protectorate starfighters versus tie/fos hyperspace

By meffo, in X-Wing Squad Lists

so, i need to find a list that i like for hyperspace. i'm primarily a scum player, but like the empire and the first order (aka disney empire) as well. which list do you think is better?

concord dawn

(68) Fenn Rau
Points 68

(44) Zealous Recruit
Points 44

(44) Zealous Recruit
Points 44

(44) Zealous Recruit
Points 44

Total points: 200

or

omega swarm

(31) Omega Squadron Ace
(2) Fanatical
Points 33

(31) Omega Squadron Ace
(2) Fanatical
Points 33

(31) Omega Squadron Ace
(2) Fanatical
Points 33

(31) Omega Squadron Ace
(2) Fanatical
Points 33

(31) Omega Squadron Ace
(2) Fanatical
Points 33

(33) "Longshot"
(2) Fanatical
Points 35

Total points: 200

As an imperial/first order player, I want to say the TIE/fo.

The fangs are petty close, though. Even with nothing in his talent slot, Fenn Rau is a beast, and certainly in a head-to-head fight, I'd favour the fangs since they can laugh at the range 1 shots the TIE/fo really need to deliver damage. (and if you find yourself facing a 'normal' TIE swarm, or a pack of dorsal turret/veteran gunner Y-wings, you can engage head on at close range without too much fear).

In most other matchups, I'd take the TIE/fo. They are at least as tough in most circumstances despite a 50% edge of numbers - more so if they survive a turn of fire and you can trigger fanatical, letting them evade from that point on.

In direct comparison Fangs have advantage over those TIEfos, but in wider perspective First Order list is way more flexible and strong overall.

the dials are almost identical.

tie/fos are tankier thanks to one shield, more ships and an evade action, despite the fang ship ability, especially considering most of the fangs are i1, so range one in front arc can be hard to manage.

fangs have boost action and three red dice, so they are easier to position and can do more damage, despite no "free" mod from fanatical.

fangs are better blockers and will be harder to block because of i1.

fenn is amazing, but longshot and all those fanatical mods will probably give the ties more killing power, especially since there are six of them. both list throws 12 red dice at range 2. tie fos throws 13 at range 3. tie fos throws 18 at range 1. fangs throw 17 at range 1. more dice at smaller number of throws is both a big advantage and a small disadvantage for the fangs.

fangs will be easier and quicker to fly.

tie/fos will be easier to keep om target, since you can cover more space with your arcs with more ships.

i think the biggest advantage for the fangs are the linked actions and the boost.

the biggest advatage for the tie fos are the tankiness and the numbers.

fangs are of course much cooler and i will value their lives much more.

still don't know which list to fly.

all imput is much appreciated.

I'd lean more towards the scum but that's more my type of faction.

I prefer the fangs over the FOs for the linked actions. More often I'd say that will help get you into the ranges that you will want to engage in.

For the best test you could always ask some one fly one of those lists and you fly the other, then switch and see which one you had more fun playing.

4 hours ago, meffo said:

all those fanatical mods

Just an observation you'll rarely get many fanatical talents triggering at once, since it requires a ship to be shot at but not killed off; generally once your opponent starts shooting a target they'll do their best to concentrate fire until it blows up. Multiples are probably less useful than you think.

2 hours ago, Magnus Grendel said:

Just an observation you'll rarely get many fanatical talents triggering at once, since it requires a ship to be shot at but not killed off; generally once your opponent starts shooting a target they'll do their best to concentrate fire until it blows up. Multiples are probably less useful than you think.

i've played four omega aces with fanatical + quickdraw for a while - and i find it's pretty easy to get fanatical going on a lot of ships. especially against lists with bombs. you can also just fly over an asteroid to activate it. people will shoot if they can, even when they know they might just activate fanatical. if they don't want to shoot, then that's good for you as well. it's also not very hard to just present targets that still have shields versus most lists, while keeping you ships with fanatical activated more secure.

it's not utterly amazing by any means, but it's really good. you're 100% right i shouldn't think it'll always be active on all my ships, though. it's also worth noting that the fo ties are pretty expendable, especially compared to the fangs. that means putting a ship or two in harms way is even less punishing.

8 hours ago, meffo said:

Fangs are of course much cooler and i will value their lives much more.

This is the correct answer.

I played ur concord dawn list in a hyperspace event last month. went 2-1-drop. I beat a howl runner Juke swarm and 3 ship rebel list Thane/Poe/Lulo. lost to upsilon+2TieFO aces list. I didn't approach correctly and maybe could have won if id had more XP vs upsilons.

the list was fun and packs a punch. the z.recruits are very dangerous at range one and suprizingly resilient.

u can be super aggressive vs many squads with the concord dawn defensive ability they get at range1. it pretty much negates Juke :)

id play the squad again... considering dropping a recruit for escape shuttle and upgrade a recruit but the basic list is solid.

Edited by Da_Brown_Bomber
13 hours ago, meffo said:

i've played four omega aces with fanatical + quickdraw for a while - and i find it's pretty easy to get fanatical going on a lot of ships. especially against lists with bombs. you can also just fly over an asteroid to activate it. people will shoot if they can, even when they know they might just activate fanatical. if they don't want to shoot, then that's good for you as well. it's also not very hard to just present targets that still have shields versus most lists, while keeping you ships with fanatical activated more secure.

Fair enough. I was wondering about the combination of fanatical and electronic baffle as an experiment.

16 hours ago, Magnus Grendel said:

Fair enough. I was wondering about the combination of fanatical and electronic baffle as an experiment.

electronic baffle is not hyperspace legal. in extended, i don't think it's worth it for two points. it's good to have ways to activate fanatical, but even when it's not active, it's good playing around it and making your opponent play around it as well. doing crazy stuff like flying over rocks is good for you mind games. i will say it's not an amazing upgrade, but it's definitely worth the two points.