21 minutes ago, Shane said:I suspect the design decision was to push to the point of a finishing blow in Iai duels. As you can't crit on an Iai kata use through opportunity this seems likely. Sure, there is a more mechanically valuable approach (strike spamming), but the in-setting expectation is the "one strike kill", so acting earlier and having to hack your opponent to death in a Iai duel is less glorious and likely to bring whispers and judgemental attitudes. So *how* you use the rules available as a player matters in the setting, I think.
I do agree that Predict and Center are sub-par by the look of them, but the decision to not allow Iai kata to crit could be very deliberate.
so basically, drawing your weapon before a finishing blow isn't... good?
so you just wait there, each turn, and use predict and.. hope ? since nothing else really allows for much maneuvering of the strife of the opponent unless you are an Ikoma or start using Fire social checks ?
nah, something's wrong.
if the system had something to force a strife game, maybe.
but as it is, you can't just have two guys staring at each other for X rounds just doing center and random social checks to give the opponent 2 strife or heal 2 strife.
well, that just doesn't seem logical to me.
adding the possibility of critical hits to Iai Kata makes the staredown game more meaningful, and it makes it more dangerous to not be in earth stance while playing your turn (ie: using void to center, or water to draw and random social check to heal strife).