Scoot Scoot

By Baxter Bunny, in X-Wing Squad Lists

This is hands down my favorite list that I've flown this year! I named it after its repositioning abilities. (They "scoot" across the table)

"Scoot Scoot"

TIE/sk Striker - •“Pure Sabacc” - 68
•“Pure Sabacc” - Confident Gambler (44)
Elusive (3)
Conner Nets (6)
Shield Upgrade (6)
•Fifth Brother (9)

TIE Reaper - •Major Vermeil - 66
•Major Vermeil - Veteran of Scarif (49)
Intimidation (3)
•Emperor Palpatine (11)
Hull Upgrade (3)

Alpha -class Star Wing - •Major Vynder - 66
•Major Vynder - Pragmatic Survivor (39)
Outmaneuver (6)
Collision Detector (6)
Proton Rockets (7)
Advanced SLAM (3)
Xg-1 Assault Configuration (0)
Ion Cannon (5)

Total: 200/200

View in the X-Wing Squad Builder

The main idea is to keep Pure Sabacc alive and with his bonus as long as possible. The reaper is excellent at bumping, and Major Vynder is great at flanking from outside of arc. I've had massive success in my local group with this list. Is there anything you guys would change?

Edited by Baxter Bunny
typo
4 hours ago, Baxter Bunny said:

This is hands down my favorite list that I've flown this year! I named it after its repositioning abilities. (They "scoot" across

Alpha -class Star Wing - •Major Vynder - 66
•Major Vynder - Pragmatic Survivor (39)
Outmaneuver (6)
Collision Detector (6)
Proton Rockets (7)
Advanced SLAM (3)
Xg-1 Assault Configuration (0)
Ion Cannon (5)

Total: 200/200

View in the X-Wing Squad Builder

I do hope to have your perspective on Major Vynder with how you fly him. I want his potential in my competitive lists but I have a hard time using him effectively.

That being said I would switch out Palpatine and intimidation for Vader on Major Vermeil, Vader synergizes. You could save points on taking away hull and downgrading Vermeil with Feroph. (Saves 5 points) As a blocker do you look to move and block for the next turn with Vermeil being a higher than average Int or is it for same turn?

The point saver I feel strongly about would be switching Sabacc for Duchess with Juke, 5th bro, and your Nets (Saves 6 points). Duchess has a higher Int and wont loss any teeth after taking some hits with Juke, gives you more maneuver options with AA, and has survivability since she is evading every turn for juke and has 5th bro's force token (if you don't use it offensively)

With those savings you could upgrade/add your proton rockets to Proton torpedoes and pair them with adv proton torpedos (which would also save a point from your proton rockets)

Edited by Glattyator
2 hours ago, Glattyator said:

I do hope to have your perspective on Major Vynder with how you fly him. I want his potential in my competitive lists but I have a hard time using him effectively.

Because of his ability, I try to SLAM him every round if possible. Being able to SLAM 2 hard 2's or 3's keeps it fairly easy for me to stay behind my opponents. I like giving him an ion cannon rather than the missile/torp config because I have a hard time keeping my sights on whoever I have locked. I attached pics from the end of my most recent game that show a perfect example of this. (in the last picture he is missing his stress and disarm tokens)

2 hours ago, Glattyator said:

That being said I would switch out Palpatine and intimidation for Vader on Major Vermeil, Vader synergizes. You could save points on taking away hull and downgrading Vermeil with Feroph. (Saves 5 points) As a blocker do you look to move and block for the next turn with Vermeil being a higher than average Int or is it for same turn?The point saver I feel strongly about would be switching Sabacc for Duchess with Juke, 5th bro, and your Nets (Saves 6 points). Duchess has a higher Int and wont loss any teeth after taking some hits with Juke, gives you more maneuver options with AA, and has survivability since she is evading every turn for juke and has 5th bro's force token (if you don't use it

offensively)

The reaper's main purpose in how I fly it is as a palp boat, bumping is just secondary. The idea was to give Sabacc 2 recharging force tokens per turn. That way I can take an evade action, have an evade re-roll with elusive and a force token pretty much assuring that I get mostly perfect evades. Then the 2nd force token to change a hit to a crit. I really built the list around Sabacc's ability. Feroph would probably survive longer than Vermeil, but I have a weird thing where I try to make all of my pilots the same initiative lol. Also, I was trying to use all 200 points because with this list I prefer to have my ships move last, so I didn't need an initiative bid. And going back to major Vynder, honestly he is just filler. I have been experimenting replacing him with tie phantoms and defenders, and they all do really good. Basically any third ship that can hold its own.

IMG_20190207_2138561.jpg

IMG_20190207_2141411.jpg

Edited by Baxter Bunny