OK. For mission 2 of story-line 2 the Rebels head back to this base to layeth the smackdown.
Primary objectives are (in order):
Destroy all turrets
Destroy the sensor net THEN the shield generator
Destroy as many mine emplacements.
Secondary objectives: Destroy the Decimator.
Destroy OR deny the coming in of Charlie squadrons interceptors, and Delta squad's Bombers. IF BOTH already don't show up due to being eliminated in prior missions, this shifts to destroying Beta squad and Gamma squad.
At 3 players, the empire has 2 turrets, 4 Proxy mines, 2 fighters in Alpha
1 Tie bomber in Beta (shows up on Hanger 2)
2 Interceptors in Charlie (showing up Turn 4), on Hanger 1
1 more bomber in Delta (showing up turn 7)
Activating the same as before is Epsilon's Decimator, starting on the Landing pad.
Adding to this is Gamma squad's 2 Tie Defenders showing up on Round 7. THESE ONLY SHOW UP IF either Charlie's Interceptors AND the bombers of Delta were eliminated in prior mission.
If in Mission 1, the Proximity mines were eliminated, they've been Refreshed for this mission (but do not replenish for mission 3). If the Improved turrets were eliminated in mission 1, they've been replaced with Regular turbolaser turrets for this mission.
However, going over the notes it seems that the Decimator dies only 4 times in the play tests, so it's still showing up.
Only once did both bombers in Beta squad get killed, none in Delta did. Only 3 times did Charlie squad's interceptors fail to show up (from Hanger 1 being eliminated).
Ergo all will be present for the new batch of playtests.
For the turrets, Turret 1 gets blown up 6 times, three for Turret 3, and 5 times for Turret 2. So i will for now, keep them all at the improved versions.
For the rebels we now have
On the X-wings;
Grood is now at PS4, has a hull upgrade
Squeaky is also now at PS4
Spot increased his shields by 1, so did Jinn and Chaka.
Gruff upped his PS to 4 and added munition's fail safe.
On the Y-wings;
Crack stays the same (banked all the 6xp he already earned in his official play test of M1)
Doc shifts up to being at PS4, same for Wilt.
Unca banked all 7xp earned.
Shunt added in a Plasma torpedo, and the EPT of Dead Eye, and the mod of "Extra Munitions", so with his bombs AND torps, he has 2 uses of each before depeleted of ordinance..
Dozer upped his PS to 4