Is it time to fear Tarkin?

By DakkaDakka12, in X-Wing Squad Lists

Patrol Leader(decimator)

Grand Moff Tarkin

Minister Tua

total-85

5xAcademy pilot

total-115

200/200

The plan would be to have the decimator lock a target, and give the lock to all ties via Tarkin

while the ties swarm target 1, decimator targets a different target and locks it.

overall plan is to have the decimator be a psuedo Howlrunner without formation flying requirements.

Also visually appealing to see a Decimator in a 6 ship list.

Your thoughts?

I'm thinking Strikers, Interceptors or Phantoms would probably be a better fit, seeing as Howlrunner is just as good for TIE Fighters. How about this?

Patrol Leader - 80

  • Grand Moff Tarkin
  • Hull Upgrade

Imdaar Test Pilot - 43

Imdaar Test Pilot - 43

Planetary Sentinel/Alpha Squadron Pilot - 34

200/200

Nobody thinks this might be more effective than a Howlrunner swarm?

-no need to fly tight formation.

-your buff giver takes forever to kill.

-coordinate available if necessary.

Howlrunner can only run with 6 other ties so this list trades 2 firepower 2 attacks for 1 firepower 3 attack, and a little more utility and survivability on your buffer.

3 minutes ago, Okapi said:

I'm thinking Strikers, Interceptors or Phantoms would probably be a better fit, seeing as Howlrunner is just as good for TIE Fighters. How about this?

Patrol Leader - 80

  • Grand Moff Tarkin
  • Hull Upgrade

Imdaar Test Pilot - 43

Imdaar Test Pilot - 43

Planetary Sentinel/Alpha Squadron Pilot - 34

200/200

Strykers are quite good, but I thought Tarkin would have more value with more attacks rather than better attacks.

I suppose i could run a reaper with Krennic+Tarkin for cheaper, but a reaper is much easier to kill than a decimator who reinforces for free once shields are down.

Try it out! Tarkin has been so expensive I doubt many players have tested him properly. I'm keen to put him on the table myself. Just cooked this up:

Colonel Jendon - 57

  • Director Krennic
  • Grand Moff Tarkin

Imdaar Test Pilot - 43

Imdaar Test Pilot - 43

Academy Pilot - 23

Alpha Squadron Pilot - 34

I'd probably stick Optimized Prototype to the Interceptor and evade + roll/boost every turn, blocking things, trying not to get hit and removing the occasional shield/flipping cards. I'd expect my opponents to be too preoccupied with the Phantoms to be able to deal with him properly.

What about upping the action economy with Vizier? Plus using those locks on everyone’s (my 😜 ) favorite 3 dice guns!

New Squadron

(45) "Vizier"
(5) Director Krennic
(6) Grand Moff Tarkin
(4) Shield Upgrade
Points 60

(34) Alpha Squadron Pilot
Points 34

(34) Alpha Squadron Pilot
Points 34

(34) Alpha Squadron Pilot
Points 34

(34) Alpha Squadron Pilot
Points 34

Total points: 196

Vizier is an interesting option. Maybe replace one of the Alphas with a Sentinel with Seismics? It's not like you'd need a bit with a 21111 list anyway.

5 hours ago, Rolotamasi said:

What about upping the action economy with Vizier? Plus using those locks on everyone’s (my 😜 ) favorite 3 dice guns!

New Squadron

(45) "Vizier"
(5) Director Krennic
(6) Grand Moff Tarkin
(4) Shield Upgrade
Points 60

(34) Alpha Squadron Pilot
Points 34

(34) Alpha Squadron Pilot
Points 34

(34) Alpha Squadron Pilot
Points 34

(34) Alpha Squadron Pilot
Points 34

Total points: 196

That does look more effective, I’m just sad the Decimator is still not quite there yet to be useful.

Fear? No. Will take fighting a Tarkin Mua rather than a Sloane list anyday.

Tarkins problem is that he triggers in the system phase. So first engagement, you dont have a lock cuz you are low initiative, maybe lose a tie fighter. 2nd round your deci gets a lock, maybe lose another tie fighter, or your hurt one dies from previous round. Your opponent knows who your ties are going after now, and can set his dial to bug out with that ship. Now 3rd round of engagement (down 1 or 2 ties) you can trigger tarkin.

