Ozzel for regionals! No wait, Raddus!

By Herr Style, in Star Wars: Armada Fleet Builds

I’ve been practicing by myself with an Ozzel list and seem pretty pleased but then I’ve found myself gravitating towards a possible Raddus list. I did toy with a Liberty and MC75 drop, but since after trawling through the internet wondered if this would be any good?

Raddus drop

Commander: Admiral Raddus

Assault: Advanced Gunnery

Defense: Hyperspace Assault

Navigation: Solar Corona

MC75 Ordnance Cruiser (100)

• Intel Officer (7)

• Ordnance Experts (4)

• Expanded Launchers (13)

• External Racks (3)

• Profundity (7)

= 134 Points

Hammerhead Torpedo Corvette (36)

• Ordnance Experts (4)

• External Racks (3)

• Garel's Honor (4)

= 47 Points

CR90 Corvette A (44)

• Admiral Raddus (26)

• Engine Techs (8)

• Turbolaser Reroute Circuits (7)

• Jaina's Light (2)

= 87 Points

CR90 Corvette A (44)

• Engine Techs (8)

• Turbolaser Reroute Circuits (7)

= 59 Points

GR-75 Medium Transports (18)

• Quantum Storm (1)

= 19 Points

Squadrons:

• Shara Bey (17)

• A-wing Squadron (11)

• 2 x Z-95 Headhunter Squadron (14)

= 42 Points

Total Points: 388

Try for first, and have three possible ships to drop in the MC75 and Garel’s Honour. Am I right in thinking that the MC75 drops in but isn’t first activation, but Garel Honour can?

Id use Shara and the A Wing to “try” to tie up any enemy squadrons and the Z95’s are just cheap fillers to possibly knock a point or two off enemy fighters.

If I need points, would be happy to knock a CR90 or both down to B’s.

To keep it general, yes the ship deployed via Raddus must not activate as the first ship, but the ship deployed via Produndity may be activated as the first ship.

I wouldn't switch the CR90As to Bs. Up close they die really fast, so you would have to drop the MC75 early to A) being able to drop at all and B) giving the opponent something more threatening to shoot.
If you want to free up some points, I'd switch Expanded Launchers for ACMs or APTs. Both can trigger of both attacks and if you drop in smart or lucky or both, you will get the opportunity to do so.

I did this with a RLB pelta, but with Raddus AND Profundity it might be even better.... Put the transport slightly to one side in front of the target ship so it cannot overcome it with its current speed. Then drop the MC75 in the sidearc, such way it can double arc most of the positions the target might go (considering it will not want to ram the hammerhead which comes now) . Then drop the Hammerhead on the other side of the front arc so the opponent cannot overcome it with its current speed either and set its speed to ramming speed.
This works best if you're first bc otherwise the hammerhead might get blown apart...

Edited by R4Pi3R

Thanks for that, I picked expanded launchers for the 2 blue 7 black (+1 conc fire) from the front arc, but ACM still puts out good damage. So think I will put that in and maybe add on a defencive fit like ews or ecm to put me on 389.

On 2/3/2019 at 10:15 PM, Herr Style said:

Thanks for that, I picked expanded launchers for the 2 blue 7 black (+1 conc fire) from the front arc, but ACM still puts out good damage. So think I will put that in and maybe add on a defencive fit like ews or ecm to put me on 389.

Not worth it... Trust me on this one, you will only use it once, or maybe twice. The game is all decided by 1 attack. you need that one to be brutal and deadly. Don't mess around by trying to add extra dice. Take your crits and get out of there with a brutal attack anyway. Also drop all of those engine techs... too many points and you need squad cover