23 hours ago, Redblock said:Tripple Ups list is all about abusing rule holes, unintentional rules holes
Thing is, this is NOT a new list. 3 Upsilons using hyperspace was available, and used (if a little obscure) in 1.0, and the exact same cards were reintroduced.
So whilst the improvements to both the Upsilon (access to reinforce) and hyperspace (it now triggers after everyone has deployed so you get a massed stack) are new, the squad itself isn't and whilst it can be considered overly powerful, I'm not convinced it's unintentional.
There isn't really a 'rules hole' you're exploiting in it; every upgrade is working 'as intended' and you're not using any of them to overrule the intended penalty of another (like using Roark to shoot before Han's 'no extra shots' rule comes into play).
Essentially, as @clanofwolves says, it's a boogie-man. You have to 'have a plan to deal with it', which isn't the same as 'have to build your list around it'.
- Massed Veteran Turret Gunner Y-wings, or one of the many variations of the TIE swarm, can probably cope, because they expect to take a 'kill' before their normal initiative slot anyway and/or have the durability or the sheer number of warm bodies to take their lumps and keep coming (or Iden Versio, who can magically make a 4-hit attack disappear), throw out lots of damage in 1-2 damage 'droplets' that largely bypass reinforce.
- Hyper-manoeuvrable squads, like RZ-2 A-wings, Afterburners-equipped TIE/sk Strikers, and TIE/vn Silencers, actually have enough speed and manoeuvrability to avoid those arcs of fire if they 'guess right', and for that matter the Silencer can probably take one 4-dice attack without catastrophic damage.
- Fangs thrive in a face-to-face fight, and whilst it's a painful option, with Old Teroch to strip away the entire green stack, stand a decent chance of blowing straight through an Upsilon and out the other side.
The problem is something like the Trench Run crew. Even with S-foils closed, they're not quite manoeuvrable enough to avoid getting double-tapped, and even with Biggs & Selfless they're not quite tough enough to survive without the squad taking a real kicking, and with only 3 ships they can't afford to treat anyone - even Biggs- as truly expendable.