Scum from a few select ships

By infyrana, in X-Wing Squad Lists

Looking at what I can do with Scum now that I am the lucky owner of a Conversion Kit. Sadly I only own a few ships (no 2nd starter so no afterburners right now) - Firespray, Shadow Caster, Punishing One and 2x Fangs (all 1st ed).

Can anyone recommend some fun casual lists for 2nd edition using these models please?

I'm in the process of trying to trade-in for a Scum falcon with the escape pod as I'm seeing that used in a lot of lists which would make things a lot easier. Though I'd ultimately like the new ships, the price really does prohibit me, but I might be able to source some second hand ships including a Quad, Scurrg or Starviper if I want to spend a little cash - do any any of these come highly recommended?

HWK, Y Wing, Headhunters and Millennium falcons are used in both Rebel and Scum list, the falcon can also be played in Resistance. I know its not building advice, but I just bought in also and made sure I grabbed ships that I just needed a conversion kit to play in multiple factions. Firesprays seem sick tho, I would build something with them

Boba Fett — Firespray-class Patrol Craft 86
Lone Wolf 5
Perceptive Copilot 8
Marauder 6
Han Solo (Scum) 12
Ship Total: 117
Half Points: 59 Threshold: 5
Sabine Wren (Scum) — Lancer-class Pursuit Craft 64
Trick Shot 2
Perceptive Copilot 8
Stealth Device 6
Ship Total: 80
Half Points: 40 Threshold: 5

I’m normally not a fan of two ship lists, but try this out. It seems like it can take a lot of punishment.

1 hour ago, Kskilt said:

HWK, Y Wing, Headhunters and Millennium falcons are used in both Rebel and Scum list, the falcon can also be played in Resistance. I know its not building advice, but I just bought in also and made sure I grabbed ships that I just needed a conversion kit to play in multiple factions. Firesprays seem sick tho, I would build something with them

I've very little in the way of Rebels - T-65, T-70, ARC-170 and a U-Wing, but I did pick up a Falcon model only to use in Scum. I'm trying to avoid anything Rebels or Resistance at the moment due to conversion kit and my lack of interest - down the line maybe things will change! Y-Wings and Headhunter variations I'm keeping my eye on as both cross over with Scum and Republic, just a case of which model is acceptable.

@SleepyBantha Thank you! That's great, I'll jot this one down for later and find all the cards to see how it works! :) Ideally I'll find a couple of smaller ships that would make for a useful addition to any list and pick them up - that's sort of the next question really, I see the Mining TIE and Escape Shuttle are both getting a lot of mention and I'm trying to source them, I also liked the Scurrg but I've done zero research on it to see how it works with any of the ships I have.

@infyrana Mining TIE and Escape Shuttle are great! I would also look into getting a couple of Spacetugs as they are great support ships

In the short term, you could throw down a Mando-based list fairly easily. The skulls could be downgraded to recruits if you want to free up more points to trick out Fett, but this would get you flying with some solid chassis and keep the amount of cards to a minimum. Good luck!

Skull Squadron Pilot (50)
Fearless (3)

Skull Squadron Pilot (50)
Fearless (3)

Boba Fett (86)
Debris Gambit (3)
Slave I (2)

Total: 197

View in Yet Another Squad Builder 2.0

Ketsu Onyo (70)
Intimidation (3)
Maul (11)
Shield Upgrade (6)
Shadow Caster (6)

Boba Fett (86)
Trick Shot (2)
Perceptive Copilot (8)
Shield Upgrade (6)

Total: 198

View in Yet Another Squad Builder 2.0

You could give something like this a shot. Both with ini 5. Ketsu is great, just throw those small ships around and reducing agility.

Two ships means you have to make every shot count though.

Thank you all!

@Wildonion That looks great, a few simple tricks to learn and using the second Fang I grabbed. Think I'll make that my go-to learning build for 2nd Ed :)

@flooze Very nice, do you focus fire on the same target with both ships or? I can just imagine Maul sitting in the ships cargo hold in the dark 'force'fully affecting the battle around him in some grand scheme.

Oooo this is a fun little challenge!

Ketsu (Fearless, 0-0-0, Shadowcaster, ContraCybers)

Boba (Slave I, PerCo, ProBombs, ContraCybers)

This Ketsu is absolutely SAVAGE. Tractor and Trip at the start, shoot with focus and Fearless, hit, tractor again, let Boba bash with rerolls and focus, still with a focus for defense. Slave I helps Boba with getting into a good place.

