2 New cards spoiled
One thing I'm a little worried about with this set is how little support Life seems to be getting. It's a very underwhelming resource at the moment anyway, and it's only going to fall further down in favour if there's nothing to support it. Now that we've seen that neither Kim, nor Ralf, nor Remy have it, it looks as if Nakoruru might be the only character who will have it in this set (and maybe Hugo). Is there no love for Life?
Like Kims attack, LOVE Remys one, and like even more that it's not SR. Death REALLY needed a heavy hitting attack that isn't extremely difficult, and it looks as if his theme involves pumping damage based on staging areas, which is great news for Death fans
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Remy kick is alright...
Kim kick is far superior
Viewtiful_Joe said:
One thing I'm a little worried about with this set is how little support Life seems to be getting. It's a very underwhelming resource at the moment anyway, and it's only going to fall further down in favour if there's nothing to support it. Now that we've seen that neither Kim, nor Ralf, nor Remy have it, it looks as if Nakoruru might be the only character who will have it in this set (and maybe Hugo). Is there no love for Life?
Not all cards that a character get match it's symbols. So those characters could have life. Also just because a character doesn't have a certain symbol doesn't mean that they might not have a few cards in their support that have a symbol that doesn't match their character. I'm sure we will get some new life stuff.
Rairaku said:
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Remy kick is alright...
Kim kick is far superior
Uhh what? Remy's Kick is a lot better than Kim's kick, if only for the fact itdoesn't require you having a specifictype of attack in your hand to take advantage of its ability.
Kim's kick while having a 3 control and only a +2 mid instead of a +3 is 2 harder to play as well, though you get +1 speed and +2 damage for that and it has to do damage in order for its effect to work. So on average you'll commit 2 foundations to play it and get 7 damage max through just the card.
Remmy's attack is a 2 control and does have a +3 block instead of a +2. However its base dificulty is 4 and to fufill the static text is will almost always be played at a 5 to start with. So no foundation commital on average. To use its effect you'll commit 1 foundation and probably make up at least the difference in damage between Kim and Remmy's kick. If you happen to be Remmy as well you also have access to multiple 1 and your multiple has the same enhance.
Even if we were to assume we were to check the attack to play each of these attacks, for Kim's kick you'll have to commit 4 foundations, for Remmy only 3 which evens out when you use the attacks ability.
Oh and if anyone's thinking of what attack would rock to lead off with on air Circling Wing from block 2 will be awesome to lead off with before Remmy's kick. With it's nice stun 2, 3H4, and being a 4/3 and a +2L block whats not to love?
True, but for 7 into 7 you can go
Heavenly Phoenix Stomp xx Single Wing Slam
It gets even worse if you can pull this while gaining 4-5 life.
Definatly going to have to go with Remy's kick is better. Hands down better stats all around the board, easier to play, and makes up easily the differece between its damage and Kim's kick (which is only two)...plus any extra damage Kim's kick might give out later.
Heh. What I love about these previews is Kim's kick, and hata's statement about its assistence against control check hacking.
I mean yeah... I COULD use it to hold back the control check hate, but... I have to check a 5 (at least) for it, and lose a card from my hand... Um... heh. Ok?
A little tacked on "draw a card" or lower difficulty on the flip action might of been nice. But this card's action side is just weird... I guess this is the new cost for control check boost on cards with those resources and split with a decent attack. I'm just thinking some of the control check loving on foundations that have already been printed seems... wall paper enabling, right?
BUT if I'm playign this attack in my deck ANYhow, might as well try and roll that 5+ to attempt to mitigate the effects of a forethought (though it won't do much against BRT, given that it'll probably be hitting me for 3-5 hate on my check right?)
Yeah weird card.
Oh but: WOOOOOOOOOOOOOOOOOOOOOOO REMY!
Can I has emo ranged attack luv?
