Veteran Turret Gunner's time to shine

By Greedo_Sharpshooter, in X-Wing

4 minutes ago, HolySorcerer said:

If you can free up 4 points you can upgrade all of those turrets to ion cannon turrets.

Swapping Sloan out with Krennic (Optimized Prototype on Kestal) or Vader with Moff Jerjerrod (the pre-maneuver boost could be useful for getting the arcs in needed areas) could do the trick.

3 minutes ago, Hiemfire said:

Swapping Sloan out with Krennic (Optimized Prototype on Kestal) or Vader with Moff Jerjerrod (the pre-maneuver boost could be useful for getting the arcs in needed areas) could do the trick.

Or drop Kestal to an Onyx.

VTGs have been kicking my butt in pretty much every game I’ve played since the points change. It really hurts low agility ships especially.

12 minutes ago, Tvboy said:

VTGs have been kicking my butt in pretty much every game I’ve played since the points change. It really hurts low agility ships especially.

What do you fly?

11 hours ago, drazen90909 said:

Here is one for the Empire getting into the Double Tap game:

Ruthless II - The Revenge

(36) Tie Aggressor - LT. Kestal
(1) Ruthless
(6) Veteran Turret Gunner
(2) Dorsal Turret
Points 45

(32) Tie Aggressor - Onyx Squadron Scout
(1) Ruthless
(6) Veteran Turret Gunner
(2) Dorsal Turret
Points 41

(32) Tie Aggressor - Onyx Squadron Scout
(1) Ruthless
(6) Veteran Turret Gunner
(2) Dorsal Turret
Points 41

(32) Lamda Class T4a Shuttle - Lieutenant Sai
(10) Admiral Sloane
(14) Darth Vader
Points 71

Total points: 198

I am not sure that the Dark Lord will be too happy with me using his Shuttle (and him) as Ruthless fodder... but he won't be around long enough to tell anybody...

I hope to see something like this work, mostly because I like Aggressors.

Not for any particular reason other than that they look cool.

I’m not competent enough at this game to have any other reason.

(Really, anything roughly x1 shaped pleases me.)

20 hours ago, Tvboy said:

VTGs have been kicking my butt in pretty much every game I’ve played since the points change. It really hurts low agility ships especially.

I pretty much crushed a full health falcon with 2x Lok Revenant/DT/VTG supported by Drea rerolls. didn't outright kill it in a single turn but came very close. He landed at close range of them and got lit up big time.

Edited by Da_Brown_Bomber

I've been having a lot of fun in Hyperspace with this:

UT-60D U-wing - •Saw Gerrera - 56
•Saw Gerrera - Obsessive Outlaw (52)
Tactical Officer (2)
•Leia Organa (2)
Pivot Wing (Open) (0)

BTL-A4 Y-wing - •Norra Wexley - 56
•Norra Wexley - Gold Nine (41)
Ion Cannon Turret (4)
Proton Bombs (5)
Veteran Turret Gunner (6)

BTL-A4 Y-wing - •Horton Salm - 47
•Horton Salm - Gray Leader (37)
Ion Cannon Turret (4)
Veteran Turret Gunner (6)

BTL-A4 Y-wing - Gray Squadron Bomber - 41
Gray Squadron Bomber - (31)
Ion Cannon Turret (4)
Veteran Turret Gunner (6)

Total: 200/200

Predictable targets just melt, jousting this is a suicide due to all the double taps, ions, and Leia's white turnaround. Arc dodgers are more of a challenge because I use my actions to rotate turrets so if Saw is dead I have to rely on unmodified dice. On the other hand landing an ion on an ace will win the game.

