Keyforge Comprehensive Rules

By Rabbitball, in KeyForge

I have been working off and on to produce a Keyforge Comprehensive Rulebook. As of now, I have stripped out things that are unlikely to ever be part of Keyforge and updated the things that are common or similar. The new keywords designated in the podcast are now added.

Next step is to restore all the broken links (see rule XXX, for example), and to clean up the "what you can do in your main step" section to be more intuitive.

9 hours ago, blinkingline said:

Is this similar to what https://keyforge-compendium.com/rules does?

There is a difference between posting the individual rulings as they appear and creating a rule set by which the rulings derive as logical consequences of them. Keyforge Compendium does the first; I do the second.

On 2/13/2019 at 12:46 AM, Rabbitball said:

I have been working off and on to produce a Keyforge Comprehensive Rulebook. As of now, I have stripped out things that are unlikely to ever be part of Keyforge and updated the things that are common or similar. The new keywords designated in the podcast are now added.

Next step is to restore all the broken links (see rule XXX, for example), and to clean up the "what you can do in your main step" section to be more intuitive.

Thanks for making a resource like this! Where/when could I find it?

8 hours ago, Wandalf the Gizzard said:

Thanks for making a resource like this! Where/when could I find it?

I have it on my OneDrive now, but haven't made it public yet as it's still a bit rough. When I do, I will post a Dropbox link here.

On 2/13/2019 at 3:30 AM, Animazing said:

Do you mean a Rules glossary like on the KC or something different?

It starts with something like that but codifies the rules further. The intent is to make the rules so complete that apart from defining new keywords, any ruling can be predicted from the rules without having to resort to ad hoc rulings.