16 hours ago, heychadwick said:Well, the only Faction that can really get Strain are thr Clone War ones. So, it is not necessarily faction specific as a rule set, but it's like saying Imperials can use Spare Parts Cannisters (if they ever had the ability to get an astromech).
Indeed. But once a new mechanic is created and inserted into the Rules Reference, expect to see it pop up elsewhere - as @Animewarsdude pointed out, there's one in the Resistance transport pack.
-1 Agility for one attack only is painful but more tolerable to deal with than (say) tractor tokens, and it's ultimately just another mechanic for FFG to hang game options off of.
12 hours ago, dotswarlock said:My gut feeling is that both of the new factions are priced around so that it is meant to be fielded with a minimum of a mini swarm + a few elites. Nothing that I have seen so far makes me think that I will see 3 high Init elites roaming the battlefield. Their abilities are interesting, but not devastating like some other elites out there. And overall... I'm perfectly fine with that!
I suspect multiple Jedi might be a thing, but I agree that the Seperatists seem to be designed around a swarm of vultures and a bubblebath......bellboy.....blabbermouth.... whatever the heck they're called , most of which seem to have decent 'command' options and Treacherous to block damage with minions (if necessary) or enemies (if possible).