Remy's is a bit better, but Kim's certainly isn't awful - stats are comparable to Ryu's Shoryuken Extra, with a downgrade in abilities but +1 speed and a mid block to make up for it. Not that +5 damage if your deck allows for it is anything to scoff at, and I believe the action side will come in handy more than people think, if nothing else it's a potential rescue from checking your 2cc at the absolute wrong time.
BlindProphet said:
Rairaku said:
...
Remy kick is alright...
Kim kick is far superior
Uhh what? Remy's Kick is a lot better than Kim's kick, if only for the fact itdoesn't require you having a specifictype of attack in your hand to take advantage of its ability.
Kim's kick while having a 3 control and only a +2 mid instead of a +3 is 2 harder to play as well, though you get +1 speed and +2 damage for that and it has to do damage in order for its effect to work. So on average you'll commit 2 foundations to play it and get 7 damage max through just the card.
Remmy's attack is a 2 control and does have a +3 block instead of a +2. However its base dificulty is 4 and to fufill the static text is will almost always be played at a 5 to start with. So no foundation commital on average. To use its effect you'll commit 1 foundation and probably make up at least the difference in damage between Kim and Remmy's kick. If you happen to be Remmy as well you also have access to multiple 1 and your multiple has the same enhance.
Even if we were to assume we were to check the attack to play each of these attacks, for Kim's kick you'll have to commit 4 foundations, for Remmy only 3 which evens out when you use the attacks ability.
Oh and if anyone's thinking of what attack would rock to lead off with on air Circling Wing from block 2 will be awesome to lead off with before Remmy's kick. With it's nice stun 2, 3H4, and being a 4/3 and a +2L block whats not to love?
See here is my thoughts about it. both are equally good in each sense. The problem with remy kick is that it is a walla of text that requires everyone to stop the flow of gameplay to figure outwhat the hell it does. It is a 7 on a scale from 1-10 of usefulness if it were a 3 CC it would be a better use of *needs a car din card pool* much like shoulder rush.
My thoughts might just be skewed because i like high printed damage attacks incase you run into things like assisnation arts holding ground or fight or flight. Or simply anything that reduces damage.
Another train of thought passing by is that ive learned 1 more speed can save lives and kill people...
vermillian said:
Heh. What I love about these previews is Kim's kick, and hata's statement about its assistence against control check hacking.
I mean yeah... I COULD use it to hold back the control check hate, but... I have to check a 5 (at least) for it, and lose a card from my hand... Um... heh. Ok?
Right, I doubt that side is EVER going to see use. You'll have to check a 6 to get +2 to your control check. Lame. If it's was say 2 difficulty for +4 to my controlcheck, it might be worth it... And it would be nice if it removed itself from the cardpool afterwards. As it stands the action side of the card is complete crap.
So I am guessing that no one else has notcied that the entire new sets are up onCoolstuff
Not quite; you have to check a 5, not a 6. (see rules forum) Of course, the action side will never be the primary reason you include it in your deck, but it will save your rear every once in a while. For instance:
You play first and attempt a 3-diff foundation. You check one of your 3 2ccs. With Kim Stomp, you have the opportunity to get out of losing your first turn if you are able to check the 5 for it. Which probably isn't much more than a 50/50, but it's better than nothing.
You're in the mid game and thinking about playing some reasoably difficult attack. (say, another copy of stomp) Your staging are is such that if you check a 4+ and only have to commit 1-3 foundations, you'll be able to play a combination of enhances to make it fairly devastating without compromising your defenses for next turn. So you give it a shot, and check a 3. Kim Stomp action side comes in and gives you a chance to still pull off what you were trying to do, and in this case checking a 4 and committing 1 foundation for the +2 boost works just fine so it has pretty good odds of success.
Now, these aren't the sort of situations that will come up on a regular basis, but they do happen. I wonder how many players will make the mistake of forgetting about the action side, the same way some people tended to forget about Higher Calibur's E?
edit: Sol: I guess not -.-' *goes to look*