5 nebulon B’s + Ackbar

By Dtrav1030, in Star Wars: Armada Fleet Builds

So since nebulon Bs are really cheap right now, I was thinking would it be worth running 5 of them with ackbar and still have 100 points to spend for upgrades?

I haven’t been playing too long so I don’t know a lot of good counters based on these types of strategies but this seems really powerful to me if you keep them all relatively close together. Their two blue anti squadron die would mess up any squadrons (possible 10 blue die per turn) if you play it correctly and three red die (with ackbar) out of each their sides (besides the back) seems pretty powerful as well for only 255 points (for the best versions). Slap a few squadrons on the build and some support upgrades and I wouldn’t know how to counter this without making banking on the fact I could get two of them within range of gunnery teams each round.

Paging @Crabbok

Ive been playing with and idea to use Cr90s with Ackbar other then the rear hull zone all the fire power is the same. And one better shield on each side for the loss of one on the front and rear.

There is still points to play with in this 6 activation fleet with a concentrate firepower order thats 5 red dice out the broadside. Haven't tried it yet Still need 2 more CR90s.

Name: Untitled Fleet
Faction: Rebel
Commander: Admiral Ackbar

Assault:
Defense:
Navigation:

CR90 Corvette A (44)
• Admiral Ackbar (38)
• Enhanced Armament (10)
= 92 Points

CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points

CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points

CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points

CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points

CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points

Squadrons:
= 0 Points

Total Points: 362

What about turbo laser reroute circuits on all the nebulons with still points to spare? Of course, that kinda of defeats the point of a financially cheaper priced fleet.

It’s a bit of an unconventional fleet. Neb Bs aren’t really designed well for Ackbar, especially in large numbers. You really want to avoid being shot in the sides of your Nebs - only one shield and no redirects - so ideally keep things to their front or rear, which goes against Ackbar’s strengths. Ackbar would be useful for finishing off anything that tries to escape around the sides but really you want to focus on crippling them with your front beforehand. I suppose it could work (I’m sure people on here will have got it to work), but you’d have to approach it in a different way to other Ackbar fleets.

Cheaper turbolaser upgrades that work well on Nebs are Dual Turbolaser Turrets or Quad Battery Turrets.

You should find these links useful:

http://cannotgetyourshipout.blogspot.com/2017/02/nebulon-bs-jousting-for-fun-and-profit.html?m=1

http://cannotgetyourshipout.blogspot.com/2017/04/know-your-enemycommanders-corner.html?m=1

If you want to run Nebs, you would be better to use Spinal Armaments and General Madine. maybe even Engine Techs.

General Madine (30)

Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74)

Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74)

Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74)

Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74)

Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74)

That's 400 points on the nose.

If you don't want Engine Techs, add some officers for flavor instead, probably 2 Intel Officers, Kaitkin and Shoalin for some rerolls on one etc.

I'd like to try this.....

Rebel
Commander: General Dodonna

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Dangerous Territory

Nebulon-B Escort Frigate (57)
• General Dodonna (20)
• Engineering Team (5)
• Redemption (8)
= 90 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Squadrons:
= 0 Points

Total Points: 400

3 hours ago, Draconis80 said:

I'd like to try this.....

Rebel
Commander: General Dodonna

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Dangerous Territory

Nebulon-B Escort Frigate (57)
• General Dodonna (20)
• Engineering Team (5)
• Redemption (8)
= 90 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Nebulon-B Escort Frigate (57)
• Engineering Team (5)
= 62 Points

Squadrons:
= 0 Points

Total Points: 400

Or you could drop the 5 engineering teams and Dodonna for Leia. Saves seven fleet points and gives you six engineering points inside Redemption range.

No dice manipultion? No Salvation? And you basically rely on reds exclusively. Your faith inthe God of Dice must be very strong...

If you like Neb's, why not fly a 'big Neb'

Madine Speed Freaks
Author: Englishpete

Faction: Rebel Alliance
Points: 399/400

Commander: General Madine

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Endeavor ( 4 points)
- Bail Organa ( 7 points)
- Caitken and Shollan ( 6 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW-7 Ion Batteries ( 5 points)
= 178 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
= 82 total ship cost

Nebulon-B Support Refit (51 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
= 75 total ship cost

4 YT-2400s ( 64 points)
= 64 total squadron cost

On 2/12/2019 at 10:31 PM, The Jabbawookie said:

Or you could drop the 5 engineering teams and Dodonna for Leia. Saves seven fleet points and gives you six engineering points inside Redemption range.

Neb Swarm
Points: 400/400

[ flagship ] Nebulon-B Support Refit (51 points)
- Leia Organa ( 38 points)
- Redemption ( 8 points)
- Projection Experts ( 6 points)
= 103 total ship cost

Nebulon-B Support Refit (51 points)
- Projection Experts ( 6 points)
= 57 total ship cost

Nebulon-B Support Refit (51 points)
- Projection Experts ( 6 points)
= 57 total ship cost

Nebulon-B Support Refit (51 points)
- Projection Experts ( 6 points)
= 57 total ship cost

Nebulon-B Escort Frigate (57 points)
- Projection Experts ( 6 points)
= 63 total ship cost

Nebulon-B Escort Frigate (57 points)
- Projection Experts ( 6 points)
= 63 total ship cost

I kinda want to try this now. 6 nebs with 6 engineering a turn and they can feed each other shields so they don't waste engineering points. If you leave one at 1 hull with 0 shields it can go to 3 hull and full shields. If only I had 3 more nebs.

