For some reason the option to post a reply in the Fate Rule thread wasn't available so i'm posting this here.
I picked up the revised 4th Edition last night and looked through it all at great length. I believe that Fate Points will really come into their own once the game has one or two expansions under its belt.
Having played a fully and completely expanded 2nd Edition for the last 18 years, I think the addition of fate points is a good move. Having some control over your character rather relying on the vaguaries of chance will help reinforce the "RPG" aspect of the game. There is nothing worse than having played the game for 3 hours or so and then be screwed over by completely random chance while the most powerful character romps to victory without any opposition.
Also, fate points will be used up far quicker with the additional threats that expansions bring e.g. more adventure cards, additional boards etc. Fate points will become something to use carefully. I can predict strategies forming where a powerful character will be ganged up on, other players firing spells at them, attacking them etc. That will deplete Fate points soon enough, just adds another interesting wrinkle to the game.
Plus, it freshens up the game which is something i'm glad to see. I'm a huge fan of the classic 2nd Edition but even I recognize that the game should move with the times, at least a bit and bring something different to the table. Fate Points do that and there are obviously other uses for Fate points that we are not aware of yet. What are the dark and light sides of the Fate Point counters all about?
I really think we shouldn't denounce something as bad for the game until it has been played a good while. THEN we will be in a position to form a considered opinion.
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