Ello 3x

By Skyworthy, in X-Wing Squad Lists

T-70 X-wing - •Ello Asty - 70
•Ello Asty - Born to Ill (56)
Outmaneuver (6)
R4 Astromech (2)
Integrated S-foils (Open) (0)
Ferrosphere Paint (6)

T-70 X-wing - Black Squadron Ace - 65
Black Squadron Ace - (50)
Heroic (1)
R3 Astromech (3)
Integrated S-foils (Open) (0)
Ferrosphere Paint (6)
Cluster Missiles (5)

T-70 X-wing - Black Squadron Ace - 65
Black Squadron Ace - (50)
Heroic (1)
R3 Astromech (3)
Integrated S-foils (Open) (0)
Ferrosphere Paint (6)
Cluster Missiles (5)

Total: 200/200

View in the X-Wing Squad Builder

This is a mod to my three black sheep list

For a ship with 3 attack dice like the T-70, Cluster Missiles really arn't doing anything for you since the bonus relies on your opponents ships being close together, you can't reliably mod both the shots, and can't use them at the only range band where they would have an inherent advantage over said primary. I also think that Ferrosphere Paint is excessive here, especially given that lock-based alpha strikes are a little less common.

With the saved points from those, and dropping the Black Squadron Aces to Red Experts (or even rookies), you could try and get an A-Wing as a fourth ship. Or, you could instead use the points to upgrade the other two X's to some of the named pilots for more of an 'aces' style list.

For 61 points you can have Nien with Heroic and Pattern Analyser. And for me he is a must in each list containing an X-wing (except for maybe Han + Poe).

I do think that triple aces would benefit you more. Poe (base of Heroic and R4), Nien (base of Heroic and Pattern Analyzer), and Bastian. Full mods should be frequently achievable on everyone, and you have 20 points to season as you please

On 2/6/2019 at 6:08 AM, MalusCalibur said:

For a ship with 3 attack dice like the T-70, Cluster Missiles really arn't doing anything for you since the bonus relies on your opponents ships being close together, you can't reliably mod both the shots, and can't use them at the only range band where they would have an inherent advantage over said primary. I also think that Ferrosphere Paint is excessive here, especially given that lock-based alpha strikes are a little less common.

With the saved points from those, and dropping the Black Squadron Aces to Red Experts (or even rookies), you could try and get an A-Wing as a fourth ship. Or, you could instead use the points to upgrade the other two X's to some of the named pilots for more of an 'aces' style list.

The clusters would be mainly for the original joust with r3 I can lock and attack two ships though I have put outmaneuver on Ello instead of cluster