Now if you can do Tarkin and Sloane in the same list on two different ships...

Edited by wurms
11 hours ago, wurms said:

Fear? No. Will take fighting a Tarkin Mua rather than a Sloane list anyday.

Tarkins problem is that he triggers in the system phase. So first engagement, you dont have a lock cuz you are low initiative, maybe lose a tie fighter. 2nd round your deci gets a lock, maybe lose another tie fighter, or your hurt one dies from previous round. Your opponent knows who your ties are going after now, and can set his dial to bug out with that ship. Now 3rd round of engagement (down 1 or 2 ties) you can trigger tarkin.

Now if you can do Tarkin and Sloane in the same list on two different ships...

Alternatively, Jendon allows you to set up the locks before you engage:

  • Colonel Jendon
    • Fire Control System
    • Director Krennic
    • Grand Moff Tarkin
    • Hull Upgrade
  • 6 x Academy Pilots

TIEs just don't seem right with this. On only 2 dice, Howlie's rerolls are much more efficient

Been looking for an Imp 5+ Squad to try out and I dig the ideas in here, my take:

Major Vermeil — TIE Reaper 49

Swarm Tactics 3
Director Krennic 5
Grand Moff Tarkin 6
Ship Total: 63
Half Points: 32 Threshold: 4
Alpha Squadron Pilot — TIE Interceptor
Ship Total: 34
Half Points: 17 Threshold: 2
Alpha Squadron Pilot — TIE Interceptor
Ship Total: 34
Half Points: 17 Threshold: 2
Alpha Squadron Pilot — TIE Interceptor
Ship Total: 34
Half Points: 17 Threshold: 2
Planetary Sentinel — TIE/sk Striker
Ship Total: 34

Half Points: 17 Threshold: 2

15 mod attack die, yes please!

Side note, love the idea of Krennic and Tarkin stuck on the same ship >:D

Edited by Glattyator
For the LOLZ

Personally I like the first list best. If you fly evasively the first round you got a nasty pass coming to you on the second. Even if you loose a ship it’s a Tie Fighter... that’s what they’re for. You got 4 more!

You have me wondering about a FO form of this (since I don’t fly Imperial anymore).

Edited by Tharcas

Jendon + Sloane (+ Jamming Beam)

Scarif Base Pilot + Krennic + Tarkin

4x Academy Pilots

Here's a way to get your TIE mini swarm with Target Locks and Sloane. Krennic optimizes Jendon, Jendon lets SBP take a lock beyond R3, Tarkin supplies locks to Jendon and the TIEs, Jendon reinforces. Sloane should be plenty safe on a reinforced Lambda, and OP + Tarkin's lock + Jendon shooting first at I3 should be plenty to mod the Lambda's attacks. If SBP isn't destroyed in the first engagement, it can also save its Target Lock for the second round (assuming Tarkin will be back up to 2 charges) to immediately refresh everyone's locks.

Edited by Enigami

How about this?

I can't fit 5 FOs in and still have Cardinal (but 4 TIE/fo are still pretty good). The TIE/fo focus for most for their actions. If they don't need focus to defend, they can use it to turn a miss to a hit and re-roll the focus using Cardinal. Double mods on an init 1 pilot, very synergistic! Cardinal does not necessarily need to coordinate. He can lock targets and unleash 4 dice of ****! His upgrades are to keep him in the fight longer after he looses firing arc (and they are CHEAP!!).

TIE/fo Fighter - Epsilon Squadron Cadet - 32
Epsilon Squadron Cadet - (28)
Advanced Optics (4)

TIE/fo Fighter - Epsilon Squadron Cadet - 32
Epsilon Squadron Cadet - (28)
Advanced Optics (4)

Upsilon -class Shuttle - •Captain Cardinal - 71
•Captain Cardinal - Principled Instructor (64)
Fire-Control System (2)
Jamming Beam (0)
Shield Upgrade (4)
Biohexacrypt Codes (1)

TIE/fo Fighter - Epsilon Squadron Cadet - 32
Epsilon Squadron Cadet - (28)
Advanced Optics (4)

TIE/fo Fighter - Epsilon Squadron Cadet - 32
Epsilon Squadron Cadet - (28)
Advanced Optics (4)

Total: 199/200

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