So when it comes to S-foils we know of several ships: both T-65 and T-70 X-wings, ARC-170, and B-wings. The former 3 has configurations while B-wings do not. So just wondering why don't we have configurations for B-wings? Seems like a missed opportunity.
So where are B-wings configurations at?
Iirc B-Wings couldn't shoot with their "S-Foils" closed.
The ARC has a configuration??
That said... The B-Wing re-release fits with what's been established so far with previous ships that were covered in the Conversion kits. HOWEVER, with all the flappy and spinny bits they've put on the B-Wing, I have a VERY STRONG feeling we're going to get more in the future. The A-Wing DESPERATELY needs more pilots as well and the Y-Wing. I feel like we'll get either a Squadron pack with repaints of certain ships with new pilots and upgrades OR a card only pack... maybe call it a Reinforcements Pack. Cards only. New pilots and other upgrades.
I'd LOVE for the B-Wing to get a configuration dealing with the spinny bits where the bullseye moves from center to the left/right of the front arc depending on where you spin the main body of the ship... maybe an S-Foil card where it can lower the difficulty or change the speed of it's maneuvers, but primary and cannon weapons take a hit to their max dice rolled.
Yeah I am also confused, the Arc has a configuration? Was somehing in one of the Republic articles?
Sometimes I wish they never made S-Foils for this game.
Not every flappy model need dual-card tricks.
6 minutes ago, KiraYamatoSF said:Yeah I am also confused, the Arc has a configuration? Was somehing in one of the Republic articles?
I think he's thinking of the U-Wing.
17 minutes ago, JJ48 said:I think he's thinking of the U-Wing.
Ah, that would make sense.
Looks like a new cannon in Resistance Transport, so maybe wave 4 will have something relevant to b-wings
2 hours ago, prauxim said:Looks like a new cannon in Resistance Transport, so maybe wave 4 will have something relevant to b-wings
Weird that they’re not including it on the B-Wing.
5 hours ago, theBitterFig said:Not every flappy model need dual-card tricks.
Fair, but if anything is in need of a unique trick to really find its niche it's the 2.0 B-wing
27 minutes ago, Effenhoog said:Fair, but if anything is in need of a unique trick to really find its niche it's the 2.0 B-wing
^This, definitely. or even a dual-slot cannon, that they could share with the IGs.
B-wing feels ... bland.
But in the other hand, it IS nice that conversion kits contents are the real deal, not some watered down version of the rereleases.
1st Edition release of ARC-170 did have an auto-include Title, which was config-ish.
So far, the 2nd Edition individual releases have been right in line with the Conversion Kits, but I don't expect that to be the case indefinitely. It's pretty easy to envision S-foils happening for the B-Wing.
Then there's the first "canonical" appearance of the B-Wing: that death ray platform from Rebels.
3 hours ago, It’s One Of Ours said:Weird that they’re not including it on the B-Wing.
it's not weird, it's exactly what they promised. People with conversion kits won't have to buy the re-releases because they already have everything.
43 minutes ago, GreenDragoon said:it's not weird, it's exactly what they promised. People with conversion kits won't have to buy the re-releases because they already have everything.
But they broke that for the falcon no? Or was all that in the conversion kit too?
Whether they did or not: the less often they break the promise the better.
And I don't think they did. Maybe technically because of the cargo chute piece, but I hope that was not your point.
B-Wing doesn't need s-foil mechanics.
In fact, the fewer ships that get them the better, IMO. Limiting it to just the X-Wings is smart, it gives them more of a solid identity. It's a tenuous mechanic already, in terms of lore. I know a few games made X-Wings faster with s-foils closed, but I always think it's worth remembering that the in ANH, Garven Dreis orders the X-Wings to accelerate to attack speed when they open the s-foils. There's also the fact that the trench run would have been the perfect time to close s-foils for extra speed, especially given that they knew they wouldn't be shooting guns, and yet they don't do it. There is no basis in the films whatsoever for s-foils drastically affecting performance either way.
I'm cool with it as a mechanic on the X-Wings in 2e because I think it creates some well balanced decision making for the ship, and it's made X-Wings really fun to fly. But there is absolutely no reason to overdo it.
All that said, I would have liked to see B-Wing/E2 return as a configuration card. Either with an associated point cost or a reduction in some stat or slot. I think the configuration slot is a brilliant idea for tweaking ships to player preference, and personally I would have liked to see lots more ships get configurations. I think the Gunboat does it especially well, with one configuration being the classic Assault Gunboat and the other essentially being the Missile Boat. It's a brilliant way to combine two ships from the same source that both saw little use outside of the X-wing games.
The Kihraxz should absolutely have been given config cards instead of the three mod slots, IMO. They could have made it a highly modular ship by having config variants optimised for speed, firepower or durability. As it has, the Kihraxz is hampered by the fact that any of its modifications can potentially be used by all other small base ships, and so need to balanced as such.
3 hours ago, AgencyBurglar said:So far, the 2nd Edition individual releases have been right in line with the Conversion Kits, but I don't expect that to be the case indefinitely.
I do, since it's what they said would happen.
I bet we'll get something like an Aces kit for each faction that will add new pilots and upgrades for a few ships like this.
I would call it Hyperspace Saisonal Upgrade - tournament legal Upgrades that didn‘t came with the conversion kits, and maybe an opportunity to bring a few new pilots into the game.
