So how is Critical Damage meant to be applied.
In our Group I've ruled that it applies to each location seperately with multiple effects being given to the player for critical damage to different areas, this makes it interesting as a Character can sustain a lot of injury before going down and out for the count.
Also with Explosive and flame damage I have ruled that if any part of the person is not covered then that area is the one that takes damage (until critical damage is applied and then it affect each location equally), however this makes for difficult combat as we have a very shooty guardsman and a sniper assasin (and a combat assasin) who can easily target the head if they dont wear helmets and completely ignore the armour.
Is this the way it should be run, I think it is but I'm just curious.
I don't think anyone else could have explained it in quite an... illustrated manner.
. Leg blown off? Routine. Eye gouged out? Have a new one with IR- sight. Brain? Oh dear, too bad. But don´t worry, our Servitor Conversion Program is the most efficient on the planet.