3 hours ago, Wildonion said:

In the short term, you could throw down a Mando-based list fairly easily. The skulls could be downgraded to recruits if you want to free up more points to trick out Fett, but this would get you flying with some solid chassis and keep the amount of cards to a minimum. Good luck!

Skull Squadron Pilot (50)
Fearless (3)

Skull Squadron Pilot (50)
Fearless (3)

Boba Fett (86)
Debris Gambit (3)
Slave I (2)

Total: 197

View in Yet Another Squad Builder 2.0

I think this is op’s best bet as well, just not sure about the upgrade choices.

Another idea is dropping Boba entirely for Kath or Krassis.

kath synergizes with Fangs trying to get close, if OP accidentally bumps, Kath can try to make up for the lost attack, she is also initiative 4 to match the skull squadrons.

Krassis with slave1 title can make a very hard to dodge proton torpedo carrier.

Edited by DakkaDakka12
2 hours ago, flooze said:

3 hours ago, Wildonion said:

In the short term, you could throw down a Mando-based list fairly easily. The skulls could be downgraded to recruits if you want to free up more points to trick out Fett, but this would get you flying with some solid chassis and keep the amount of cards to a minimum. Good luck!

Skull Squadron Pilot (50)
Fearless (3)

Skull Squadron Pilot (50)
Fearless (3)

Boba Fett (86)
Debris Gambit (3)
Slave I (2)

Total: 197

View in Yet Another Squad Builder 2.0

Boba and 2 Fangs are one of the best things to build from your ships.

But as Boba without Han gunner has only one action, I found Perspective Copilot on him really helpful - droping Debris and title you will free that 8 points.

Edited by Nerya

It's great to see the Scum players out in force and helping out so nicely - thank you all :) I'll take the latest comments on board regarding Firespray+Fang+Fang list, it feels like this will be a staple I'd be happy to play.

I've seen Quad's used to add cheap support but I really dislike the ship. Are the Scurrgs or StarVipers useful, or do they really change up the dynamics and prompt thoroughly different lists? I'm toying with the idea only if I can pick up the ships-only on the cheap.

For Starviper, Guri is really good and fun to play pilot who allows to try some arc dodging and other ace stuff with Advanced Sensors (or, in cheaper version, Collision Detector also can work well), curved barrel rolls and ini 5. She can work well eg paired with Boba,

At second edition Scurgg didn't see much play, but as it is cheaper after last changes, maybe it's worth to give it a chance.

But if you consider buying some ships second-hand, maybe try to catch Mist Hunter in place of Scurrg? 4LOM with his stress mechanics is one od the best and most annoying to opponets scum pilot right now. Some list idea:

(49) 4-LOM
(10) Advanced Sensors
(2) Mist Hunter
(3) Elusive
Points 64

(63) Guri
(10) Advanced Sensors
(2) Predator
Points 75

(56) Old Teroch
(3) Fearless
Points 59

Total points: 198

The Scurrg generics (Lok Revenants) with Dorsal Turret or Ion Turret, either paired with a Veteran Turret Gunner, make for good multi arc brawlers and can really chew things up if they get a target into both their front arc and turret arc (possible if you have the turret facing forwards).

Multiple plusses for the Firespray + 2 Fangs.

This works well-

Fang Fighter - Zealous Recruit - 44 Zealous Recruit - (44)

Fang Fighter - •Old Teroch - 59 •Old Teroch - Mandalorian Mentor (56) Swarm Tactics (3)

Firespray -class Patrol Craft - •Boba Fett - 96 •Boba Fett - Notorious Bounty Hunter (86) Perceptive Copilot (8) • Slave I (2) Total: 199/200

Having all 3 shoot at I5 is solid gold on the 1st couple engagements but don't fall into the trap of making Teroch predictable with it. You can sort of use the Recruit as a feint to open a flank up for Terry. The Recruit is obviously a handy blocker as well.

The main thing is that it's quite simple to fly. They want R1, move, focus, shoot. Timing the boost/roll into focus on the Fangs is the only tricky thing. The stress locks out options on critical turns, when you're good and close and want to keep the pressure up. I'm still working on that :D

Another version I tried was Trick Shot, PerCo, Tail Gunner Kath and 2 Outmanoeuvre Skulls. That was really hard to set up against higher Init. There's also so many things with multiple arcs on the table atm, that both Outmanoeuvre and Concordia consistently failing to trigger can get a little frusrating....

