Double-Down on Triple-Ups

By emeraldbeacon, in X-Wing Squad Lists

I flew this dirty, dirty list the other day, and I feel so bad for doing it, since that initial alpha strike is just so dang potent. I flew rather badly, my opponent didn't make mistakes, and I still almost won 200-0 (one of my ships got halved). My questions are:

  1. How would you tweak this list? Hux made my alpha strike stupid powerful, but left everybody stressed... maybe subbing him out for a couple of Ion Cannons could be useful.
  2. Any tips on how you would fly it? Aside from the first round rush, what's your midgame?
  3. What would your strategy be if you had to fly AGAINST it? Jousting is clearly insane, but can you afford to run for more than a turn or two?

Lieutenant Dormitz (60)
Hyperspace Tracking Data (2)
General Hux (10)
Jamming Beam (0)

Starkiller Base Pilot (56)
Hyperspace Tracking Data (2)
Jamming Beam (0)
Collision Detector (6)

Starkiller Base Pilot (56)
Hyperspace Tracking Data (2)
Jamming Beam (0)
Collision Detector (6)

Total: 200

View in Yet Another Squad Builder 2.0

Honestly just the standard build is better.

Take out Hux, change one Starkiller for Tavson and done.

Gives you a bid so if you come up against I6's you'll normally place after them.