Strain seems to be designed to work a bit like a tractor token in that it is only supposed to hang around for one turn of shooting or less if you get shot at. I see the potential of stress as an aggro tool to protect damaged or weaker ships. Like a tractor token or a range 1 shot I can see strain being a means to tempt players into shooting at a ship that isn't their first choice target.
Strain vs. Stress: what is scarier?
3 hours ago, Innese said:Mostly a joke, aye..
Still a disturbingly fitting use of the upgrade... Opponent can't gain the benefit if you've already capitalized on it...
56 minutes ago, Hiemfire said:Still a disturbingly fitting use of the upgrade... Opponent can't gain the benefit if you've already capitalized on it...
I’d rather take 2 unmodded dice from a friendly Y-wing than anything my opponent may throw at my reduced agility.
5 hours ago, Innese said:Or a padded cell; I own 6 of the dang thing.
Depends...before or after 2nd edition?
Ignore
Edited by KiraYamatoSFDouble post
1 minute ago, KiraYamatoSF said:Depends...before or after 2nd edition?
5 before, 1 after.
2 hours ago, Innese said:5 before, 1 after.
You poor, poor guy...
*cackles in a cell with 10 T-65 models*
27 minutes ago, KiraYamatoSF said:You poor, poor guy...
*cackles in a cell with 10 T-65 models*
I just felt so bad, seeing them just sitting on the store shelves, month after month...