Last session my group finished the jewel from yavin module, fleeing from bespin, with a raider corvette behind them. After an intense chase, they jumped to hyperspace, and bam.. came out in an unknown area of space. Classic jump calculation error.
But that area is not empty, right in front of them is an old, damaged, abandoned space station. That's the cliffhanger where I ended the session.
So much for the backstory. My intentions were that they dock, explore the base, investigate what happened and then maybe use it as a hidden homebase. The exploration part should get a little touch of horror, but no zombie stormtroopers, or sth like that.
But now I seem to lack ideas how to pull it off. First of all, what rooms should such a base have? Hangar, Control Room, Fuel / Cargo / Ammo Storage, Crew Quarters, Medbay are quite obvious, but what interesting rooms could be there?
Also, what could happen to the players while exploring? The station will be completely cold and dark, so sudden decompressions are very unlikely. Oxygen shortage is also unlikely, they could just get to their ship and refill the oxygen tanks. Oh, except.. their way back gets cut off.. Then they need an other route to the ship (will probably hard to pull off, 1 player quit the group, but her character is still on board, she could just maneuver the ship to a position they can get to..).
So what horror elements could they encounter? Mainly non combat encounters, I want the base to be really abandoned. So no mystical creatures (á la Alien) or pirate raiders or force ghosts.. Well maybe encpounters that let the players conclude there has to be some kind of creature hunting them, but in fact there isn't..
Any ideas? I feel kind of uncreative right now..