Let's Break 1,200 Point Games

By AllWingsStandyingBy, in Star Wars: Armada

This is also a point I pressed during the "What would happen if all the Rebel ships released fought all the Imperial releases?" thread: on a crowded board like this, dynamics shift in an asymmetrical way. For instance, it's worth noting that as the board gets more and more crowded, it disproportionately favors jousting brawler ships and disadvantages smaller ships that want to slip around and arc-dodge (because finding such places is harder when there's ships protecting the sides and rear of every other ship). Similarly, upgrades like Gunnery Team become increasingly valuable because you'll almost always have something else to shoot at and it effectively doubles the number of star destroyers you have attacking, given the width and quality of those front arc attacks. Given that, the far and away best ships in this format will be jousting brawlers all with Gunnery Teams. There's very little reason to take little nuanced arc-dodging ships like CR90s or Arquittens, since it'll be much harder to employ hit-and-run-from-safe-positions sort of strategies.

Given these sorts of considerations, what's the most degenerate 1,200pt single-player fleet you can come up with?


Cymoon + Darth Vader + Shields to Maximum! + Gunnery Team + Seventh Fleet
Cymoon + Intensify Firepower + Gunnery Teams + Seventh Fleet
Cymoon + Entrapment Formation + Gunnery Teams + Seventh Fleet
Cymoon + Gunnery Teams + Seventh Fleet
Cymoon + Gunnery Teams + Seventh Fleet
VSD1 + Expanded Launchers + Seventh Fleet
VSD1 + Expanded Launchers + Seventh Fleet
Gozanti
Gozanti
Gozanti
+300 Points of Fighters


Options:
Spamming Spinal Armaments on the Cymoons, to increase the power of those massed long range shots
Spamming Hardened Bulkheads, to be more resilient to enemy ram-spam
Replacing VSD with Kallus Qasar, to have a dedicated squadron activator

Things of note:
-Darth Vader gives all 7 Star Destroyers very reliable offensive output, even at range, especially with FIREPOWER fleet command activated
- 10 Activations with 80 Hull Points +29 Front Hull shields
- Spammed 7th Fleet (10 copies) means that every attack into the front of a Star Destroyer does -1 Damage, effectively giving each Star Destroyer +3-6 HP
- Gunnery Teams mean you're basically going to be attacking with 10 ISDs and 4 VSDs each round
- All 3 Fleet Commands worth having are present
- VSDs are cheap 7th Fleets with 3 Red / 5 Black to spearhead
- Pick 3 Objectives that don't award bonus points via objective tokens, allowing your entire fleet to deploy in a "death wedge" formation along a board edge, with star destroyers protecting the flanks of star destroyers, forcing the opponent to engage you in a messy head-on joust or not engage at all
- All ships are passable carriers for fighter activation flexibility



Cons:
-Requires 5 Copies of Chimera expansion

Edited by AllWingsStandyingBy

Doesn't the Chimera come with 3 of each base?

Just now, Kushielrdf said:

Doesn't the Chimera come with 3 of each base?

Yep, so you only need 4 Chimaera expansions. Not for the ship placards, but for the 7 copies of Seventh Fleet (you only get two of those cards in each). If you're willing to use other titles, you could get away with 2 Chimaera expansion as long as you had 3 ISD expansions (and who doesn't? ;))

I dunno, I did come up with this earlier for some reason:

This is getting out of hand
Author: Akhrin

Faction: Galactic Empire
Points: 1186/1200

Commander: Moff Jerjerrod

Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Star Dreadnought Assault Prototype (250 points)
- Moff Jerjerrod ( 23 points)
- Engineering Captain ( 6 points)
- Damage Control Officer ( 5 points)
- Captain Brunson ( 5 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Quad Battery Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 316 total ship cost

Star Dreadnought Assault Prototype (250 points)
- Engineering Captain ( 6 points)
- Damage Control Officer ( 5 points)
- Darth Vader ( 1 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Quad Battery Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 289 total ship cost

Star Dreadnought Assault Prototype (250 points)
- Engineering Captain ( 6 points)
- Damage Control Officer ( 5 points)
- Director Isard ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Quad Battery Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 291 total ship cost

Star Dreadnought Assault Prototype (250 points)
- Engineering Captain ( 6 points)
- Damage Control Officer ( 5 points)
- Hondo Ohnaka ( 2 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Quad Battery Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 290 total ship cost

= 0 total squadron cost

I mean, I'm not saying it's good or anything. But it is silly *shrug*

15 minutes ago, Akhrin said:

I mean, I'm not saying it's good or anything. But it is silly *shrug*

Seeing this now... I am heavily considering the $800 investment requirement....

