Scum and Villainy 87: I Am Altering The Points. Pray I Do Not Alter Them Further.
@Kelvan Can't trigger Composure off of a "failed" ship ability Boost. That boost is red and you still get the stress if you fail it.
Composure on Wexley is something. Move, boost - Fail, focus, TL.
1 hour ago, Hiemfire said:@Kelvan Can't trigger Composure off of a "failed" ship ability Boost. That boost is red and you still get the stress if you fail it.
To the time machine!
Afterburners + Composure = Focus + a normal action up to twice a game
For the low low price of 7 points
Quinn Jast with Adv. Pro. Torpedos can be scary if you get it off once, sometimes you can get two five dice double modded attacks.
The YYYAAX squad is definitely something else.
Took it out for a spin and was surprised how well it handled for something with Y wings at its core.
1:08:34 scurgg bomber with vet turret gunner and dorsal is 51pts. it hits like a truck esp with drea in tow.
5 hours ago, Octarine-08 said:The YYYAAX squad is definitely something else.
Took it out for a spin and was surprised how well it handled for something with Y wings at its core.
OMG I haven't played it yet. Tell me how it went! That seems right up my alley!
4 hours ago, Kelvan said:OMG I haven't played it yet. Tell me how it went! That seems right up my alley!
Played it against a 2U + Torp Wedge list.
Setup the Y wings to go claim the center while the As and X flanked.
The plan worked well with the weak flank A wing pulling Wedge further out and allowing the rest to start chewing on the lead U. Got lucky when Wedge double blanked on his opening torp shot.
The Y's basically did the Nascar or K turned while the faster ships swooped in for shots or blocks. I was constantly getting shots, even though they weren't good or modded all the time, it added up.
6 ships is a nice critical mass for the combination of health, arcs, and blocks. I was able to K, Sloop, or TRoll much more freely since I had a lot of blockers.
Lost 2 Ys and an A, but was able to get everything.
2 hours ago, Octarine-08 said:Played it against a 2U + Torp Wedge list.
Setup the Y wings to go claim the center while the As and X flanked.
The plan worked well with the weak flank A wing pulling Wedge further out and allowing the rest to start chewing on the lead U. Got lucky when Wedge double blanked on his opening torp shot.
The Y's basically did the Nascar or K turned while the faster ships swooped in for shots or blocks. I was constantly getting shots, even though they weren't good or modded all the time, it added up.
6 ships is a nice critical mass for the combination of health, arcs, and blocks. I was able to K, Sloop, or TRoll much more freely since I had a lot of blockers.
Lost 2 Ys and an A, but was able to get everything.
Excellent! I am super jealous! Hopefully I can check this out tonight!


