So, two bounty hunters..

By That Blasted Samophlange, in Star Wars: Legion

4 hours ago, arnoldrew said:

Bounty hunters work on the edge of legality, and often right over the edge. They've worked with the Alliance and Rebel characters all the time. I could see Cassian having a similar ability as well, but I don't know what it would be called.

1 hour ago, Alpha17 said:

4-LOM and Zuckess both worked with the Rebellion quite extensively in the EU, so could easily fit in with them. Rebels also had the occasional friendly Bounty hunter, so it fits in either canon.

My point was that rebels can’t hold a bounty once they have them (at least not for long) as they have no permanent bases. Any work that they would higher someone for would be for mercenary work, not bounty hunting. Bounty hunting is something totally for the empire and I hope FF keeps it that way as it is thematic. At some point I’m sure FF will come up with something for the rebels that gives them the extra VP, but until that happens things are rather lopsided. Most games are close, winning by one victory point. Having the ability to gain that VP through another means is very powerful. Leaving one side with this ability and then giving that same side a second unit that can do it as well, while not giving it to the other is an odd choice. Again this leads into my premise of the designers having a preference as to which side they like.

Come to think of it bringing in Sabine now seemed odd too. I’m glad they did. I like the character, the mini and what they came up with, but since they had just come out with Rogue One stuff, why did they suddenly dip into the rebel’s? Why not Cassian, or someone from the OT, like Lando (though I suppose he’s more of a commander). Sometimes it seems like FF is their own worst enemy. They are causing this game imbalance and it’s not something like an unexpected synergy, this should be obvious.

25 minutes ago, JediPartisan said:

Its obvious there’s a lot of salt there, but I’m not going to get into that, but as fas as Sabine’s colourful token being a victory token, it’s highly unlikely.

Its way too big to be a victory token. It looks to be the size of her mine/charges and probably has something to do with that.

No salt, simple matter of fact. Anyone who doesn’t think she’s good hasn’t figured out how to use her.

Does not make a bad game - factions should have good centerpieces.

The only salt I have seen is from you with how “unfair” it is that the Empire has extra ways to generate VP. And you accuse me of salt when I point out a thought out process of how exactly Sabine may be a negating factor?

But please, reread what I said. I said it looks like it was on an objective token. As in, the thing that gets you VP in most games (breakthrough not withstanding). I didn’t say it was a victory token, just that it altered the collection of them.

It looks like a “replace objective token with this one” type of deal, which has to gain some benefit to the Rebels. I’m betting it’s VP manipulation at the end of the day, whether it’s plus VP for Rebels or negative VP for the opponent.

Edited by ScummyRebel
7 minutes ago, JediPartisan said:

My point was that rebels can’t hold a bounty once they have them (at least not for long) as they have no permanent bases.

The Bounty could be Dead or Alive.

20 hours ago, KommanderKeldoth said:

Yeah, I haven't claimed a bounty with Boba Fett yet, but I find that it makes a big impact on where my opponent deploys their commanders. Especially Leia, Veers and other vulnerable non-force using commanders. My opponent will likely overprotect them and lessen their impact on the battle.

I managed to collect a bounty on Leia the first time I played Boba. Have yet to do so again :D

20 hours ago, KommanderKeldoth said:

Yeah, I haven't claimed a bounty with Boba Fett yet, but I find that it makes a big impact on where my opponent deploys their commanders. Especially Leia, Veers and other vulnerable non-force using commanders. My opponent will likely overprotect them and lessen their impact on the battle.

I managed to collect a bounty on Leia the first time I played Boba. Have yet to do so again :D

20 hours ago, KommanderKeldoth said:

Woops, double post!

Edited by Thevshi

Sabine's "Art" token is likely just going to Inspire troops that activate near it.

22 hours ago, MasterShake2 said:

I mean, a range 4 gun with pierce, 5 dice and his 3 pip command card that gives him a pile of aim token  s might help...

And regenerate 3

28 minutes ago, steveisbig said:

Sabine's "Art" token is likely just going to Inspire troops that activate near it.

The article seems to hint that this might be possible. I suspect it might be tied to one of her unreveled command cards. I also suspect her bombs are tied to a command card (maybe allowing her to drop them as she moves, leaving a string of explosives in her wake.

