I was inspired by a Gold Squadron Podcast list review, where there was a list of Han, Bobba and Jabba utilizing Rigged cargo Chute. I was listening to the podcast and the crew haven't read out the exact list, so I was tempted to give it a shot by myself. i have two variants, one with Bobba and one with Koshka (!).
Variant 1
Boba Fett (86)
Trick Shot (2)
Tobias Beckett (2)
Seismic Charges (3)
Rigged Cargo Chute (4)
Slave I (2)
Han Solo (Scum) (54)
Trick Shot (2)
Jabba the Hutt (6)
Greedo (1)
Rigged Cargo Chute (4)
Lando’s Millennium Falcon (6)
L3-37 (Escape Craft) (26)
Tactical Officer (2)
Total: 200
Variant 2
Koshka Frost (71)
Trick Shot (2)
Tobias Beckett (2)
Seismic Charges (3)
Rigged Cargo Chute (4)
Marauder (6)
BT-1 (2)
Han Solo (Scum) (54)
Trick Shot (2)
Jabba the Hutt (6)
Hotshot Gunner (7)
Rigged Cargo Chute (4)
Lando’s Millennium Falcon (6)
L3-37 (Escape Craft) (26)
Tactical Officer (2)
Total: 197
The idea behind both of them is the same. I use Debris Clouds to set up: Trick Shots, Han's ability and stress. Tobias Beckett helps with board set up, Seismics are a safety valve and another control option. Jabba gives 4 additional Clouds
Escape Craft coordinates Cloud dumps to free up actions on both ships.
The differences are mostly on the Firespray. Variant 1 has Bobba who is an outstanding pilot. I woul dgladly fit Marauder there but I don't have 6 points to spare... so I brought Slave 1 to have more flexibility. Variant 2 have Koshka, who can leverage stress more than Bobba and is way cheaper. This allow to beef up this Firespray more and but a more expensive gunner on Han. I'm torn between both variants as Bobba is a stronger pilot, but his ability works within range 1, which can be tough to achieve with all these clouds lying around. Koshka is dependent on stress, which is easier to achieve in this setup. Additionally Koshka can afford Marauder which is handy given the way the list wants to fly.
High level strategies of flying:
- Coordinate to drop debris cloud
- Quickly do 4K's on both ships to basically allow to be chased and shoot from backs.
- Leverage terrain as much as possible
Which Variant is better? How to improve them?