I came up with this, seems cool to me...

Imperial expanded

Faction: Galactic Empire
Points: 1194/1200

Commander: Darth Vader

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Minefields

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- 7th Fleet Star Destroyer ( 5 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Hardened Bulkheads ( 5 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Shields to Maximum! ( 6 points)
= 195 total ship cost

Arquitens-class Command Cruiser (59 points)
- Intel Officer ( 7 points)
- Projection Experts ( 6 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 87 total ship cost

Arquitens-class Command Cruiser (59 points)
- Intel Officer ( 7 points)
- Projection Experts ( 6 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 87 total ship cost

Arquitens-class Command Cruiser (59 points)
- Intel Officer ( 7 points)
- Projection Experts ( 6 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 87 total ship cost

Arquitens-class Command Cruiser (59 points)
- Intel Officer ( 7 points)
- Projection Experts ( 6 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 87 total ship cost

Interdictor-class Suppression Refit (90 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 110 total ship cost

Interdictor-class Suppression Refit (90 points)
- Taskmaster Grint ( 5 points)
- Projection Experts ( 6 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 108 total ship cost

Victory II-Class Star Destroyer (85 points)
- 7th Fleet Star Destroyer ( 5 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Spinal Armament ( 9 points)
- Heavy Ion Emplacements ( 9 points)
= 125 total ship cost

Victory II-Class Star Destroyer (85 points)
- 7th Fleet Star Destroyer ( 5 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Spinal Armament ( 9 points)
- Heavy Ion Emplacements ( 9 points)
= 125 total ship cost

Gozanti-class Assault Carriers (28 points)
- Slicer Tools ( 7 points)
= 35 total ship cost

Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost

Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost

4 VT-49 Decimators ( 88 points)
= 88 total squadron cost

1200/1200. Targeting Beacons , Fighter Ambush , Superior Positions
Arquitens CL, Sloane , RBD, Montferrat, Hand of Justice. 92
Arquitens CL, Needa, TRC, Centicore. 66
ISD-II, ECM, GT, LS, Avenger, Boosted Comms. 143
ISD-II, ECM, GT, LS, Boosted Comms. 142
ISD-II, ECM, GT, LS, SADviser. 142
Quasar-I, Expanded Hangar, Boosted Comms, Flight Controllers, SFO. 70
Interdictor-S, Grav Shift, Target Scrambler, Interdictor, D-Caps, MS-1, Grint, Projection Experts. 116
GSD-I, Demolisher, ACMs, OE. 77
Gozanti, Comms Net. 25
Gozanti, Comms Net, Vector. 27
10 TIE-P, Steele, Howlrunner, Mauler, Sabre, 2 Jumpmaster, Valen, Ciena, Sontir, Black, Zertek. 300

Notes.

  • In a 1200 point fleet you need a lifeboat for your commander. Sloane on Avenger would just be killed on turn 2-3, and then the fleet falls apart.
  • 3 ISDs roll in with interlocking GTs killing targets softened up by shield damage and the lack of brace tokens courtesy of the Phantoms.
  • Interdoctor escorts them lending shields and target scrambling as we go. Hand of Justice can also get you a brace back to green.
  • Needa's Arquitens goes on a flank. Centicore can enable the flotillas to squadron through him.
  • Quasar goes for space superiority with flight controllers. The SFO is defence against slicer tools.
  • Demolisher does the usual but probably out on a flank to avoid the heavy enemy fire. If 1200 points wants to kill something they usually can.
  • Flotillas coms net but help to throw in fighters on turn 2. Vector is great for banking a token Turn 1 and making Mauler, and the intel/ escorts speed 5.
  • 10 phantoms and Steele can crack a ship or two with the ISDs polishing them off.
  • 8 swarm fighters go for combat space patrol benefiting from Howlrunner, flight controllers and rerolls. Accuracies strip enemy aces of their tokens faster than usual. Escorts are there to protect Mauler, Howlrunner and the intel but also combo nicely with Fel. After Mauler rams, Sabre then shoots enemy Jan/Dengar with 6 blue and a reroll.
Edited by Mad Cat

No star system will dare oppose the emperor now!