2 hours ago, ScummyRebel said:

No salt, simple matter of fact. Anyone who doesn’t think she’s good hasn’t figured out how to use her

I doubt that they're going to let immune pierce and impervious stack by the time she gets released. I'm honestly surprised that immune pierce in the RRG does read as "When a unit with immune: pierce keyword is defending, the effects of the pierce keyword are ignored." That would have future proofed against a situation like this. If there's something else I'm missing that makes her great by all means tell me as I think she's going to be mediocre right now.

5 hours ago, ScummyRebel said:

No salt, simple matter of fact. Anyone who doesn’t think she’s good hasn’t figured out how to use her.

Does not make a bad game - factions should have good centerpieces.

The only salt I have seen is from you with how “unfair” it is that the Empire has extra ways to generate VP. And you accuse me of salt when I point out a thought out process of how exactly Sabine may be a negating factor?

But please, reread what I said. I said it looks like it was on an objective token. As in, the thing that gets you VP in most games (breakthrough not withstanding). I didn’t say it was a victory token, just that it altered the collection of them.

It looks like a “replace objective token with this one” type of deal, which has to gain some benefit to the Rebels. I’m betting it’s VP manipulation at the end of the day, whether it’s plus VP for Rebels or negative VP for the opponent.

You’re right, my bad. You didn’t say it was a victory token. I’m sorry.

So you don’t think it unbalanced to have one side able to gain an extra VP and the other not at all?

Let me put it this way. Do you think, if their was an Objective card that gave the blue player two different ways to gain VP and the red player only one, that the buy for blue player would be as bad as pre-nerf Key Positions? If you say no, you underestimate how Powerful that is.

Out of all the games I’ve played, 80% of them I’ve played imperial. I don’t think it’s good when one side has an unfair (and yep it’s unfair) advantage. I would say the same if it were the Rebels with that advantage. If you beat an opponent when you have such advantages, it’s not a victory worth much.

Now the bounty advantage may not work every time, but it is an advantage.

As far as Sabine, Chewie and all the other heroes and their synergies, haven’t you noticed that that is the identities of the two factions? The rebels have amazing commanders/heroes and ok troops, the Imperials have better troops, but only ok commanders (or very exspensive commanders - Palp is insane good). The rebels live or die by the strength of their commanders, so Sabine being good should be no surprise.

Just a thought.🧂

18 minutes ago, JediPartisan said:

So you don’t think it unbalanced to have one side able to gain an extra VP and the other not at all?

I think what you’re missing is that I’m pretty sure Sabine has “the other side’s” extra VP gain. How the mechanic works is unclear to us at this time. But that Rebel Phoenix artwork on a token? Under that art work sure looks like an objective token.

Sure, rebels won’t have “bounty” as a way to gain extra VP. But they’ll have a more thematic approach that they can use to cash in. That’s my best guess from the spread we’ve seen.

I just advise caution in saying “bah now the empire has two ways to do this but Rebels still have none” when Bossk is coming out at the same time as Sabine, and we have evidence that could suggest (even if it’s not outright confirmation) that it could happen.

38 minutes ago, JediPartisan said:

You’re right, my bad. You didn’t say it was a victory token. I’m sorry.

So you don’t think it unbalanced to have one side able to gain an extra VP and the other not at all?

Let me put it this way. Do you think, if their was an Objective card that gave the blue player two different ways to gain VP and the red player only one, that the buy for blue player would be as bad as pre-nerf Key Positions? If you say no, you underestimate how Powerful that is.

Out of all the games I’ve played, 80% of them I’ve played imperial. I don’t think it’s good when one side has an unfair (and yep it’s unfair) advantage. I would say the same if it were the Rebels with that advantage. If you beat an opponent when you have such advantages, it’s not a victory worth much.

Now the bounty advantage may not work every time, but it is an advantage.

As far as Sabine, Chewie and all the other heroes and their synergies, haven’t you noticed that that is the identities of the two factions? The rebels have amazing commanders/heroes and ok troops, the Imperials have better troops, but only ok commanders (or very exspensive commanders - Palp is insane good). The rebels live or die by the strength of their commanders, so Sabine being good should be no surprise.

Just a thought.🧂

So, I've never had a problem pointing out issues in terms of power levels with factions that I play.

-I've been reasonably outspoken since the release of X-Wing 2.0 that the Rebels were fairly underpowered. Lots of poorly costed ships/upgrades, anti-synergies and all the good lists were boring or used the same 4-5 pilots mixed and matched together and they fixed at least some of that with the points update, we'll see how it shakes out.

