I think I have a list that can joust toe-to-toe with Triple Ups and come out even or maybe a little better.
It's my Flying Piles of Junk!
(43) Lok Revenant
(2) Dorsal Turret
(6) Veteran Turret Gunner
Points 51
(40) Cartel Marauder
Points 40
(43) Lok Revenant
(2) Dorsal Turret
(6) Veteran Turret Gunner
Points 51
(50) Talonbane Cobra
(6) Afterburners
Points 56
Total points: 198
8 dice vs 16 - at range one it's 10 dice vs 23!
They shoot twice, I shoot six times.
Simultaneous fire.
If we both lose a ship I'm up on points.
If the UPS target a Scurrg, it has enough hit points to survive, barring nasty crits.
I know they have Reinforce + plus an Evade token. Four 3 red dice shots + focus averages to 8 hits. Two 2 red dice shots average 2 hits. That's 10 hits. They can, on average between Reinforce and a single Evade token each stop 6 hits, so 4 get through. If they choose to Target Lock instead of Reinforce I'm very happy. Two 4 dice attacks with Focus equals 6 hits. If they shoot a Kihrax it might die, or it might stop 1-2 hits = 4 hits.
Either way, I think I come out okay at the end of the joust, and I have the advantage of K-Turns and T-Rolls for the second round of firing.
Edited by BlastyMcBlasterFace