But it does have big dice potential. Kath can get a ( ridiculously unlikely) focussed 6 die double tap, front and back. If you flew the list your whole life, you might one day hope to witness it actually occurring. Perhaps in a dream.

I think it can work but Outmanoevre needs to go. It will still take a lot of careful thinking to get the interactions to click on the table.

Edited by Cuz05
8 hours ago, infyrana said:

It's great to see the Scum players out in force and helping out so nicely - thank you all :) I'll take the latest comments on board regarding Firespray+Fang+Fang list, it feels like this will be a staple I'd be happy to play.

I've seen Quad's used to add cheap support but I really dislike the ship. Are the Scurrgs or StarVipers useful, or do they really change up the dynamics and prompt thoroughly different lists? I'm toying with the idea only if I can pick up the ships-only on the cheap.

Both scurrg and starviper are good.

Scurrg- I would get 2 as they are really good double tap brawlers with veteran turret gunner. Nym and/or Sol Sixxa are some of the few good bomb pilots in 2.0, all we need is a good reason to use bombs and both pilots will be good.

Starviper- just get 1 as the only pilot who is really worth it is Guri, but on the other hand she is great and one of the most enjoyable ships to fly.

Guri should win any 1v1 if she moves last, she is better at getting out of someones arc than any ship I can think of.

If they ever bring back the 1.0 starviper pilot(Thweek) then maybe 2 starvipers could be a thing.

On 2/7/2019 at 11:10 PM, Hiemfire said:

The Scurrg generics (Lok Revenants) with Dorsal Turret or Ion Turret, either paired with a Veteran Turret Gunner, make for good multi arc brawlers and can really chew things up if they get a target into both their front arc and turret arc (possible if you have the turret facing forwards).

I played boba W/ slave1, ig88 crew and two ion turret/Veteran turret gunner With Great success this week.

Medium Base barrel roll doubletap is savage. They work really well.

On 2/8/2019 at 12:18 AM, Cuz05 said:

Multiple plusses for the Firespray + 2 Fangs.

This works well-

Fang Fighter - Zealous Recruit - 44 Zealous Recruit - (44)

Fang Fighter - •Old Teroch - 59 •Old Teroch - Mandalorian Mentor (56) Swarm Tactics (3)

Firespray -class Patrol Craft - •Boba Fett - 96 •Boba Fett - Notorious Bounty Hunter (86) Perceptive Copilot (8) • Slave I (2) Total: 199/200 .

Tried this a couple of times on FlyCasual simulator. Nice list, but I still struggle to keep the fangs close enough to each other for the ini boost. Maybe I will switch to Kath and skull squadron fangs for the next round.

I generally need a list without too much synergies so that I can get into the game again after a break of over a year...

2 hours ago, pfs2222 said:

Tried this a couple of times on FlyCasual simulator. Nice list, but I still struggle to keep the fangs close enough to each other for the ini boost. Maybe I will switch to Kath and skull squadron fangs for the next round.

I generally need a list without too much synergies so that I can get into the game again after a break of over a year...

Thanks for the input! I've been meaning to give FlyCasual a go now to help re-teach me the game and get things into perspective. I only played 1.0 a bit here and there, so at least I'm not stuck in old ways.

Unfortunately I didn't grab any Scurrg's or StarViper's this time around, they were no where near as cheap as the discounted fangs by comparison. So now I'm waiting for a ship only purchase for the 2nd ed Firespray so I can run two - that's likely to be my last purchase now until something new in 2nd ed grabs my trade-in funds!

5 hours ago, pfs2222 said:

Tried this a couple of times on FlyCasual simulator. Nice list, but I still struggle to keep the fangs close enough to each other for the ini boost.

I don't worry too much about that. They engage together in the 1st couple of trades, which is normally easily worth the extra few points over 2 Skull Squaddies. After that, it's better to go with the flow and take it as a bonus if you get it.

Often, Teroch becomes a target and it'll pay to withdraw the Recruit and get him doing work on his own, or alongside Boba, while Teroch draws fire or jets off to fix crits.

Ideally, you get room to fly them together and joust parts of a squad to death before moving onto the next target, but that happens so rarely. It's just not worth sacrificing better positions to make it happen.

