1 hour ago, Zeoinx said:Well, time to go back into Cryo sleep until next February for the next article. GG FFG
1 hour ago, Zeoinx said:Well, time to go back into Cryo sleep until next February for the next article. GG FFG
Should i be troubled that i still wont be able to fit all my ships into this format?
2 hours ago, xanderf said:From the article...
….?meh?
I dunno, that seems like it'd take a ton of time to play.
From experience in Corellian Conflict 'all out assaults'...those frequently ended up all-day affairs.
So? I don't have a single problem wth spending a whole day playing Armada. 😜 😆
1 hour ago, Darth Bane's Wrath said:Has anyone else noticed the art on the final page? Look what is bombarding the isd. An Assault frigate mk1!
I hope they announce the rest of the sec expansion and then wave eight soon.
I hope so too, but that art has been in the game since wave 1, before Disney aquired the licence, and ever since Disney got the licence they have not put out any ship from legends I belive the AFMK 1 is legends, but we can always hope, I would like to see it.
Could VSD-1s be good? Normally they get avoided, but in a crowded battle it seems like they could find something to unload pain on... Maybe even with Gunnery Team.
6 minutes ago, xero989 said:I hope so too, but that art has been in the game since wave 1, before Disney aquired the licence, and ever since Disney got the licence they have not put out any ship from legends I believe the AFMK 1 is legends, but we can always hope, I would like to see it.
Personally I'd rather they did the other version of the AFMkI if they did, but anyway... The AFMkII is from Empire at War.
The MC30 is also from computer games only (technically - based on unused concept art for RotJ, appeared in Jedi Knight and Empire at War), and the Raider was FFG-original (but now canon).
Disney acquired Lucasfilm in December 2012 - nearly 2 years before Armada was launched. It may be it took a while for them to lay down rules - we haven't had any non-canon ships since Wave 2, but we did get non-canon squadrons in Wave 5.
8 minutes ago, The Jabbawookie said:Could VSD-1s be good? Normally they get avoided, but in a crowded battle it seems like they could find something to unload pain on... Maybe even with Gunnery Team.
I might try adding some Wide Area Barrage as well if I can find someone to play with. Might be the only time I could get it to work.
I really liked the rules for hyperspace in the CC's All-Out Assault. Teams lay down objective tokens, and at the start of a round, going objective token by objective token, teams can either scoot the token around or else use it like a deployment beacon to deploy reserve forces out of hyperspace. It's very thematic to have ships zooming out of the depths of space to join the fight, and even better it staggers out the ships in play so that the first several turns don't take even longer than they already take.
The downside to it is, (a) objective tokens are used to mark hyperspace, so it's not compatible with objectives, and (b) it's pretty obnoxious when opponents can plop Demo, Avenger, or Profundity right in your face.
Edit: Should have added - And that's why I wish some form of the hyperspace rules could have made their way into the Sector Fleets rules.
Edited by Nostromoid3 minutes ago, Nostromoid said:I really liked the rules for hyperspace in the CC's All-Out Assault. Teams lay down objective tokens, and at the start of a round, going objective token by objective token, teams can either scoot the token around or else use it like a deployment beacon to deploy reserve forces out of hyperspace. It's very thematic to have ships zooming out of the depths of space to join the fight, and even better it staggers out the ships in play so that the first several turns don't take even longer than they already take.
The downside to it is, (a) objective tokens are used to mark hyperspace, so it's not compatible with objectives, and (b) it's pretty obnoxious when opponents can plop Demo, Avenger, or Profundity right in your face.
The last AOA I played in we won by dropping Insidious behind Home One and a Raider in front. And then an Arquitens in front. It felt dirty.
2 hours ago, Darth Lupine said:So? I don't have a single problem wth spending a whole day playing Armada. 😜 😆
Either do I! ... now we just need to convince my wife and children that dad can go spend an entire Saturday playing a single game of Armada....
🤣
If I'm not mistaken, Konstantine triggers off of "2 friendly medium or large ships", so his effect, despite being limited to your own ships, works against every enemy ship! This format may see him rise from the garbage heap as a great support admiral.
3 hours ago, Darth Bane's Wrath said:Has anyone else noticed the art on the final page? Look what is bombarding the isd. An Assault frigate mk1!
I hope they announce the rest of the sec expansion and then wave eight soon.
Ahh yeah, old artwork - but I thought it looked more like a Nebulon B2 Modified Frigate - aren't Assault Friggate MKIs bigger?
2 hours ago, Nostromoid said:I really liked the rules for hyperspace in the CC's All-Out Assault. Teams lay down objective tokens, and at the start of a round, going objective token by objective token, teams can either scoot the token around or else use it like a deployment beacon to deploy reserve forces out of hyperspace. It's very thematic to have ships zooming out of the depths of space to join the fight, and even better it staggers out the ships in play so that the first several turns don't take even longer than they already take.
