So with triple Upsilons being such a thing, I was thinking of other ways to pull off a turn 1 alpha strike:
Upsilon
-class Shuttle - •Lieutenant Dormitz - 67
•Lieutenant Dormitz -
Hypercomms Specialist
(60)
Heavy Laser Cannon (4)
Hyperspace Tracking Data (2)
Biohexacrypt Codes (1)
Upsilon
-class Shuttle - Starkiller Base Pilot - 63
Starkiller Base Pilot - (56)
Heavy Laser Cannon (4)
Hyperspace Tracking Data (2)
Biohexacrypt Codes (1)
TIE/fo Fighter - •“Scorch” - 35
•“Scorch” -
Zeta Leader
(35)
TIE/fo Fighter - •“Static” - 35
•“Static” -
Omega Ace
(35)
Total: 200/200
View in the X-Wing Squad Builder
TIE/fo Fighter - •“Muse” - 32
•“Muse” -
Epsilon Leader
(32)
Upsilon
-class Shuttle - •Lieutenant Dormitz - 65
•Lieutenant Dormitz -
Hypercomms Specialist
(60)
Electronic Baffle (2)
Biohexacrypt Codes (1)
Hyperspace Tracking Data (2)
TIE/fo Fighter - •“Static” - 35
•“Static” -
Omega Ace
(35)
TIE/fo Fighter - •“Scorch” - 35
•“Scorch” -
Zeta Leader
(35)
TIE/fo Fighter - •“Longshot” - 33
•“Longshot” -
Zeta Ace
(33)
Total: 200/200
View in the X-Wing Squad Builder
Can this type of list work? I should be able to throw a lot of double-modded dice, but I'm not sure how reliable the best case scenario is.
Edited by McGarnacle