12 minutes ago, Archlyte said:Even though I'm for the Death side of the argument, I agree largely with what you are saying and I think it falls under GM prerogative. I too have seen the effects of overly-cautious PCs, and it can be a bummer. Faced with that you can either get players to be ok with death, or remove death from the recipe. I think that an ignominious demise or an incidental demise is not gonna happen to a Han Solo (in the original movies) but it happened to Dak and Biggs. I sometimes have PCs who are very big Hero types and other times they are more like galactic denizens trying to realize a hoped-for destiny. Death by dice for PCs is a definite tonal decision as you said.
You don't just get to choose between being Captain Solo or Captain Antilles; you can play your character, make smart (or dumb) choices, and then roll some dice to see what happens. That's how you find out how your story will turn out and whether you will be remembered like Captain Solo or (relatively) forgotten like Captain Antilles.