Republic N-1 discussion and clarifications

By ObiWan, in X-Wing

Can anyone with better eyesight then me make out some of the text on the Naboo starfighter cards?

it looks like young Ani has 1 force charge.

It has a sensor and astromech slot and looks like a new torpedo or missile.

also, can someone clarify the ship ability? I think it says, “after you fully execute a speed 3-5 maneuver you may perform an evade action” it doesn’t say free evade action, só does that count as your action for the turn or do you get to evade and do your regular action?

Edited by ObiWan
13 minutes ago, ObiWan said:

also, can someone clarify the ship ability? I think it says, “after you fully execute a speed 3-5 maneuver you may perform an evade action” it doesn’t say free evade action, só does that count as your action for the turn or do you get to evade and do your regular action?

Its the same ability as the TIE Defender - Full Throttle: After you fully execute a speed 3-5 maneuver, you may perform an [Evade] action.

There are no more 'Free' actions in 2.0, that wording has been removed, but you still have your normal action.

Edited by Innese
1 hour ago, ObiWan said:

Can anyone with better eyesight then me make out some of the text on the Naboo starfighter cards?

it looks like young Ani has 1 force charge.

It has a sensor and astromech slot and looks like a new torpedo or missile.

also, can someone clarify the ship ability? I think it says, “after you fully execute a speed 3-5 maneuver you may perform an evade action” it doesn’t say free evade action, só does that count as your action for the turn or do you get to evade and do your regular action?

Yeah, an evade gets tacked on.

Throw Juke on and they'll be a nice little flanker

I figured out the condition. It goes with the 2 Dot I1 ship in the spread, which is named something like Naboo Bodyguard. The ship ability is along the lines of "during setup, assign the [Protected?] condition to another friendly ship"

[Protected?]

"When you defend, each friendly Naboo Bodyguard in the attack arc may spend one evade token to change one of your results to an evade result.

If you are a Naboo Royal N-1 Starfighter, each friendly Naboo Bodyguard in the attack arc may spend one evade token to add one evade result instead"

So there can be two of those bodyguards in a squad

53 minutes ago, Greebwahn said:

I figured out the condition. It goes with the 2 Dot I1 ship in the spread, which is named something like Naboo Bodyguard. The ship ability is along the lines of "during setup, assign the [Protected?] condition to another friendly ship"

[Protected?]

"When you defend, each friendly Naboo Bodyguard in the attack arc may spend one evade token to change one of your results to an evade result.

If you are a Naboo Royal N-1 Starfighter, each friendly Naboo Bodyguard in the attack arc may spend one evade token to add one evade result instead"

And some are worried about Calc stacking from the Sep droids? A N-1 squad with these is going to be interesting to bring down.

A higher Init guy with a couple of bodyguards and a flanking Jedi?? Yes please!!

41 minutes ago, FriendofYoda said:

A higher Init guy with a couple of bodyguards and a flanking Jedi?? Yes please!!

With the N-1s having the token stacking ability of the defender available to them, I wonder if you'd be able to fit all that in a list...that seems so good.

PS5 Naboo Fighter: while you defend or perform an attack, if the   speed of your manuever is higher than [...] roll one additional  die.


Only 2 red and 2 green makes token stacking way less scary compared to defender. Still good, but nowhere near broken.

12 minutes ago, Redblock said:

Only 2 red and 2 green makes token stacking way less scary compared to defender. Still good, but nowhere near broken.

N1's in the 35-45 range do we think?

13 minutes ago, FriendofYoda said:

N1's in the 35-45 range do we think?

Low 50s at the lowest.

swz40_spread.png

From the spread I'm expecting Sensor, Astro and Torpedo slot baseline, no Mod Slot (based on no mods in the spread). The ability to nearly guarantee double defensive mods is potent (though not as potent as the Defender) and that coupled with the good dial is why I'm weighting them that high cost wise.

Edited by Hiemfire
25 minutes ago, Redblock said:

Only 2 red and 2 green makes token stacking way less scary compared to defender. Still good, but nowhere near broken.

I totally forgot they only had 2 red. Much less scary then

30 minutes ago, FriendofYoda said:

N1's in the 35-45 range do we think?

Yep with relatively poor ship stats (slightly better than z-95) a free evade when you go fast its not going to be more than a Phantom which has a better ability reposition and evade when cloaked.

5 hours ago, Innese said:

Its the same ability as the TIE Defender - Full Throttle: After you fully execute a speed 3-5 maneuver, you may perform an [Evade] action.

There are no more 'Free' actions in 2.0, that wording has been removed, but you still have your normal action.

Well that makes me much more excited for it!

1 hour ago, MegaSilver said:
PS5 Naboo Fighter: while you defend or perform an attack, if the   speed of your manuever is higher than [...] roll one additional  die.


Nice deducing! That seems like a really good ability

1 hour ago, Hiemfire said:

Low 50s at the lowest.

Not sure. Platform really compares to A-wing, close stats (little better), Dial little worse IMHO, and bit better slots. Baseline A-wing is 31, this will not go over 35. Nothing with only 2 attack and small base goes over 40 for baseline.

One hope I have: it looks like there is only one generic pilot, so it maybe doesn't have a talent. A few Juke Aces seem fine, but I hope N-1 Juke Swarms kinda aren't a thing.

//

Low 50s? That sounds absurd to me. Full Throttle is nice, but this thing is basically a z95 statline.