They still can feed only 1 shield to the side with no redirect.

And your swarm still lacks any dice manipulation. It most liekly won'tkill anything.

Do you know a Macedonian phalanx? Almost impossible to penetrate them from the front, but their flanks are vulnerable, so in antiquity other units had to stay there. Your Nebulon Bs are like this phalanx, but without any support for their flanks (or any answer how to cope with fighters).

23 hours ago, General Eisen said:

Do you know a Macedonian phalanx? Almost impossible to penetrate them from the front, but their flanks are vulnerable, so in antiquity other units had to stay there. Your Nebulon Bs are like this phalanx, but without any support for their flanks (or any answer how to cope with fighters).

How many ranks could a phalanx flank if a phalanx could flank ranks.

On 2/17/2019 at 7:24 PM, The Jabbawookie said:

How many ranks could a phalanx flank if a phalanx could flank ranks.

Well, look it up! The English Wikipedia article is a bit short, but the Spanish and German article are much better and more detailed.

https://en.wikipedia.org/wiki/Macedonian_phalanx

Edited by General Eisen
On 2/3/2019 at 6:54 AM, Dtrav1030 said:

So since nebulon Bs are really cheap right now, I was thinking would it be worth running 5 of them with ackbar and still have 100 points to spend for upgrades?

I haven’t been playing too long so I don’t know a lot of good counters based on these types of strategies but this seems really powerful to me if you keep them all relatively close together. Their two blue anti squadron die would mess up any squadrons (possible 10 blue die per turn) if you play it correctly and three red die (with ackbar) out of each their sides (besides the back) seems pretty powerful as well for only 255 points (for the best versions). Slap a few squadrons on the build and some support upgrades and I wouldn’t know how to counter this without making banking on the fact I could get two of them within range of gunnery teams each round.

I feel like if a Neb is in a position to be shooting from it's sides, it's probably about to die. I am going to be running a list kinda simular to this in a tourney tomorrow. Just a boat load of small fast ships(think I got 7 in my fleet)

Lotsa Lil ships Tourney List
Author: Lem213

Faction: Rebel Alliance
Points: 397/400

Commander: Mon Mothma

Assault Objective: Blockade Run
Defense Objective: Capture the VIP
Navigation Objective: Salvage Run

[ flagship ] Nebulon-B Support Refit (51 points)
- Mon Mothma ( 30 points)
- Lando Calrissian ( 4 points)
- Slaved Turrets ( 6 points)
= 91 total ship cost

Nebulon-B Support Refit (51 points)
- Hondo Ohnaka ( 2 points)
- Slaved Turrets ( 6 points)
= 59 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette B (39 points)
- Jainas Light ( 2 points)
- Early Warning System ( 7 points)
- Heavy Ion Emplacements ( 9 points)
= 57 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Boarding Troopers ( 3 points)
- External Racks ( 3 points)
= 43 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Cham Syndulla ( 5 points)
- External Racks ( 3 points)
= 45 total ship cost

= 0 total squadron cost

For Nebulon gunline I would explore QBT Nebulons (up to 5) + IF Pelta as this does a soft fix to red dice variance.

QBT's or TRC's?

On 2/22/2019 at 11:22 AM, Lem213 said:

I feel like if a Neb is in a position to be shooting from it's sides, it's probably about to die. I am going to be running a list kinda simular to this in a tourney tomorrow. Just a boat load of small fast ships(think I got 7 in my fleet)

Lotsa Lil ships Tourney List
Author: Lem213

Faction: Rebel Alliance
Points: 397/400

Commander: Mon Mothma

Assault Objective: Blockade Run
Defense Objective: Capture the VIP
Navigation Objective: Salvage Run

[ flagship ] Nebulon-B Support Refit (51 points)
- Mon Mothma ( 30 points)
- Lando Calrissian ( 4 points)
- Slaved Turrets ( 6 points)
= 91 total ship cost

Nebulon-B Support Refit (51 points)
- Hondo Ohnaka ( 2 points)
- Slaved Turrets ( 6 points)
= 59 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette B (39 points)
- Jainas Light ( 2 points)
- Early Warning System ( 7 points)
- Heavy Ion Emplacements ( 9 points)
= 57 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Boarding Troopers ( 3 points)
- External Racks ( 3 points)
= 43 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Cham Syndulla ( 5 points)
- External Racks ( 3 points)
= 45 total ship cost

= 0 total squadron cost

@Phil B how’d that list work out in the tournament?

and yeah mainly wanted to know what people’s thoughts with Ackbar and 5 nebulon so I don’t have to spend any more money other than the $28 for 4 more nebs.

Edited by Dtrav1030
On 2/22/2019 at 5:30 PM, Phil B said:

QBT's or TRC's?

Depends on a flying style. QBT advantage is that it brings in a blue die that can be added to with CF and therefore adds consistentsy to a roll.

How did the Nebs go, in the tourney I played in, the second on of their sides was exposed, they were immediately shot down. I feel like having that many, all it would take is one ship on your flank to just pop one a turn.

Edited by Lem213
wrong thread

What about the upgraded Nebs?

Image result for assault frigate mark ii

4 of these bois with Ackbar would work much, much better.