After running FFG Star Wars for a year and half, I was thinking to run something more grim and tactical. I have been looking at the D&D 4E Dark Sun materials and will probably run a 4E heroic tier Dark Sun game - But even as I prep for a D&D game, part of me is thinking abut how I would deal with a Genesys darker fantasy where character death should be a more frequent. I thought I would throw the few ideas I had in my head
1) Critical hits in excess of a character's Brawn or Willpower could be a condition that results in death (Especially after maxing a character's wounds or strain)
2) Total Critical hits on a character exceed the "Impossible" level (6 levels of critical - so 3 Average, 2 Hard, One Daunting+1 Average, etc)
3) Taking a note from D&D characters could enter a death spiral at their wound threshold is reached and must roll a number of successes based on their brawn or willpower before 3 failures are rolled.
What ideas do you have to increase character lethality? how would you expound on / improve / or dismiss the ideas I present above?
MB