Eta-2 Actis-class Interceptor

By Prowl13, in X-Wing

I just started X-Wing second edition and already i am really enjoying the game and love the miniatures and I'm really hoping we get Anakin Skywalker's Eta-2 Actis-class Interceptor in a future Expansion! (preferable with foils in attack position) One of my all time favorite Star Fighters along with the TIE Advance X1 and Tie Interceptor. I think the biggest challenge for bring this ship over would be it's size as it might be smaller then the A-Wing, but would still love to see it Implemented.

Fighters_in_formation.jpg

I'm 100% certain we'll see this one soon.

I wonder how on earth they will make it different to the current jedi fighter...

No shields. Better evade or repositioning ability.

5 minutes ago, william1134 said:

I wonder how on earth they will make it different to the current jedi fighter...

It'll probably have a cannon slot.

Just now, Hiemfire said:

It'll probably have a cannon slot.

Or an extra die in the bullseye arc. (or both?)

Give it 2/2/4/0, extra die in the bullseye arc, and let it evade after any maneuver.

Only 2 evades? Sheesh, at least 3 and the mod slot so it can take a stealth device if it so desires!

Make it a 3-4-0-3 like the Fang Fighter.

Give it linked Barrel roll instead of fine tuned controls and a better dial.

Blue three banks, and swap the 2 speed s-loops for 1 speed s-loops. And swap the 4K-turn for a 3-k-turn

Edited by Scum4Life
Additional information
13 minutes ago, Scum4Life said:

Make it a 3-4-0-3 like the Fang Fighter.

Give it linked Barrel roll instead of fine tuned controls and a better dial.

Blue three banks, and swap the 2 speed s-loops for 1 speed s-loops. And swap the 4K-turn for a 3-k-turn

🤨 Firepower-Hull-Shield-Agility?

1 hour ago, william1134 said:

I wonder how on earth they will make it different to the current jedi fighter...

It will probably end up having a dial resembling that of an A-Wing or Interceptor, or at least an Advanced V1. And maybe linked force actions.

47 minutes ago, Hiemfire said:

🤨 Firepower-Hull-Shield-Agility?

TBF, with that Concord Faceoff and no access to an evade action, it roughly equals that at Range 1.

1 hour ago, Hiemfire said:

It'll probably have a cannon slot.

I was thinking a built in ion cannon secondary.

Oddly enough I was thinking about the Republic Y-Wing and Z-95. Aside from new sculpts and swapping a torpedo slot for the Z-95's missiles what changes does everyone foresee versus the already released versions?

I think the lore said these things had better speed, flight characteristics, and firepower, but much less in the way of armor over the Original Jedi starfighter.

You are banking on your Jedi's abilities to arc-dodge or be an evasion tank.

I'm just not sure if they will re-release pilots that are already in the upcoming jedi starfighter.

P.S.

I'd love to see Tano in a proper starfighter and not a stolen TIE.

1 minute ago, Pa Weasley said:

Oddly enough I was thinking about the Republic Y-Wing and Z-95. Aside from new sculpts and swapping a torpedo slot for the Z-95's missiles what changes does everyone foresee versus the already released versions?

Republic Y-Wing: slightly "slower" but more durable than the Scum/Rebel ship and probably a medium base (it is longer than the ARC-170 is wide).

Republic Z-95: Other than torps instead of missiles, an increase in hp over the AF4 and possibly medium based (wingspan is just under 2 meters smaller than the ARC-170's)

A ship ability which would be closer to Concordia Faceoff--in the way Fine-Tuned Controls is similar to Autothrusters--could be really interesting. "When defending at Range 1, you can spend 1 force to turn a blank to an evade." Since they're a missile ship but missiles are boring, let's also add "When performing a Missile attack, you may spend 1 force to change 1 blank to a hit." So a cross between Concordia Faceoff and Rey's ability.

Does that suck compared to Concordia Faceoff? Sure. But you have the force.

Dial like a standard-ish Interceptor, with blues out to the hard on some speed. Putting it on something other than 2 would be spicy, but the possibility of an R4 droid means you probably can't give them 3 hard blues. The standard and boring Fang/Interceptor/A-Wing/TIE FO/Silencer dial outline is probably for the best, so an R4 only gives you 1-hards

Statline like a TIE Interceptor or Fang. 3 reds, 3 greens. 3 or 4 hull.

