SPIRIT WALKER in RTL (NERF)

By Darkflame2, in Descent: Journeys in the Dark

should this skill not be nerfed i got a player who never actualy needs to move in the dungeon

he plays with andria runehand she doese her magic trough a melee charcter from 10 spaces behind never moves so always battles

i thought whoile they nerfed runewitch astra to 3 spaces i should do the same to this skill but i would like some opinions here

what about making it 5 or 6 spaces

its the same with the char who prevents you from spawning within 5 spaces

those lvl's are so small i cant spawn anywhere

My advice would be to always keep an eye on the latest FAQ.

Quite some time ago, Spiritwalker was amended when playing RtL to be 5 spaces.

Well, there's still stuff that needs a nerf, and stuff that needs boosting. Like, Nanok-of-the-iron-pectorals. An easy 9 armor, with a possible shield and ghost armor too? Ridiculous of course. Rapid Fire... Telekinesis... all could use a nerf, while several things could be boosted.

Sometimes I feel RtL needs excessive corrections.

The update for spirit walker in RTL allows the hero to attack through any other hero within 5 spaces. This is because the dungeons are smaller. This is still one of the BEST skills for a magic user. Combine this skill with shadow soul and you have the ultimate magic user.

anyone who could get me a LINK to the offical FAQ i asked for it more than once but i cant seem to find it