Nobody stops the empire

Faction: Galactic Empire
Points: 1197/1200

Commander: Darth Vader

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

[ flagship ] Executor II-class Star Dreadnought (411 points)
- Darth Vader ( 36 points)
- Executor ( 2 points)
- Emperor Palpatine ( 3 points)
- Instructor Goran ( 7 points)
- Quad Battery Turrets ( 5 points)
- Quad Turbolaser Cannons ( 10 points)
- Overload Pulse ( 8 points)
= 482 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Devastator ( 10 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Heavy Turbolaser Turrets ( 6 points)
- Heavy Ion Emplacements ( 9 points)
= 171 total ship cost

Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Ozzel ( 2 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Heavy Turbolaser Turrets ( 6 points)
= 136 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)
= 133 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

3 TIE Bomber Squadrons ( 27 points)
1 Major Rhymer ( 16 points)
4 TIE Fighter Squadrons ( 32 points)
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
3 TIE Interceptor Squadrons ( 33 points)
1 Lambda-class Shuttle ( 15 points)
2 TIE Advanced Squadrons ( 24 points)
2 Mandalorian Gauntlet Fighters ( 40 points)
1 Boba Fett ( 26 points)
= 244 total squadron cost

Devastator is going to spam squadron commands and guide the Howlrunner/Mithel/Interceptor wing. Avenger is spamming squadron commands, too and guides good ol' Rhymer ball - and Avenger should stay in the Executors flank to benefit from OP. Cymoon deals some volleys from behind and the Executor kills what is in range. The Gozanti remote-controls the TIE-Advanced wing and Boba's Mandalorian wing is going to hunt down enemy squadrons.

Edited by Jimbo2142

My attempt to do something similar with Rebels:

Pelta Assault + Raddus + Intensify Firepower! + External Racks
MC80 Assault Liberty + Gunnery Team + Spinal Armaments + Leading Shots
MC80 Assault Liberty + Gunnery Team + Spinal Armaments + Leading Shots
MC80 Assault Liberty + Gunnery Team + Spinal Armaments + Leading Shots
MC80 Assault Liberty + Gunnery Team + Spinal Armaments + Leading Shots
MC75 Torpedo + External Racks + Ordnance Experts
MC75 Torpedo + External Racks + Ordnance Experts + Profundity
Hammerhead Torpedo + External Racks + Garel's Honor
GR75 Transport
GR75 Transport
GR75 Transport
Squadrons :
1x Jan Ors
16x YT-2400 or 25x A-Wings

You know, I've gotta say that, next to prospect of covering the board with a bunch of ****huge pizza slices, I was feeling pretty uninspired by the options for the Rebel fleet.

Until I tried building one. 1200 points is... well, it's a lot .


The Alliance Fleet (1199/1200)
===========================
MC80 Assault Cruiser (114 + 81)
+ Admiral Ackbar (38)
+ Damage Control Officer (5)
+ Electronic Countermeasures (7)
+ Advanced Projectors (6)
+ SW-7 Ion Batteries (5)
+ Engine Techs (8)
+ Quad Battery Turrets (5)
+ Home One (7)
MC80 Command Cruiser (106 + 39)
+ Damage Control Officer (5)
+ Electronic Countermeasures (7)
+ Heavy Ion Emplacements (9)
+ Engine Techs (8)
+ Quad Battery Turrets (5)
+ Defiance (5)
MC30c Torpedo Frigate (63 + 27)
+ Ordnance Experts (4)
+ Advanced Projectors (6)
+ Assault Concussion Missiles (7)
+ Quad Turbolaser Cannons (10)
MC30c Torpedo Frigate (63 + 27)
+ Ordnance Experts (4)
+ Advanced Projectors (6)
+ Assault Concussion Missiles (7)
+ Quad Turbolaser Cannons (10)
MC30c Torpedo Frigate (63 + 27)
+ Ordnance Experts (4)
+ Advanced Projectors (6)
+ Assault Concussion Missiles (7)
+ Quad Turbolaser Cannons (10)
MC30c Torpedo Frigate (63 + 27)
+ Ordnance Experts (4)
+ Advanced Projectors (6)
+ Assault Concussion Missiles (7)
+ Quad Turbolaser Cannons (10)
Modified Pelta-class Command Ship (60 + 16)
+ Raymus Antilles (7)
+ All Fighters, Follow Me! (5)
+ Boosted Comms (4)
Modified Pelta-class Command Ship (60 + 13)
+ Veteran Captain (3)
+ Intensify Firepower! (6)
+ Boosted Comms (4)
GR-75 Medium Transports (18 + 17)
+ Toryn Farr (7)
+ Bomber Command Center (8)
+ Bright Hope (2)
GR-75 Medium Transports (18 + 10)
+ Ahsoka Tano (2)
+ Bomber Command Center (8)
3 x VCX-100 Freighter (3 x 15)
13 x B-wing Squadron (13 x 14)
Gold Squadron (12)
4 x HWK-290 (4 x 12)

