With the Resistance Transport Expansion Pack , you can add this versatile ship to your squadrons in one of two forms. As a transport, the ship is perfect for carrying high-ranking Resistance officers into battle to support their more nimble fighters. The Transport Pod, on the other hand, may lack the space for more than one crew member or additional weaponry, but makes up for it with additional agility and a lower cost.
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-2 dials (double-ship model).
-at least 2 unique Resistance crew, potentially 1 more generic Resistance-only crew and 1 other crew that looks familiar.
-New Plasma Torps+Autoblaster cannon (yay, t70s).
-At least 1 astromech (yay, R2-D2?).
-3 shield tokens, 1 force, Jam, Reinforce, Calculate.
-one of those new mini debris clouds.
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As a Resistance player, I'm getting one of these transports, regardless of power level. I like the ugly model. Really. And I like the small base and idea of the tiny pod.
But I have to admit... squad-building has already felt pretty weird for this faction.
I don't know what to do with my rusty alpha-strike falcon that has no 4-dice ordinance (I don't even consider Prockets for the Falcon, but maybe I should since it has boost?).
I cringe while sacrificing T70 space or A-wing space for a Bomber that's not bombing.
I feel like double I6 Poe+Han is the only "correct" decision for the faction right now.
Calling on my Residence buds, here.
What does this transports do for our future meta?
Are we doomed to rely on calculate/coordinate C3PO and calculate R2D2 Poe?
I already feel like Poe should be tethered to an M9G8 buddy, but then he's probably not with Han Falcon, and definitely not if this Transport ends up being a staple support ship.
Edited by BucknifeClarity