In general, a point cut on the M3-A is nice. And cheaper Afterburners is a buff to fun with them, even if it probably doesn't make them top-tables ready.
But there's one list in particular which I feel might be noteworthy. It used to be 34 points per ship, now it's 33. That's a meaningful breakpoint.
6x Cartel Spacer (Ion Cannon); 33 * 6 = 198
Seems like an interesting thing to compare to the 5x Striker + Wampa or 5x Interceptor + Wampa lists. To get 3 dice, their weapons are ion, which I think is kinda underrated, but doesn't always have the same punch as a normal primary weapon. They have the best of both worlds in terms of the defensive statlines. 3 red dice, and 4 HP, one of which is even a shield, for a hair of crit resistance. They also don't get any maneuvering tricks, no extra barrel rolls or boosts or "not-technically-a-boost." But a Scyk on a single action has a lot more maneuverability than an ionized ship, and they don't have particular negative stress reactions...
Just seems like six times 3/3/3/1 is a lot of numbers.
Any thoughts on this or other Scyk concepts post-adjustment?
Anyone else ready to have their hearts instantly broken, due to having gotten your hopes up?