On 2/9/2019 at 9:37 PM, TauntaunScout said:The heavy weapons and big vehicles aren't priced in a balanced way. The scoring conditions aren't written in a balanced fashion.
There's a list of games that I think are balanced but naming names on a forum will lead to much wailing and gnashing of teeth. I'll discuss them via PM if you want.
That's the main reason to focus on them yes. The command cards are probably my least favorite aspect about the actual experience of playing though. So that's fine and good but I won't pretend to be excited for releasing extra commanders so I can engage in that more. Creating a whole game mechanic for exploiting the order of operations, in a game of this scale and style, feels very shoehorned in to me.
Heavy weapons and heavies are priced just fine for what they do respectively (anti-infantry or anti-armor; superior retention of firepower in the face of wounds suffered vis infantry).
Please feel free to disclose what the system you consider to be better balanced is, I wouldn’t worry about anyone else not liking your opinion on the matter.