The downside to it is, (a) objective tokens are used to mark hyperspace, so it's not compatible with objectives, and (b) it's pretty obnoxious when opponents can plop Demo, Avenger, or Profundity right in your face.
Edit: Should have added - And that's why I wish some form of the hyperspace rules could have made their way into the Sector Fleets rules.
Yeah! Would be sooo cool! Imagine game a game mode (Save the Interdictor(s)) where, the Imperial players need to keep their Interdictors 'operational' so that by a certain turn, the rest of the Imperial Fleet jumps in to 'game-over' the Rebels. 😄 😄 😄
Also, just wanted to take the time to say thanks to FFG, for finally getting us some gameplay news. One good turn deserves another! 😊
3 hours ago, Grumbleduke said:Personally I'd rather they did the other version of the AFMkI if they did, but anyway... The AFMkII is from Empire at War.
The MC30 is also from computer games only (technically - based on unused concept art for RotJ, appeared in Jedi Knight and Empire at War), and the Raider was FFG-original (but now canon).
Disney acquired Lucasfilm in December 2012 - nearly 2 years before Armada was launched. It may be it took a while for them to lay down rules - we haven't had any non-canon ships since Wave 2, but we did get non-canon squadrons in Wave 5.
Interesting, I thought it was after Armada, launched.
I am honestly suprised they did not put in a ship type limit
CR90 Corvette A (44)
• General Rieekan (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
Squadrons:
• 15 x YT-2400 (240)
• VCX-100 Freighter (15)
• 3 x Lancer Pursuit Craft (45)
= 300 Points
Total Points: 1199
I'm of course very excited about this article. It also made me thinking about expanding my fleet even more.
What I like the most aboit the new rules however is that they drastically limited the admirals' ability. I really like thst they can be used only agaonst one chosen player. Although I would have made the Grand Admiral's ability to effect every player. It would be an interesting layer of strategy if Leia, Garm, Thrawn or JJ woulld give fleet-wide benefits.
4 hours ago, Alpha Xg1 said:
Ahh yeah, old artwork - but I thought it looked more like a Nebulon B2 Modified Frigate - aren't Assault Friggate MKIs bigger?
![]()
See this confused with all the time. Its a Mk1 type 6 Assault Frigate. See here
1 hour ago, X Wing Nut said:I am honestly suprised they did not put in a ship type limit
![]()
CR90 Corvette A (44)
• General Rieekan (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsSquadrons:
• 15 x YT-2400 (240)
• VCX-100 Freighter (15)
• 3 x Lancer Pursuit Craft (45)
= 300 PointsTotal Points: 1199
/Anxious Neimoidian/
Is that legal?
Just discovered something interesting.
When you right click and save image on on the new armada article it saves it with the image name as follows "swm25_preview1".
CC was SWM25. That means this article, sector fleet rules, and thus the SSD, WAS originally intended to be dropped with CC when it released.
Not very helpful in the now, but really interesting to see how things would of released.
3 minutes ago, Karneck said:Just discovered something interesting.
When you right click and save image on on the new armada article it saves it with the image name as follows "swm25_preview1".
CC was SWM25. That means this article, sector fleet rules, and thus the SSD, WAS originally intended to be dropped with CC when it released.
Not very helpful in the now, but really interesting to see how things would of released.
I feel like it is more likely they didn't change the name considering its the CC box art.
Whatever the reason, I'm happy for the update!
1 hour ago, X Wing Nut said:I am honestly suprised they did not put in a ship type limit
![]()
CR90 Corvette A (44)
• General Rieekan (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsSquadrons:
• 15 x YT-2400 (240)
• VCX-100 Freighter (15)
• 3 x Lancer Pursuit Craft (45)
= 300 PointsTotal Points: 1199
We need an Imperial Rogue One where they steal the CR90 plans.
42 minutes ago, Rimsen said:/Anxious Neimoidian/
Is that legal?
Untill an FAQ tells me otherwise :P
1 minute ago, Dark Stoke said:
Thats Awesome.
but you cant fly this can you
ISD Kuat Refit (112)
• Moff Jerjerrod (23)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 170 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
Squadrons:
= 0 Points
Total Points: 1199
1 minute ago, X Wing Nut said:Thats Awesome.
but you cant fly this can you![]()
ISD Kuat Refit (112)
• Moff Jerjerrod (23)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 170 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
ISD Kuat Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
= 147 Points
Squadrons:
= 0 Points
Total Points: 1199
I need more ISD for sure !!!