So a Tala with Expert Handling and Hull Ugprade would work out to 32. I could totally see 35-36 for one of these, half the price of a Defender. And that make sense. A 2/2 ship with 5 HP is probably worth about half as much as a 3/3 ship with 7 HP. Even with an Evade, this isn't that tough. Consider also that the Defender pays a premium for the immensely strong white K-Turn, and these don't have anything like one of those.

I mean, is one of these really that much tougher than an A-Wing? Or mobile? Or doing more damage? Not really. Actually, a bit more than A-Wing prices sound really right. Throwing it into the damage calc, Focus/Evade on 2 green dice takes about as much damage over three attacks as Focus alone on 3 green dice.

Given that this doesn't take stress, has a higher total HP pool, and has a slightly better likely upgrade bar, I can see one of these being a few points more than an A-Wing, but not that many. I mean, we wouldn't ever price a genieric A-Wing at 50 points.

Torps are better than Missiles, but they're a lot more costly, so I don't know that the slot is necessarily worth more to the base price of the ship. Droid is nice, but none of the generics are super appealing. R4 would be a waste, and R3 is decent. Regen might be OK, since one of these is also probably about as tough as an X-Wing with that evade. But is investing in regen for a 2-red-dice ship really that worthwhile? Sensor slot is pretty good, but most upgrades cost a bunch, and there's a negative synergy with Full Throttle and Advanced Sensors.

12 minutes ago, Redblock said:

Not sure. Platform really compares to A-wing, close stats (little better), Dial little worse IMHO, and bit better slots. Baseline A-wing is 31, this will not go over 35. Nothing with only 2 attack and small base goes over 40 for baseline.

At the moment. I may have made a mistake starting with the Defender and working backwards in my head. The key issue I do see with it being below 40 is no other ship below that price range can end up with stress less double defensive mods (Evade + Focus) or stress less defensive mod and reposition across the entire chassis. The I1s are going to be extremely annoying blockers (they aren't precluded from using their ability on other Bodyguards from what I can tell) and the I2s can both function as good blockers and blocker hunters. Toss R4s on them and their dials approach being the best in the game.

Again, double defensive mods is all rage, until you remember it only has 2 green. If evade worked as 1.0, it had point, now I would rather take A-wings re position ability, and not evade.

Good points being made here, I actually now think 35 might be too high for the cheapest dude (or dudette). A-Wings start at 30 points? These then could be around 32 I suppose, that Init 5 pilot with fcs, juke, and r2 astro sounds pretty solid if the ability is to roll extra dice (presumably after doing a speed 3-5 move)

Honestly the attack 2 and agl 2 is the reason why I'm pretty confident these won't be that expensive. At most T-65 - T-70 level of cost. They just don't do that much damage and even with all the defense tokens in the world AGL 2 can be overmatched by a lot of ships. I'm not even sure these things will break 40 for the cheapest generic (maybe 35-38 range) and the higher tier pilots will probably be in the mid 40's maybe pushing 50 for the best.

I will say that it's weird as **** to have their first new ship have basically the same statline a ship they already have. It has the same attack, same AGL and same total hp as the V-19 (although it trades 2 hull for shields).

Edited by MasterShake2

Young Anakin's pilot ability: "After you complete a [barrel roll] action, you may spend one [Force] to perform a [barrel roll] action."

4 hours ago, Hiemfire said:

At the moment. I may have made a mistake starting with the Defender and working backwards in my head. The key issue I do see with it being below 40 is no other ship below that price range can end up with stress less double defensive mods (Evade + Focus) or stress less defensive mod and reposition across the entire chassis. The I1s are going to be extremely annoying blockers (they aren't precluded from using their ability on other Bodyguards from what I can tell) and the I2s can both function as good blockers and blocker hunters. Toss R4s on them and their dials approach being the best in the game.

I just think there's a massive difference between double mods on a Defender, and on a Z-95. Two red, two green matters, and only 5 HP matters. While the double-action is without stress, it still requires a speed 3-4-5 move, and that's actually fewer than an A-Wing clearing stress has. The N-1 has more options if they don't want to use Full Throttle, but then it's really just a Z-95. And while R4 gives it great blues, using those blues means they won't get their evade. And it's a ship which probably doesn't take too much stress, so having blues instead of whites doesn't really matter much.

However the bodyguard works (are folks sure it's a two ** limited? Looks like one "*TH" to me. Also, it'd be odd for a non-unique ship to hand out a unique condition...), if it's strong, it'll be priced accordingly.

And on top of all of this: it's a 2-red ship, so even if it dies really slow and is nimble, it won't kill stuff. Presuming Init 2 generic doesn't have a Talent slot, I kinda can't imagine it being more than 35-36 points.

4 hours ago, Redblock said:

Again, double defensive mods is all rage, until you remember it only has 2 green. If evade worked as 1.0, it had point, now I would rather take A-wings re position ability, and not evade.

And it's only 5 HP. Reinforce is good because the ships with it tend to have large health pools. A large part of why Full Throttle goes a long way on Defenders is they've got 7 HP. Defender almost surely lives through three solid 3-dice attacks. Defender usually lives through one round, then when fewer ships have arc on them, that Full Throttle adds up. The N-1? Maybe not. It can die to two 3-dice attacks, without crit interference. In a single round of combat, this is a little worse defensively than a T-65 X-Wing. I'm sure a lot of folks out there know how easy it is for Wedge to get one-rounded.

Full Throttle is potent over time, but only if the ship lives long enough.