Evade question.

By GeneralZod217, in X-Wing Rules Questions

This may seem a little basic but I just need this clearing up.

I keep reading squad list that refer to the benefits of ships being able to take multiple evade tokens and how hard it makes them to kill. I just read one about the falcon but I can’t see how it can be that great when it still only gets one evade dice.

In 1.0 an evade token could be spent to add an evade result to dice rolls but in 2.0 it can now only be used to mod a blank/focus to an evade.

That means that a one agility ship such as the falcon can only mod one die regardless of how many evade tokens it has.

Have I got this right? If so is there something I’m missing?

Thanks.

Yep you're right.

i guess the only reason to have multiple evade tokens on a one agility ship is if you plan to stay at R3, behind rocks or (probably more likely) for multiple shots against it per round. The only way (currently) that the Falcon can possibly have 2 eva at r1/2 is for it to have 3PO crew, and then you have to have the luck of the dice roll.

Multiple evade tokens on the Falcon means it ca a: spend evade tokens and still keep the Falcon title reroll active, and B: reduce at least one damage per attack hitting it, which when the average attack deals between two and three damage, is close yo doubling its life.