infiltrate question

By azeronbloodmoone, in Star Wars: Legion

i know jyn isn't out and we should see a new rules update next week if she comes out at the end of the month as some people are saying, but question about her ability, they way it reads is:
infiltrate: you may deploy anywhere beyond range 3 of all enemy units.

so with that being said you basically can deploy anywhere on the board including the enemy deployment zone as long as its range 3 and beyond.

my question is when is this taken into account right when she deploys or after every unit is deploy you check this.

You check for range 3 when deploying a unit with infiltrate. Any enemy unit placed afterwards doesn't count

It's a solid mechanic, that's for sure.

11 hours ago, azeronbloodmoone said:

i know jyn isn't out and we should see a new rules update next week if she comes out at the end of the month as some people are saying, but question about her ability, they way it reads is:
infiltrate: you may deploy anywhere beyond range 3 of all enemy units.

so with that being said you basically can deploy anywhere on the board including the enemy deployment zone as long as its range 3 and beyond.

my question is when is this taken into account right when she deploys or after every unit is deploy you check this.

You check the range 1-3 at the moment you deploy. So for example if you are blue player and wanted to deploy first a unit with Infiltrate, you have no restriction, you can deploy it anywhere you want, as still there are no enemy units.

Edited by Lemmiwinks86

Keep in mind that if you deploy Jyn or the Pathfinders in the enemy deployment zone, or within a single move of that deployment zone, there is nothing preventing your opponent from deploying their units close enough to engage in melee turn 1 or to set up a killzone with their units to eliminate the infiltrators on the first turn.

In other words, deploy wisely!

I have a bad feeling, that the recover supplies mission will be like the old Keypostions. Rebels gonna place Pathfinders in the middle and be gone with it Turn 1. After that the enemy is forced to attack and he is at a huge disadvantage...

Edited by Staelwulf

It feels like Recon Intel is mandatory for Infiltrate units. You probably want to hold their deployment until later, but that also means more enemy units that can create a denial bubble (more so with units that have scouts ability). With it being so easy to push your infiltrate deployment out, an extra speed 1 move could be a huge deal.

1 hour ago, Staelwulf said:

I have a bad feeling, that the recover supplies mission will be like the old Keypostions. Rebels gonna place Pathfinders in the middle and be gone with it Turn 1. After that the enemy is forced to attack and he is at a huge disadvantage...

I just have a really hard time believing that FFG didn't realize this might be a problem and deal with it with some sort of RRG change/clarification/errata, but I've been pretty disappointed before.

58 minutes ago, MasterShake2 said:

It feels like Recon Intel is mandatory for Infiltrate units. You probably want to hold their deployment until later, but that also means more enemy units that can create a denial bubble (more so with units that have scouts ability). With it being so easy to push your infiltrate deployment out, an extra speed 1 move could be a huge deal.

Huh, it never occurred to me to use them together. All you're really doing is using it to get further within their range bubble for a possible 1st turn annihilation, though.

1 hour ago, Staelwulf said:

I have a bad feeling, that the recover supplies mission will be like the old Keypostions. Rebels gonna place Pathfinders in the middle and be gone with it Turn 1. After that the enemy is forced to attack and he is at a huge disadvantage...

It depends on deployment zones. If you had recover the supplies and anything but long march or disarray it would be hard for your opponent not to place with infiltrate in mind and prevent a turn one claim just by being within range 3 of the center objective token. If you deploy first and manage to place right next to the crate you will still be coming under some heavy fire from all the stuff in range, not to mention mortars, snipers and bombardment abilities, not to mention the fact that you pretty much have to burn up a 1 pip ambush or covert operations on turn one to pull off the extraction.

1 hour ago, arnoldrew said:

Huh, it never occurred to me to use them together. All you're really doing is using it to get further within their range bubble for a possible 1st turn annihilation, though.

You're assuming I'm trying to run the unit up into the enemy's grill, but if your opponent has 2-3 sniper teams scouting forward and your deploying your infiltrate units last, they're going to practically have to be in your dz just due the range 3 restriction thus removing much of the benefit of intiltrate. Also, starting within range 3 of 1 unit that you want to kill =/= starting within range and LoS of the entire army unless you're just playing with no blocking terrain. Ideally, you're setting yourself near an objective and in heavy cover and just turn 1 aiming and tagging a unit.

