28th crushed my list. It was fun and strong, nearly won me a tourney (I wrote a battle report).
But it's 31 points overpriced right now. It is easier to list the cards that didn't go up in price than the ones that did...
Kavil (43)
Trick Shot (2)
Dorsal Turret (2)
Proton Torpedoes (12)
Han Solo (Scum) (12)
R4 Astromech (2)
Torkil Mux (38)
Moldy Crow (18)
Captain Seevor (30)
Trick Shot (2)
Unkar Plutt (33)
0-0-0 (5)
Outer Rim Pioneer (28)
Trick Shot (2)
Tactical Officer (2)
Total: 231
View in Yet Another Squad Builder 2.0
I was toying around with different approaches, dismissing this kind of list as unplayable, since so many cards went up in points.
But in the end I came back to this template. As I said this list was fun, I like the ini 0 shenanigans of Torkil, the Jam of Seevor, the versatility that the pioneer adds to flying and the possibilities that Unkar Plutt brings to the beginning of the engagement phase. Kavil was providing massive dice, double modded, for early damage.
Searching for a fifth ship that is able to dish out similarly to Kavil, I came up with this...
Torkil Mux (38)
Moldy Crow (18)
Captain Seevor (30)
Outer Rim Pioneer (28)
Tactical Officer (2)
Unkar Plutt (33)
Zuckuss (45)
Trick Shot (2)
Fire-Control System (2)
Mist Hunter (2)
Jamming Beam (0)
Total: 200
View in Yet Another Squad Builder 2.0
Zuckuss allows for an additional die on primary attacks, but the defender also gets an additional die. Since red dice are better than green, this should be a win by itself. Adding Seevor to the mix, jamming away defensive modifications, I feel like this may be a thing. It even works without Torkil, since both Seevor and Zuckuss are ini 3. If Unkar is able to do his job, the tractor has already removed one die, compensating for Zuckuss effect on the defenders dice. The pioneer also being ini 3 should mitigate the somewhat iffy dial of the most hinter.
I haven't flown it yet, hopefully will bring it to the table this week. But I would appreciate comments and suggestions.
Edited by floozeSpelling