So, after a few campaigns that didn't go anywhere, my group and I are trying to formulate something that will work on a single session per adventure basis. (something like Mouse Guard for those that have read that game).
I'd like to get some experienced GM's thoughts on some single mission archetypes that could be recycled with subtle changes.
Thanks in advance.
SS
****, the one you came up with sounds like pure comidy gold! And thanks. If you're wondering I didn't write it with the most serious of intentions in mind, but then I never do anything with the most serious of intentions in mind. ;-)