so ive got afew games under my belt, gone crazy and bought a bunch of new ships to expand on my collection and now keen to get into 400 point games. most of the time these fleets are gonna be played between me and my partner so theme has been a driving force but im abit slow when it comes to upgrades. for both fleets ive tried to use everything in my collection bar the victory from the starter, i love the idea of big groups of squadrons zooming around and have been trying to make the fleets balance.
Name: Imperial Fleet
Faction: Imperial
Commander: Moff Jerjerrod
Assault:
Defense:
Navigation:
Arquitens Command Cruiser (59)
• Fighter Coordination Team (3)
• Centicore (3)
= 65 Points
Gladiator I (56)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 73 Points
Imperial II (120)
• Moff Jerjerrod (23)
• Weapons Liaison (3)
• Sensor Team (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XX-9 Turbolasers (5)
• Relentless (3)
= 170 Points
Squadrons:
• Howlrunner (16)
• 2 x TIE Fighter Squadron (16)
• Major Rhymer (16)
• TIE Bomber Squadron (9)
• TIE Advanced Squadron (12)
• 2 x TIE Interceptor Squadron (22)
= 91 Points
The imperial fleet was harder to fit everything in , alot of expensive ships
Total Points: 399
Name: Rebel Fleet
Faction: Rebel
Commander: General Dodonna
Assault:
Defense:
Navigation:
CR90 Corvette A (44)
• H9 Turbolasers (8)
• Dodonna's Pride (6)
= 58 Points
GR-75 Medium Transports (18)
• Comms Net (2)
• Boosted Comms (4)
= 24 Points
Nebulon-B Support Refit (51)
• Nav Team (4)
• Slaved Turrets (6)
= 61 Points
MC80 Command Cruiser (106)
• General Dodonna (20)
• Engine Techs (8)
• Redundant Shields (8)
• SW-7 Ion Batteries (5)
• Defiance (5)
= 152 Points
Squadrons:
• Wedge Antilles (19)
• X-wing Squadron (13)
• Tycho Celchu (16)
• A-wing Squadron (11)
• Dutch Vander (16)
• B-wing Squadron (14)
• YT-2400 (16)
= 105 Points
Total Points: 400
the rebels were easier despite having 4 ships. upgrades have never been my strong suit, even in x-wing so any help would be great!