Double T70 Double Awing

By Kelorn, in X-Wing Squad Lists

I'm relatively new to the game, but chose to play resistance as I'm a fan of the way T-70 Xwings look.

I've been playing around with various resistance lists, 3x T70s, Two T70's and Lu'lo, and I decided to try and find a way to get two T70's and two RZ-2 Awings into a single list.

My first attempt included Nien, Lt Bastian, Lu'lo (with homing missiles), and Greer (with homing missiles). My friend who's more experience pointed out that the homing missiles weren't great on the Awings and sure enough he was 100% correct. So what follows is my next iteration:

Nien Nunb — T-70 X-Wing 55
Heroic 1
R5 Astromech 4
Integrated S-Foils 0
Pattern Analyzer 5
Black One 2
Ship Total: 67
Half Points: 34 Threshold: 4

Ello Asty — T-70 X-Wing 56
Heroic 1
Integrated S-Foils 0
Ship Total: 57
Half Points: 29 Threshold: 4

L’ulo L’ampar — RZ-2 A-Wing 38
Heroic 1
Ship Total: 39
Half Points: 20 Threshold: 2

Greer Sonnel — RZ-2 A-Wing 36
Heroic 1
Ship Total: 37
Half Points: 19 Threshold: 2

Total 200/200

In the test games I did with the previous iteration, the best results came by operating the T70's as a loose pair, and a the RZ2 Awings as a tight pair. I tended to try and spread the two formations apart from each other, and flank targets from both sides. I'm still learning how to arc dodge, but it seems like it's possible to arc dodge most of the time. I did notice that the Awings are pretty fragile and they need to be out of enemy arcs more than the tougher T70's.

Overall, I enjoyed having four ships and the associated extra die rolls compared to a triple T70 setup, but this list has no bid of any kind. The R5 Astromech on Nien is probably superfluous and could be dropped, but I wonder if a four point bid is worth losing a little extra survivability.

I look forward to your thoughts and criticisms.

You can fit the 2 best As, Tallie and L'ulo, both with Predator and Heroic, alongside Nien with Heroic and PA and Ello with Heroic

Edited by Greebwahn

All I5 will help with effectively pushing damage and movement, all Aces who can pin down most any target and have decent odds of avoiding arcs,

6 hours ago, Greebwahn said:

All I5 will help with effectively pushing damage and movement, all Aces who can pin down most any target and have decent odds of avoiding arcs,

Thanks for the advice. I mainly had Greer in there because his ability seemed a little easier to use than Tallie's, but I can see how hers can be very useful as well. Your point about I5 is definitely worth considering. I'll probably test it out with Tallie and see what i think!

Not sure where you got the idea that A-Wings are more fragile than T-70s - in my experience the reverse is true! A-Wings are stubbornly resistant... ;)

I’d suggest going with the following;

(38) L'ulo L'ampar
(1) Heroic
(4) Advanced Optics
Points 43

(35) Tallissan Lintra
(1) Heroic
(4) Advanced Optics
Points 40

(56) Ello Asty
(0) Integrated S-foils
(1) Heroic
(0) Jamming Beam
Points 57

(55) Nien Nunb
(5) Pattern Analyzer
(0) Integrated S-foils
(0) Jamming Beam
Points 60

Total points: 200