So no need to do more ace packs. Especially when they have to produce ships for 7 factions already.
3 hours ago, Xeletor said:But they broke that for the falcon no? Or was all that in the conversion kit too?
If you're talking about the Scum Falcon, that wasn't a re-release, it was brand new
3 hours ago, GuacCousteau said:B-Wing doesn't need s-foil mechanics.
In fact, the fewer ships that get them the better, IMO. Limiting it to just the X-Wings is smart, it gives them more of a solid identity. It's a tenuous mechanic already, in terms of lore. I know a few games made X-Wings faster with s-foils closed, but I always think it's worth remembering that the in ANH, Garven Dreis orders the X-Wings to accelerate to attack speed when they open the s-foils. There's also the fact that the trench run would have been the perfect time to close s-foils for extra speed, especially given that they knew they wouldn't be shooting guns, and yet they don't do it. There is no basis in the films whatsoever for s-foils drastically affecting performance either way.
I'm cool with it as a mechanic on the X-Wings in 2e because I think it creates some well balanced decision making for the ship, and it's made X-Wings really fun to fly. But there is absolutely no reason to overdo it.
All that said, I would have liked to see B-Wing/E2 return as a configuration card. Either with an associated point cost or a reduction in some stat or slot. I think the configuration slot is a brilliant idea for tweaking ships to player preference, and personally I would have liked to see lots more ships get configurations. I think the Gunboat does it especially well, with one configuration being the classic Assault Gunboat and the other essentially being the Missile Boat. It's a brilliant way to combine two ships from the same source that both saw little use outside of the X-wing games.
The Kihraxz should absolutely have been given config cards instead of the three mod slots, IMO. They could have made it a highly modular ship by having config variants optimised for speed, firepower or durability. As it has, the Kihraxz is hampered by the fact that any of its modifications can potentially be used by all other small base ships, and so need to balanced as such.
This. My favorite Configuration upgrades in X-Wing are XG-1 and OS-1. The flip ones we have now are fine, but they really don't need to be on everything. Non-flip configurations have a lot of potential. Kihraxz being designed around a few different options would have been wicked cool. There's a lot of space in slightly different variants of a ship where it isn't about flight modes.
14 hours ago, Hiemfire said:Iirc B-Wings couldn't shoot with their "S-Foils" closed.
Neither could X-Wings, yet here we are, heh.
The only practical 'canon' purpose closed S-Foils ever served was to make landing/storing* the ship easier. B-Wings, X-Wings, and ARCs for instance could not land if their S-Foils were open, unless they had absurdly long landing gear and pilot ladders. U-Wings could land with their wings open, but they'd take up a ridiculous amount of space and it would be much harder for the pilot to visually verify a safe landing space, since the wings would be well outside their immediate field of view.
But once you were in combat, S-Foils open was the the only way you'd fly, because of its advantages (which have ranged form weapon/system cooling by exposure, spread of weapon points, spread of engine turbines, stability and sensor spread (the U-Wing, which has sensors in its wingtips according to some sources), etc.
But the game wanted a fun "OPEN/CLOSE" button (much like the N64 Rogue Squadron arcade game), so here we are...
NOTE: Disney, outside of Rogue One, doesn't seem to give a crap about landing/storing ships. Like, TIEs used to have to dock on specific structures, which helped prevent defection or their pilots or theft and re-use of their equipment. Disney comes along and just has TIE Fighters land right on their thing wing panels. And look at the MG Star Fortress... like how in the **** does that thing land? How do you store those ships? The hangar bays on the Raddus must have been like six stories tall... At least B-Wings, with their 'tall' vertical design, had the rotating cockpit and closing foils, which were purely to make landing feasible.
48 minutes ago, AllWingsStandyingBy said:NOTE: Disney, outside of Rogue One, doesn't seem to give a crap about landing/storing ships. Like, TIEs used to have to dock on specific structures, which helped prevent defection or their pilots or theft and re-use of their equipment. Disney comes along and just has TIE Fighters land right on their thing wing panels. And look at the MG Star Fortress... like how in the **** does that thing land? How do you store those ships? The hangar bays on the Raddus must have been like six stories tall... At least B-Wings, with their 'tall' vertical design, had the rotating cockpit and closing foils, which were purely to make landing feasible.
Not disagreeing that the Resistance Bomber is a poor design but I think for it to land it has to a) have a special platform to slot into, b) have its 'clip', the section holding the bombs, detatched, or c) it can't normally land normally and requires a corvette sized ship to dock with to take on supplies and to be able to let the crew escape their death trap of a ship. I think the ones we see in TLJ were supposed to have come with the Ninka, so normally just docked with that since well it sure as heck couldn't fit in the hanger of the Raddus.
Also, Rebels changed the whole not being able to shoot if the S-foils are closed for the new canon as Hera fires after shutting them. Scene at 4:50
4 minutes ago, Animewarsdude said:lso, Rebels changed the whole not being able to shoot if the S-foils are closed for the new canon as Hera fires after shutting them. Scene at 4:50
And I think I see why Hera is not in an X-Wing in game. Her pilot ability at I5 with Chopper and Elusive. Might not have the action economy + self damage concerns of Jek, but **** if that wouldn't be a pain to put down.
3 hours ago, Maui. said:If you're talking about the Scum Falcon, that wasn't a re-release, it was brand new
I meant the rebel one but I was mistaken, the cards were all in the conversion kit!