Greetings Folks!
First of all, sorry for my bad english, life is hard here in Eastern-Europe
The core idea of the following deck came into my mind during a boring civil law workshop at the university. Enough of the chatting, here it comes:
Agency:
Price Manor x3
Flood Lights x3
Shotgun Blast x3
Small Price to Pay x3
Toch the Joint! x3
Repo Man x3
Undercover Sercurity x3
Syndicate:
Low Blow x3
Like a Moth x2
False Papers x3
Richard Finchington III x3
Tear Gas x3
Clover Club Torch Singer x3
Patsy x3
Clover Club Bouncer x3
Neutral:
The Day Dreamer x3
Unknown Kadath x3
The skill reductions with an impressive amount of "kill spells" let us to stall against rush decks (hopefully), while the recursion of the Papers and Dreamers provides you a constant destroy effect, thus a huge card advantage over the course of the game. I have revealed two problems (I'm sure you will find more, feel free to inform me): sometimes the "combo pieces" got stuck at the bottom of the deck, and generally there is no way to find the missing pieces during the game (relying on sheer luck is unsatisfactory for me). The other proble is these two cards: Like a Moth and Flood Ligths. I always resource these, so will you be so kind to suggest me other cards to replece them. Thanks a lot!