3 B-Wings vs Brobots w/ a Guild TIE 20190211 DTE

By Mark Caliber, in X-Wing Battle Reports

I'm running three B-Wings decked out identically: Braylen, Ten, & a Blade Squad Vet each piloting B-Wings with:

Outmaneouver, Fire Control Systems, Tractor Beam, Jamming Beam, Advanced Proton Torpedoes, and Shield Upgrade.

Sorry that I can't be as detailed with the OpFor, but two IG's with a third ship, the Guild TIE. They had been awarded initiative.

TL:DR: (Spoiler warning: The B-Wings make a surprise win 200 to 45 points).

Asteriods were set up with a nice cluster on the left side of my board. There was one asteroid defining the right close border, but otherwise the right side of the map was clear.

The Opfor set up the guild TIE to fly through the asteroids while the Brobots were set up evenly in the open side of the board.

The B-Wings were set to the left side with the Veteran facing right and with the other two B-Wings placed last, they were pointed left (toward the open left column on the side of the board).

During deployment I K-turned with the Vet to put him in line with the other B-Wings and they lined up as a team preparing to fly in formation into the asteroids and the left side of the board.

The OpFor actually came in quickly and I learned that the Guild TIE ignores obstacles while moving. (neat trick that. I'll have to remember that).

Subsequently the Brobots fell on the B-Wing's right rear flank as the B-Wings turned into the asteroids and the Guild TIE flew straight in at the B-Wings. The B-Wings took a couple of hits but were able to tractor the Guild TIE on an asteroid to avoid it attacking.

Then things got ugly for the B-Wings. Caught in the asteroids the B-Wings K'Turned to turn to face the Brobots while Ten (stressed and not rolling any focus results) turned right to flee the asteroids and to avoid collision with obstacles, avoid being targeted and trying to set up on the backside of one of the IG's. However the Brobots outmaneuvered the B-Wings and continued to deliver light damage. Blade Squad Vet did avoid the worst but landed on an asteroid (no attack).

Fleeing the asteroids.

One of the IG's was "double-shot" (I'm assuming you all know who I'm talking about) and he lined up on Ten, and Ionized Ten as he left the asteroids headed to the right.

Blade Squad Vet and Braylen followed Ten out of the asteroids and tried to foul up the Guild Mine TIE from swooping in to assist with an easy kill. There was a chaotic bump train as everyone fled the asteroids. The other IG found itself out on the left open column and raced around the asteroids (separated from the combat).

"Double-shot" continued to harry Ten and continued to Ionize the B-Wing toward the right close side of the board, but Ten avoided collision with that rock. The Guild TIE and Blade Vet continued their slow crawl to avoid damage and Blade Squad vet faired poorly, but in the end the Guild TIE flew in front of the Blade Vet and was blasted by a close quarters blaster volley.

Braylen exited the asteroids last and was maneuvering slowly to enter the engagement and to try to take some heat off of Ten and the third B-Wing.

The B-Wings finally found their pace and turned in to slow crawl toward Double Shot and he was finally eliminated by a volley of long range shots from Braylen & Ten with the Blade Squad Vet flying interference.

The final "miscalculation" came when the final IG flew in to finish off a badly mauled Ten. I can't fault the logic, at the time Ten had only two hits and was an easy kill. However, that IG only rolled 2 hits and Ten made his 1 Evade.

But that put the IG at range 1 of Ten & Braylen, both still sporting Advanced Proton Torpedoes . . .

Final Score: B-Wings scored 200 kill points. Two of the B-Wings were down to 1 hull left but the Brobots only scored 45 points for those two B-Wings. Braylen, oddly enough had only been hit once.