-When the Retribution of Scyrah faction in Warmachine went into it's CID (basically an open beta for a rules update), I did a multi-page post outlining where it had the biggest problems competitivley and almost all of it was addressed by the designers. When they released a new warcaster for the faction and he looked like hot garbage, I wasn't shy about dropping a lengthy post outlining his problems with possible solutions and 3 solutions were adopted for the final rules.

It would be fair to say, I'm not exactly shy about giving devs feedback if I feel like part of their game is broken and I have enough experience with open and closed playtests to make meaningful observations that produce simple, but effective results.

I do not, in any way, think Rebels are behind Empire in terms of power level. I've played this game a lot and all of it as Rebels. I've never felt like I was at a disadvantage because of my chosen faction. That's not to say I think everything in Rebels is good, but I also don't think everything in Empire is good. On balance, there is no disparity between factions and, believe me, you would know if I thought otherwise.

Edited by MasterShake2
15 minutes ago, MasterShake2 said:

So, I've never had a problem pointing out issues in terms of power levels with factions that I play.

-I've been reasonably outspoken since the release of X-Wing 2.0 that the Rebels were fairly underpowered. Lots of poorly costed ships/upgrades, anti-synergies and all the good lists were boring or used the same 4-5 pilots mixed and matched together and they fixed at least some of that with the points update, we'll see how it shakes out.

-When the Retribution of Scyrah faction in Warmachine went into it's CID (basically an open beta for a rules update), I did a multi-page post outlining where it had the biggest problems competitivley and almost all of it was addressed by the designers. When they released a new warcaster for the faction and he looked like hot garbage, I wasn't shy about dropping a lengthy post outlining his problems with possible solutions and 3 solutions were adopted for the final rules.

It would be fair to say, I'm not exactly shy about giving devs feedback if I feel like part of their game is broken and I have enough experience with open and closed playtests to make meaningful observations that produce simple, but effective results.

I do not, in any way, think Rebels are behind Empire in terms of power level. I've played this game a lot and all of it as Rebels. I've never felt like I was at a disadvantage because of my chosen faction. That's not to say I think everything in Rebels is good, but I also don't think everything in Empire is good. On balance, there is no disparity between factions and, believe me, you would know if I thought otherwise.

Fair enough. Let me know how you feel in three months.

29 minutes ago, ScummyRebel said:

I think what you’re missing is that I’m pretty sure Sabine has “the other side’s” extra VP gain. How the mechanic works is unclear to us at this time. But that Rebel Phoenix artwork on a token? Under that art work sure looks like an objective token.

Sure, rebels won’t have “bounty” as a way to gain extra VP. But they’ll have a more thematic approach that they can use to cash in. That’s my best guess from the spread we’ve seen.

I just advise caution in saying “bah now the empire has two ways to do this but Rebels still have none” when Bossk is coming out at the same time as Sabine, and we have evidence that could suggest (even if it’s not outright confirmation) that it could happen.

There is no written portion in the article that would allude to the idea that Sabine or her cards had the ability you’re describing, at least nothing that I saw.

So unless you know more than you’re saying (you’ve seen, heard or just know the hidden cards), it’s all supposition and the Imperials still have said advantage.

Im just going by what has been revealed.

15 minutes ago, JediPartisan said:

There is no written portion in the article that would allude to the idea that Sabine or her cards had the ability you’re describing, at least nothing that I saw.

So unless you know more than you’re saying (you’ve seen, heard or just know the hidden cards), it’s all supposition and the Imperials still have said advantage.

Im just going by what has been revealed.

You are technically correct, in that I know no more than you. My supposition amounts to educated guesswork.

While we may not know exactly what Sabine is doing, we can reasonably deduce one of two possibilities

1. She somehow impacts or alters objectives or their interactions in some way.

2. Ffg is just reusing token templates now for their backdrop of her wall art.

To me, 1 seems more likely than 2. However, I could be wrong. I guess in a few months we will know more.

I dunno, I'm assuming the painted bird also explodes because she did that a few times in the show.

8 hours ago, Thevshi said:

I managed to collect a bounty on Leia the first time I played Boba. Have yet to do so again :D

I imagine it’ll be that much easier with two units dedicated to the hunt (one of which is potentially capturing at range 4 on any given turn!).

Now if they just announce all the other bounty hunters (Dengar, IG-88, Greedo, etcetera).

Meanwhile, there's no talk about how infiltrate gives the rebels the opportunity to start the game sitting on an objective? That puts them at an advantage no matter what. Either you grab a box and run, or hunker down on that point to score points.

Rebs have advantages with pathfinders and Jyn. I have no reason to think that bounty will be unbalanced.