Edited by Ardaedhel

Am I the only one who wants to run 40 Z-95’s plus Lt. Blount (for 41 fighters on the board)?

Plus 20 SW90’s?

10 SW90’s on each flank. They jam into medium range. That’s up to 50 damage from each group, each turn (assuming double arcs, no con fire. W/ Con fire it goes up to 60 potential damage!)!

Edited by Admiral Theia

I see custom tokens being made very soon, so Grand Admirals can keep track which ship got activated... looking at these lists... that's a lot of activations.

6 minutes ago, RuusMarev said:

I see custom tokens being made very soon, so Grand Admirals can keep track which ship got activated... looking at these lists... that's a lot of activations.

ljb2w.jpg

53 minutes ago, RuusMarev said:

I see custom tokens being made very soon, so Grand Admirals can keep track which ship got activated... looking at these lists... that's a lot of activations.

Wouldn't you use the number tokens that come with every set and know what's activated by what has revealed commands?

13 minutes ago, Captain Ordo N-11 said:

Wouldn't you use the number tokens that come with every set and know what's activated by what has revealed commands?

I'm thinking there will be multiple of the same number floating around that table..

Especially after seeing some of the fleet builds..

31 minutes ago, RuusMarev said:

I'm thinking there will be multiple of the same number floating around that table..

Especially after seeing some of the fleet builds..

True, but if you have 1 of every set there is 23(?) tokens in black and white, so that's 46 ships. Then another 20 from CC for 66. Only issue is same faction fights, that limits the tokens to 33 per side. But that should be enough for most games.

Just now, Captain Ordo N-11 said:

True, but if you have 1 of every set there is 23(?) tokens in black and white, so that's 46 ships. Then another 20 from CC for 66. Only issue is same faction fights, that limits the tokens to 33 per side. But that should be enough for most games.

Unless you dont have all the ships... I know there are players split between multiple games, most wallets have a breaking point ;)

Just now, RuusMarev said:

Unless you dont have all the ships... most wallets have a breaking point ;)


One has never really Armada'ed until one has flown a Dodonna fleet of 32 Hammerheads at 1,180pts... lol

2 minutes ago, AllWingsStandyingBy said:


One has never really Armada'ed until one has flown a Dodonna fleet of 32 Hammerheads at 1,180pts... lol

I really want to do that now!

1 minute ago, Aahz 1 said:

I really want to do that now!

Pictures, please, when you do! :)

12 minutes ago, RuusMarev said:

Unless you dont have all the ships... I know there are players split between multiple games, most wallets have a breaking point ;)

Also true, but possibly unlikely between 2+ people playing a 1200 point game. If 2+ people can play a 1200 point game comfortably between them and not have at least close to 1 of every ship I would be surprised. Especially if they manage to run 30+ ships each.

There are some potentially interesting mixes involving the defensive upgrades.

First rank: MC80A, MC80B, MC80B, MC80B, MC80A, all with Exodus fleet and projection experts

Second rank (interleaved with the first), Pelta, Neb, Neb, Pelta, all with projection experts

Add Interceptors to taste.

Up two 8 shields can be forwarded from the rear rank to the forward rank per turn. The forward rank all (but one) get 9 engineering points + one shield regenerated by StM, and they can share shields among them as needed depending on where the enemy tries to focus their efforts (so, up to 8 more shields forwarded by the neighbors).