The amount of times the Recruit has been a real star for me, without Teroch nearby, is kinda silly. He seems to be taken as a less serious threat if he ends up without the Init boost, but he really isn't. People will focus on the big names and get drawn after them. The Recruit will then suddenly weigh in and swing the game, or help mop up with whatever is left of Bob and Terry.

Or he's the only thing left and will at least lessen your margin of defeat with surprising aplomb.

On ‎2‎/‎7‎/‎2019 at 1:15 PM, DakkaDakka12 said:

I think this is op’s best bet as well, just not sure about the upgrade choices.

Another idea is dropping Boba entirely for Kath or Krassis.

kath synergizes with Fangs trying to get close, if OP accidentally bumps, Kath can try to make up for the lost attack, she is also initiative 4 to match the skull squadrons.

Krassis with slave1 title can make a very hard to dodge proton torpedo carrier.

Basing off of this thread 1st time scum build:

Krassis Trelix — Firespray-class Patrol Craft 70
Trick Shot 2
0-0-0 5
Slave I 2
Proton Torpedoes 12
Ship Total: 91
Half Points: 46 Threshold: 5
Skull Squadron Pilot — Fang Fighter 50
Fearless 3
Ship Total: 53
Half Points: 27 Threshold: 2
Skull Squadron Pilot — Fang Fighter 50
Fearless 3
Ship Total: 53
Half Points: 27 Threshold: 2

On ‎2‎/‎7‎/‎2019 at 6:40 PM, Hiemfire said:

The Scurrg generics (Lok Revenants) with Dorsal Turret or Ion Turret, either paired with a Veteran Turret Gunner, make for good multi arc brawlers and can really chew things up if they get a target into both their front arc and turret arc (possible if you have the turret facing forwards).

There's been an uptick in lists using double Scurrgs with Drea Renthal over on another thread. Since they got a gunner slot, they've become a lot more popular because they're tanky and can also do some nasty damage with Drea's rerolling.

@Cuz05 - Do you set up all three together on one side ? Whatever I do the enemy AI from FlyCasual seem to always focus Boba and more or less ignore the fangs. And the AI seem to reflect my real life dice performance. Asteroids ? I get crits, AI gets blanks. I attack - lots of blanks. AI attacks - tons of hits... maybe I need to learn how to play more effectively.

@feltipern1 are Scurrgs only good in pairs ? Only got one but might give it a try. What to add to Drea and a single Scurrg ? Palob with title ?

Edited by pfs2222
15 minutes ago, pfs2222 said:

@Cuz05 - Do you set up all three together on one side ?

I don't, no. Recruit almost always goes down before any enemy ships so I put him dead centre, because I don't want to telegraph where Boba will be.

Then it depends where my opponent goes, if he has anything that deploys before Bob and Terry that is. Boba will go in one corner and Teroch on the opposite side of the recruit.

It makes whatever target choice my opponent makes more obvious and allows me to flank with either the Fangs or Boba. Teroch goes outside the Recruit so when/If they all turn in to pincer the other squad, it'll be the Recruit that will end up dead centre of the opposing arcs if it goes wrong, rather than the other, more valuable pair.

It completely depends on them of course. I may have Boba joust one half of his list while the Fangs go wider and intercept another, or I can pull them all together to focus something that has strayed.

The AI is funky and completely unlike playing a person. It will aim for whatever is closest. So if you want it to aim for Boba, you have to have him a little closer to them than the Fangs.

You can kind of lead it where you want. The issue is that if you put Boba closest and they all gun for him, he can get wrecked early. I've not actually used the list against the new AI so I'm not sure exactly what I'd do now. But because of its spread deployment, you can usually get one side of its squad to come straight fwd and then have to turn onto rocks. You can then turn away early and speed in to nuke the other side of its squad with all your guns.

I wouldn't worry too much about actually trying to beat it though. I tend to just practice my deployments and early manoeuvres, aiming to catch specific ships in certain areas, avoid others and work out my actions and turnarounds after that 1st engagement. Once you're into the 3rd or 4th engagement, what happens is almost completely irrelevant to playing against another person. The 1st part is invaluable practice though.

32 minutes ago, pfs2222 said:

are Scurrgs only good in pairs ? Only got one but might give it a try. What to add to Drea and a single Scurrg ? Palob with title ?

I only have one, but I haven't done that much with it in 2.0. Most of my interest comes from following some of the other threads. I would say that one is perfectly acceptable to use.

An interesting challenge in squad-building, you've posed. Why not start a thread discussing it?

Edited by feltipern1
Added content