I enjoy the first three movies from the 70's and 80's the best and try to re-create that style of game. Here are some of my guidelines I use to replicate that feel.
- The HoloNet is not the internet, it's more like a Newspaper. If you want to communicate you have to call them, send your droid, or see them in person.
- No WiFi. For whatever reason there isn't much signal data traffic and the HoloNet not being an internet means there isn't anything to really send/receive. Databases are local and update through some other means.
- The PCs have not seen the movies, read the rulebooks, nor have they had access to the comics, video games, nor wookieepedia. Lacking a decentralized internet and being amazingly vast, the Galaxy is not an information society. One of the advantages the Empire has is its ability to collate data and intelligence. Personal memories are not able to hold anywhere near comprehensive knowledge of what is out there.
- Droids are basically peasants or slaves. When they act up society generally knocks them back down or destroys them. IG-88 isn't a member of a population of independent droids, he is an extremely rare anomaly.
- If you can help it, don't over-explain mundane life details like how mail is delivered or how education is used to qualify you for the workplace. When in doubt, don't explain it. The key that I have found to keeping the feel is to allow people to answer question in their own head about how things are as long as it does not enforce that explanation on others. So for little things like how the mail is delivered or what not it's better to not think too much about it. In other words don't be Pablo Hidalgo.
- Slicing is mainly Lockpicking and Modding equipment, not Hacking. Slicers are not wizards.
- Character relationships are important, and often form the glue of the party. The players may split up and if so, the idea is that this creates a tension that will be relieved when they are together again.
- Humans are by far the dominant species of the Galaxy. The Empire rules the galaxy and is an all-human force. Same thing with the first order. To do this there must be a population advantage for humanity that allows this to be the case. Humans are the main ingredient in most stories in the setting.
- Aliens add exotic feel to things. Aliens are used to convey the exotic and cosmopolitan.
- Starships are basically like Private planes and Commercial/Military Aircraft. Travel is generally accomplished quickly and without Age of Sail type travel times. Capital Ships are like ships from WWII but when they travel are like Aircraft.
- Force-Users are extremely rare and do not conspicuously use their powers.
- Don't over-do the Rated R or X stuff.
- Use dialogue that isn't modern in tone. The dialogue in the movies tends to be more like D&D type speech than 2019 colloquial speech. Expletives are minimal. *Neutral Speech is actually what I meant. Not modern but not Archaic.
* Datapads & Comlinks not used as iPhones, Supercomputers, Hacking Decks, or Harry Potter Wands.
* Comlinks are essentially like Personal Radios. Think WWII era communications with limited but scrambled channel connections.
Again this is not a challenge to anyone's playstyle. I am just looking for ideas and discussion on how to re-create the feel of the original movies. Thanks for any polite responses.
* Added after OP based on forum input.
Edited by Archlyte