Everyone loves that scene in the movie where a character leaps across a giant chasm, or swings with the princess from one end of the bridge to another. Scenes where the character risks all and narrowly averts instant death.
The problem is, how to have a scene like that in a roleplaying game that puts the player on the edge of their seat, but doesn't run an uncomfortably high risk of killing a PC in a disappointing and dramatically unsatisfying way?
Your thoughts?