Actions... At least Focus, Purple Evade, Boost and Barrel Roll both linked to Red Focus. Needs lock for the missile. Sigh. I think it'd be cool if more ships had fewer actions.

Slots have to be a Droid and Missile. Cannon is in lore, but maybe make it a configuration? You lose a primary weapon die, but equip an Ion Cannon. Maybe 0 net points, or a slight net points reduction.

Edited by theBitterFig
19 minutes ago, BDrafty said:

P.S.

I'd love to see Tano in a proper starfighter and not a stolen TIE.

Ahsoka is in the Delta-7 Aethersprite expansion (not the Guardians pack).

*edit*

swz34_spread.png

She's Init 3, but her full ability can't really be seen.

Edited by theBitterFig
6 minutes ago, theBitterFig said:

Ahsoka is in the Delta-7 Aethersprite expansion (not the Guardians pack).

*edit*

swz34_spread.png

She's Init 3, but her full ability can't really be seen.

I didn't squint hard enough. Thanks!

12 minutes ago, theBitterFig said:

Slots have to be a Droid and Missile

🤨 Desired slot or able to be backed up by something. I do not recall ETA-2s carrying ordinance of any sort, and due to them being smaller than a Vulture while still requiring life support systems I see it as extremely unlikely.

49 minutes ago, Hiemfire said:

🤨 Desired slot or able to be backed up by something. I do not recall ETA-2s carrying ordinance of any sort, and due to them being smaller than a Vulture while still requiring life support systems I see it as extremely unlikely.

From what I can look up the only time the Eta-2 ever had missiles would be in Battlefront 2 (original) for balance purposes and in the Saga RPG game, likely to have the players feel stronger. It was considered an odd/rare modification so if they were to introduce I'd assume it would be through configuration where you lose the canon slot and put missiles in their place.

3 minutes ago, Animewarsdude said:

From what I can look up the only time the Eta-2 ever had missiles would be in Battlefront 2 (original) for balance purposes and in the Saga RPG game, likely to have the players feel stronger. It was considered an odd/rare modification so if they were to introduce I'd assume it would be through configuration where you lose the canon slot and put missiles in their place.

https://swg.fandom.com/wiki/Eta-2_Actis_Interceptor

And in SWG.

*Editor's note: they were incredibly broken in SWG.

57 minutes ago, Hiemfire said:

🤨 Desired slot or able to be backed up by something. I do not recall ETA-2s carrying ordinance of any sort, and due to them being smaller than a Vulture while still requiring life support systems I see it as extremely unlikely.

Most of the stuff I know comes from the Wiki. Wiki lists missiles. I should probably take it with more scepticism, but eh.

Tiny ship, hard to hit, with a cannon and missiles? So a Scyk, basically? :P Hm, with a force token maybe the old 2/3/2/1 statline could work, especially if you added some 2-sloops and blue turns.

For the record there are at least two other threads discussing this:

And

But putting forth my own opinion once again. I think the ship will be a lot like the Fang Fighter in terms of design. Probably the same stat bar and similar dial. Slots would be Cannon, Astromech, and maybe Modification (If they have missiles in canon that's another maybe). Action bar and ability are where the questions come up. The action bar will surely have Focus, Barrel Roll, Boost, and some kind of Evade. The effects of purple actions will change potential guesses. If we assume that purple actions are normal actions that cost a Force token, then I think the ship gets Focus, Barrel Roll, Boost, and Evade all white, with links to purple actions (probably Evade off of the Barrel Roll or Boost), or a ship ability that increases its defense (one idea I had was a once per round use of turning a blank green into an Evade at the cost of a Force, but links to Purple Evades could have a similar effect).

14 minutes ago, GeneralVryth said:

or a ship ability that increases its defense (one idea I had was a once per round use of turning a blank green into an Evade at the cost of a Force, but links to Purple Evades could have a similar effect).

The thing about a ship ability is that you could set other conditions. Purple Evade always works if you're willing to spend the force. When at Range 1, or at Range 3. When in the front firing arc. When not in the front firing arc. Maybe combine them for a force-activated version of an old familiar...

Automatic Reflexes: "When you defend, if you are at Range 3 or not in the attackers V [front arc], you may spend 1 Force to change 1 blank result to an Evade." That would feel different from a purple evade, since it cares about position as much as anything.

Edited by theBitterFig