wEdgE alpha torps

By RoockieBoy, in X-Wing Battle Reports

So here's the list I decided to run in the extended format after the points adjustment

Wedge Antilles — T-65 X-Wing 52

Swarm Tactics 3

Servomotor S-foils 0

Ship Total: 55

Rogue Squadron Escort — E-Wing 56

Swarm Tactics 3

Proton Torpedoes 12

R3 Astromech 3

Ship Total: 74

Rogue Squadron Escort — E-Wing 56

Proton Torpedoes 12

R3 Astromech 3

Ship Total: 71

200p

I played a game against Blackout/Recoil/QD and won quite easily, so I decided to take it to the league night in my store. I played against Whisper/Vader/Soontir.

I deployed on my right and he deployed on his right, far from my ships. I could tell he was scared of my proton torpedoes. I slow rolled to see where he would go. He started flanking with soontir and Whisper, leaving Vader a bit behind, so I went full straight after him, and I caught him in a corner. (In the picture below, Soontir, Wedge and Vader all still have to move).

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Soontir didn't engage, thinking I would turn all my ships on him, so he had no shot. Wedge did a 4s to get near the E-Wings. Vader did a 3 turn, and an after burners boost to get some cover from the debris, a BR to get more distance, and focused.

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First proton was awesome, as I got all 4 hits without spending any tokens, but he rolled 3 paint on his greens, and with the force, he only lost one shield. He got the force back with hate, as well.

Next torp was obstructed, and I was only able to get 3 hits, after spending focus + TL, and he got 3 paint out of 4 evades! So after 2 full modded torps I had managed... one shield. Great. Wedge was too far to shoot.

Next turn I 1 banked right, as I feared he would try to 2 turn + BR to his right and arc dodge both E-Wings. Also I couldn't turn with the farthest E-Wing as only the 1 hard would fit, and it's red, so I wouldn't be able to TL again.

Vader saw it coming and 3 banked + afterburners left him out of both E-Wings' arcs, but at R1 of a focused Wedge. Wedge whiffed only getting 2 and Vader rolled 2 nattie evades! Amazing start for the Dark Lord of the Sith, blocking 8 out of 9 damage without any evade tokens (As the 2.0 Tie Advanced doesn't have Evade action)! Between Soontir and Vader they got half of Wedge!

Next turn though, Vader had no choice but to go through a rock, so he decided to 4k, losing a shield in the process. Both E-Wings did a segnor's loop, one of them getting double stressed by the debris. Wedge 4kd, and in the combat phase, both Soontir and Wedge exploded, leaving me behind by 1p.

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Next turn I tried to catch Vader in both arcs, but only one E-Wing could. Vader did a 5s through the same rock, but this time took no damage.

The E-Wing did 4 damage with the TL+Focus, but Vader rolled 2 evades and one focus, only taking one more! Vader's greens are getting out of hand...but at least I got half points on him, and there's like 10 minutes left.

Next turn Whisper decides to show up, as she's been avoiding the fight for too long. I kinda see it coming, and we both meet at R1. (In the pic, Vader hasn't moved yet).

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Whisper gets half points on the unfocused E-Wing, but she is taken down despite getting 4 evades (3 natties, one evade spent). Luck was on my side (finally) and she got a direct hit, which ended her.

A few turns later Vader got the healthy E-wing down to half points, while I got Vader down to 1 hull, before time was called.

Rebel victory 160-128

Edited by RoockieBoy
spelling

Got another League Night game with the list, against Wedge/Thane/Biggs/AP-5. Sadly, I took no pictures...

I got the first engagement I wanted, with all my ships at R2-3 of Biggs and R3 of enemy Wedge. Thane and AP-5 were too far to contribute.

Biggs exploded after Wedge's shot and a Proton Torpedo. Enemy Wedge lost one shield, while he and Thane only managed 2 shields on one E-Wing. Next turn I blocked the enemy Wedge with the wounded E-Wing, and took him down to 1 hull, while losing last shield on the damaged E-Wing to Thane.

Next turn enemy Wedge dropped, and Thane got down to half health, including a crit, which he repaired with an AP-5 coordination.

A few turns later Thane died, while the damaged E-Wing got down to 1 hull. Time was called shortly after, with all my ships on the table and only a 2 hull AP-5 alive, which was constantly getting evade focus on his Lando rolls, which saved him from dying. 2-0 in the League and feeling really good about the list. If you manage to get the alpha strike, you're in a really good position for the rest of the game.

@RoockieBoy

How often does the triple i6 alpha really matter? How about two 6's and a 5?

I ask cause I dont own two Ewings. Swapping Luke in for one :)

Knave Squadron Escort (54)
Proton Torpedoes (12)
R3 Astromech (3)

Luke Skywalker (62)
Instinctive Aim (2)
Proton Torpedoes (12)
Servomotor S-Foils (0)

Wedge Antilles (52)
Swarm Tactics (3)
Servomotor S-Foils (0)
Total: 200

Might give it shot next extended game. Those i5 resistance Awings are kinda annoying and wiping them out quickly would be nice, haha.

Edited by wurms

double post

Edited by wurms
4 hours ago, wurms said:

@RoockieBoy

How often does the triple i6 alpha really matter? How about two 6's and a 5?

I ask cause I dont own two Ewings. Swapping Luke in for one :)

Knave Squadron Escort (54)
Proton Torpedoes (12)
R3 Astromech (3)

Luke Skywalker (62)
Instinctive Aim (2)
Proton Torpedoes (12)
Servomotor S-Foils (0)

Wedge Antilles (52)
Swarm Tactics (3)
Servomotor S-Foils (0)
Total: 200

Might give it shot next extended game. Those i5 resistance Awings are kinda annoying and wiping them out quickly would be nice, haha.

I haven't played the list for a while as I've been practising for the upcoming hyperspace trials, but I think you can easily make the change, and not lose much. In fact Luke is better than a knave overall, and it shines a lot more as an end game ship. Getting rid of Blackout before he got a R1 shot on my wounded E was crucial in one match, but I don't remember many more occasions. 5s and 6s are pretty common too, so you have to see what the meta around you is like... Another option would be to lose the R3 and get Hightened perception on Luke, so you'd fire as 7, 6, 6 hehe.

The hyperspace list I'm using now brings Wedge and Luke to the table, alongside Benthic. I don't put swarm tactics on Wedge so I fire my torps as I6 and I5. It still works pretty nice.

P.S. I had to buy one more E-Wing, so I feel you, man 😄

Edited by RoockieBoy