I’m working on the next adventure for my group, who just picked up a bunch of meds to deliver to an epidemic-stricken planet. They’ll arrive on planet, and shortly after delivery, the local nobles throw a feast to celebrate the supplies and forthcoming healing.
At the feast, one PC spots someone from his background, who works as a lieutenant for the BBEG’s slaver ring. What the PCs eventually find out is that one of the not-so-noble houses is selling its peasants to the slavers for medicines (the PC shipment is just one of several needed for planet-wide healing).
I’m reviewing the new Investigation rules from No Disintegrations, but I’d love to hear your thoughts on how the PCs could go from a single spotting across a crowded room, to a shootout freeing the slaves about to be shipped out and toppling the corrupt noble.
The PCs are pretty new to roleplaying, so I want to strike a good balance of keeping the plot moving and having them actually solve the mystery/puzzle. Only other thing to note is the lieutenant is supposed to be a long-term adversary and so should escape the planet.
Thoughts/suggestions?