No Single Point Failure

Faction: Rebel Alliance
Points: 1200/1200

Commander: Leia Organa

Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Modified Pelta-class Assault Ship (56 points)
- Raymus Antilles ( 7 points)
- Projection Experts ( 6 points)
- Intensify Firepower! ( 6 points)
= 75 total ship cost

Modified Pelta-class Assault Ship (56 points)
- Veteran Captain ( 3 points)
- Projection Experts ( 6 points)
- Shields to Maximum! ( 6 points)
= 71 total ship cost

[ flagship ] Nebulon-B Support Refit (51 points)
- Leia Organa ( 38 points)
- Hondo Ohnaka ( 2 points)
- Projection Experts ( 6 points)
= 97 total ship cost

MC80 Assault Cruiser (114 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Major Derlin ( 7 points)
- Projection Experts ( 6 points)
- Reinforced Blast Doors ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW-7 Ion Batteries ( 5 points)
= 155 total ship cost

MC80 Battle Cruiser (103 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Gunnery Team ( 7 points)
- Projection Experts ( 6 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW-7 Ion Batteries ( 5 points)
= 141 total ship cost

MC80 Battle Cruiser (103 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Gunnery Team ( 7 points)
- Projection Experts ( 6 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW-7 Ion Batteries ( 5 points)
= 141 total ship cost

MC80 Assault Cruiser (114 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Walex Blissex ( 5 points)
- Projection Experts ( 6 points)
- Reinforced Blast Doors ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW-7 Ion Batteries ( 5 points)
= 153 total ship cost

MC80 Battle Cruiser (103 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Gunnery Team ( 7 points)
- Projection Experts ( 6 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW-7 Ion Batteries ( 5 points)
= 141 total ship cost

Nebulon-B Support Refit (51 points)
- Redemption ( 8 points)
- Ahsoka Tano ( 2 points)
- Projection Experts ( 6 points)
= 67 total ship cost

4 A-Wing Squadrons ( 44 points)
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
1 Hera Syndulla ( 28 points)
2 YT-2400s ( 32 points)
1 Corran Horn ( 22 points)
= 159 total squadron cost

Card view link

Fleet created with Armada Warlords

Quote

For instance, it's worth noting that as the board gets more and more crowded, it disproportionately favors jousting brawler ships and disadvantages smaller ships that want to slip around and arc-dodge

talking about jousting, here some pic of a cc all out 1500 pts game I played about a year ago. Its on a 6'x3' area because cards took too much space( consider its a 9' by 4' table) and we also did not used the set aside ship rule.

Deployment:

DTthBOL.jpg

End of round 2...

HFc894P.jpg

end of game 7hr later...

g7B9t7d.jpg

(sorry for pic quality)


The result a Rebels victory with around 60% off fleet destroyed, the empire get tabled. Rebels players were first.

I saddly dont have the list but I remember the imperial were: 2 x well kitted ISD II, a kuat BT venger, VSD II, 2 glad 1 was Demo , 2 arquitens and 3 goz + around 300 pts squad. Rebel side: MC80 assault defiance, MC 75 ordnance Aspiration, 2 x MC30 admo and foresight, 2 x trc 90, 2 x hammerhead, 2 x neb-B salvation and yavaris and 3 transport + around 350 pts of squad.

I have also already played lot of 600, 800 and 1000 pts game over the past and to be honest I dont think small ship suffer that much for full forward jousting in this format !

Only 3 gozanti in 1200 Points? Lame 😁 .

So how About 17 Raider with Hangar Bays, 3 Gozanti with 2 Bomber Command Center, 26 Tie Bomber, Rhymer, Jendon and two Jumpmaster.
Admiral can be Thrawn or Motti.

This will give ~8-10 ships as last activation. 24-30 squadrons that can fly in and concentrate on one ship.

Only the placement of these 20 ships could be a problem (and the price....)

45 minutes ago, Captain Ordo N-11 said:

Also true, but possibly unlikely between 2+ people playing a 1200 point game. If 2+ people can play a 1200 point game comfortably between them and not have at least close to 1 of every ship I would be surprised. Especially if they manage to run 30+ ships each.

yyyyyeeeeaaaahhhh.... I've been thinking on that... that IS alot of ships, and cards... statement withdrawn, lol