Questions from new owner

By MrEntity, in Tannhauser

I just got this game from someone on Boardgamegeek and I'm confused by a few things.

1 - Grenades: Do they damage people on adjacent tiles that have walls or stuff between them? It just says "adjacent tiles, even on different paths". I presume this is mostly meant to mean doors and stairways and such, but it isn't clear, and a grenade could conceivably fling shrapnel through a wall.

2 - If a trooper dies and drops his equipment and you want to respawn a new one with the same pack, how does that work? The tokens are already on the board, and even if you dip into the crate token pile some are unavailable.

3 - What's the deal with the uneven spacing of a bunch of the tiles? It is confusing sometimes as to where one can move.

4 - When you're putting objectives down it says to randomly pick one, but also that it has to be the same as the tile. Are you just supposed to pick randomly from the 2 that have the tile's symbol?

I think that's it. I may come up with more after a real play-through and not me playing against myself to figure the game out.

More questions:

Can you use multiple items at once? Weapons of the same type? How many hands do you have? How many hands do weapons take?


Does Doom suffer smoke penalties? Especially if he's standing outside the smoke and hitting someone inside it.


Does someone on a smokey path suffer for shooting someone outside it and vice versa?

Do you suffer a penalty for shooting through a smokey path when neither you or your target are on it?


Can Strafe hit things on a different path which is in a straight line? Like, can you whip someone through a doorway, etc?


Canyou heal after the shock roll but before automatic wounds? Can you heal after automatic wounds?


Can you heal outside of combat, aside from the morphine shot?

What is considered adjacent? Most circles have ~1 cm between them, and are in a straight line. Some have 2 and a circle in the middle which almost overlaps and they do this __. (see yellow path on catacombs side of regular board, near the middle) Is that third one adjacent to the first? Do all 3 count as circles of distance?

This game is really neat but has a lot of minor issues that cause major problems in certain situations and I need clarification before I can play on a regular basis

MrEntity said:

I just got this game from someone on Boardgamegeek and I'm confused by a few things.

1 - Grenades: Do they damage people on adjacent tiles that have walls or stuff between them? It just says "adjacent tiles, even on different paths". I presume this is mostly meant to mean doors and stairways and such, but it isn't clear, and a grenade could conceivably fling shrapnel through a wall.

2 - If a trooper dies and drops his equipment and you want to respawn a new one with the same pack, how does that work? The tokens are already on the board, and even if you dip into the crate token pile some are unavailable.

3 - What's the deal with the uneven spacing of a bunch of the tiles? It is confusing sometimes as to where one can move.

4 - When you're putting objectives down it says to randomly pick one, but also that it has to be the same as the tile. Are you just supposed to pick randomly from the 2 that have the tile's symbol?

I think that's it. I may come up with more after a real play-through and not me playing against myself to figure the game out.

MrEntity said:

I just got this game from someone on Boardgamegeek and I'm confused by a few things.

1 - Grenades: Do they damage people on adjacent tiles that have walls or stuff between them? It just says "adjacent tiles, even on different paths". I presume this is mostly meant to mean doors and stairways and such, but it isn't clear, and a grenade could conceivably fling shrapnel through a wall.

2 - If a trooper dies and drops his equipment and you want to respawn a new one with the same pack, how does that work? The tokens are already on the board, and even if you dip into the crate token pile some are unavailable.

3 - What's the deal with the uneven spacing of a bunch of the tiles? It is confusing sometimes as to where one can move.

4 - When you're putting objectives down it says to randomly pick one, but also that it has to be the same as the tile. Are you just supposed to pick randomly from the 2 that have the tile's symbol?

I think that's it. I may come up with more after a real play-through and not me playing against myself to figure the game out.

1. Adjacent tiles are esay to spot on, they have the same distance between them . If in doubt check the tactical maps which can be found here:

2. If a trooper dies and you do not have enough spare tokens, you can use proxy tokens

3. see answer 1

4. Yup.

MrEntity said:

Can you use multiple items at once? Weapons of the same type? How many hands do you have? How many hands do weapons take?

No. No. 2. Not relevant in this game.

MrEntity said:

Does Doom suffer smoke penalties? Especially if he's standing outside the smoke and hitting someone inside it.

Not if he's outside of the area. If h'e's in a smoke filled room, the yes.


MrEntity said:

Does someone on a smokey path suffer for shooting someone outside it and vice versa?

If you're in and your target is out: you suffer from the smoke penalty.

if you're out an your target is in: he suffer from the penalty.

MrEntity said:

Do you suffer a penalty for shooting through a smokey path when neither you or your target are on it?

Unliekely to happen since you can only shoot on a atarget set on the same path, but no.


MrEntity said:

Can Strafe hit things on a different path which is in a straight line? Like, can you whip someone through a doorway, etc?

Not with the original rules. The revised rules will have some new twists on it.


MrEntity said:

Canyou heal after the shock roll but before automatic wounds? Can you heal after automatic wounds?

Resolve attack > resolve shock > appply automatic wounds > use VP to cancel wounds if you're still alive


MrEntity said:

Can you heal outside of combat, aside from the morphine shot?

No.

MrEntity said:

What is considered adjacent? Most circles have ~1 cm between them, and are in a straight line. Some have 2 and a circle in the middle which almost overlaps and they do this __. (see yellow path on catacombs side of regular board, near the middle) Is that third one adjacent to the first? Do all 3 count as circles of distance?

See answer 1. Adjacent tiles are usually easy to decide.

MrEntity said:

This game is really neat but has a lot of minor issues that cause major problems in certain situations and I need clarification before I can play on a regular basis

You can also wait fo the revised rulebook to be released as they changed a lot of rules and wording to make the game run smoother. Check the preview released earlier this week.