People weirdly seem to be assuming that the only way to use infiltrate is to drop them in the middle of everything, when in reality, there are a lot ways to use it. Still think Recon Intel is going to be mandatory to add to the unit's flexibility.

The easiest solution to this problem is for FFG to say "you cannot deploy in base contact with an objective token". This way, it takes 2 actions to grab the objective, leaving the infiltrators in place for 1 whole turn.

It still forces your opponents hand, but it's not a "grab and run" anymore.

28 minutes ago, costi said:

The easiest solution to this problem is for FFG to say "you cannot deploy in base contact with an objective token". This way, it takes 2 actions to grab the objective, leaving the infiltrators in place for 1 whole turn.

It still forces your opponents hand, but it's not a "grab and run" anymore.

And for the low low price of 2pts for Recon Intel, you'd just deploy next to it, then scout into base contact :)

That's statement isn't meant to be mocking, but more pointing out that game design is not so straightforward or linear. In the Malifaux 2nd edition wave 2 beta, I was pretty heavily in a number of centerpiece models and ultimately felt like the elements I had visibility on ended up in good places, but there was a lot of variance and instances where adding 1 thing either didn't solve the problem or created a brand new one. Then you also had the wall of text issue and weighing added complexity vs real benefits offered by certain changes. If there is one big thing that experience taught me, it's that you should make sure a problem both exists when the elements are placed on the table vs just in theory and determine if that problem is powerful on a level that is unacceptable.

TL:DR make sure the problem exists before trying to solve it ;)

Yeah this might turn out to be like the coordinated fire paranoia. The forums couldn't stop talking about how game breakingly powerful it was. Then when it came out it was way harder to pull off the aim chain reaction than people initially assumed and now no one's really talking about it. And LVO top tables turned out to be an even split between rebels and imperials.

Edited by KommanderKeldoth

I hope infiltrate will be "meta breaker" (even if IMO the meta should have been break with the new release, not staying in this end of last year state).

I mean... I wish I would came to LVO with my 3-3-3 List to see how I could manage it (because the only list I'm "affraid" of in the Top 6 is the Wonder Twin one...).

right now, it's hard not to see a list with at least 2 Snipers if not all 3 special forces slots filled in competitive play. Hopefully infiltrate gives us a reason to run something besides snipers in that slot

7 hours ago, RaevenKS said:

I hope infiltrate will be "meta breaker" (even if IMO the meta should have been break with the new release, not staying in this end of last year state).

The "meta" at LVO could have been influenced more with what people were familiar with running. The Specialists released 2 weeks before the tournament so they may have been avoided either because players weren't familiar with them or because they didn't have time to paint up the models.

That seems to be rather common at high-level competitive events. It will be interesting to see what happens at Adepticon. Jyn and the Pathfinders should be legal for that but Krennic and Deathtroopers most likely won't be. Then again at Worlds in June, the new Heavy units should be legal but there will only be 8 players for that, so will they use these units or stick with the trooper/sniper spam?

17 hours ago, MasterShake2 said:

TL:DR make sure the problem exists before trying to solve it ;)

+1 to this

3 hours ago, NeonWolf said:

The "meta" at LVO could have been influenced more with what people were familiar with running. The Specialists released 2 weeks before the tournament so they may have been avoided either because players weren't familiar with them or because they didn't have time to paint up the models.

That seems to be rather common at high-level competitive events. It will be interesting to see what happens at Adepticon. Jyn and the Pathfinders should be legal for that but Krennic and Deathtroopers most likely won't be. Then again at Worlds in June, the new Heavy units should be legal but there will only be 8 players for that, so will they use these units or stick with the trooper/sniper spam?

+1 to this

To be honest, I oftenly play against "those meta list", and I think I never lost against one with my own list (with which I ended first in a few little tournament in France).

I really wanted to try, one day, to play against those "best players in the world". Because I don't get how those lists can still win. And that's a real interrogation based on my own experience. For me, Snipers are less good and interesting that saboteurs (any side one)

On 2/11/2019 at 1:28 PM, RaevenKS said:

To be honest, I oftenly play against "those meta list", and I think I never lost against one with my own list (with which I ended first in a few little tournament in France).

I really wanted to try, one day, to play against those "best players in the world". Because I don't get how those lists can still win. And that's a real interrogation based on my own experience. For me, Snipers are less good and interesting that saboteurs (any side one)

Hopefully some of the videos we took at LVO will help with this! And we should be streaming Adepticon so hopefully lots of media to come soon.