On 2/8/2019 at 5:13 AM, Elkerlyc said:

Given the reality that i own a "mere" 2 Scurrgs I make do with what I have and will try the following tomorrow:

Drea Renthal —Dorsal Turret, Veteran Turret Gunner, Hull Upgrade (53)
Lok Revenant — Dorsal Turret, Perceptive Copilot, Veteran Turret Gunner (59)
Lok Revenant — Dorsal Turret, Perceptive Copilot, Veteran Turret Gunner (59)
L3-37 — Tactical Officer (28)

If the Escape craft does not do "enough" I will try to drop the hull upgrade and swap it for a Jakku Gunrunner.

But I like the idea of being able to bump or make a red manoever with the Scurrgs and still have double focus.

Having said all that; I suspect 3x Scurrgs will outperform the above.

how did the sqd perform??

Edited by Da_Brown_Bomber
2 hours ago, Da_Brown_Bomber said:

how did the sad perform??

The double focus helps a lot to really smash an awful lot of damage fast on anything you get in your sights.

I was not very impressed with L3-37. Will swap that for the Jakke GR.

But I have the nagging suspicion that a 3rd Scurgg is simply the best choice...

(not calling it quits yet. But this is what my thoughts are after a mere 2 games)

31 minutes ago, Elkerlyc said:

The double focus helps a lot to really smash an awful lot of damage fast on anything you get in your sights.

I was not very impressed with L3-37. Will swap that for the Jakke GR.

But I have the nagging suspicion that a 3rd Scurgg is simply the best choice...

(not calling it quits yet. But this is what my thoughts are after a mere 2 games)

i think u r right about triple scurrg

still want to give this variant a try...

Drea + dorsal turret + hull upgrade (47)

Lok Revenant + dorsal turret + veteran turret gunner (51)

Lok Revenant + dorsal turret + veteran turret gunner (51)

Hired Gun + squad leader + ion cannon turret + veteran turret gunner + R4 astromech (51)

200pts 

its got some potential, at least on paper ;)

Edited by Da_Brown_Bomber
9 hours ago, Da_Brown_Bomber said:

i think u r right about triple scurrg

still want to give this variant a try...

Drea + dorsal turret + hull upgrade (47)

Lok Revenant + dorsal turret + veteran turret gunner (51)

Lok Revenant + dorsal turret + veteran turret gunner (51)

Hired Gun + squad leader + ion cannon turret + veteran turret gunner + R4 astromech (51)

200pts 

its got some potential, at least on paper ;)

Get back to this thread and report your findings. :)
(much appreciated)

Just doing some math on what has more damage potential between

drea(dorsal/r4/CrackShot) + Scurgg(vtg+dorsal) x3

Vs

drea(dorsal) + crymorah (dorsal/vtg) x4

The first list against a ship with 2 green dice and 1 focus averages 8.795 damage and this does NOT include crack shot. The second list against the same ship averages 8.177 damage, this list has 6 more hull and 4 less shields which average out to be about equal.

7 minutes ago, K13R4N said:

Just doing some math on what has more damage potential between

drea(dorsal/r4/CrackShot) + Scurgg(vtg+dorsal) x3

Vs

drea(dorsal) + crymorah (dorsal/vtg) x4

The first list against a ship with 2 green dice and 1 focus averages 8.795 damage and this does NOT include crack shot. The second list against the same ship averages 8.177 damage, this list has 6 more hull and 4 less shields which average out to be about equal.

Why are you taking Crack Shot on Drea anyways? It only procs off her primary, and even then only once.

3 minutes ago, K13R4N said:

Just doing some math on what has more damage potential between

drea(dorsal/r4/CrackShot) + Scurgg(vtg+dorsal) x3

Vs

drea(dorsal) + crymorah (dorsal/vtg) x4

The first list against a ship with 2 green dice and 1 focus averages 8.795 damage and this does NOT include crack shot. The second list against the same ship averages 8.177 damage, this list has 6 more hull and 4 less shields which average out to be about equal.

interesting. id expect the Scurggs to hit way harder at long range plus 4 dice at close range followed by 3 dice vs same ship seems just more brutal than an extra 3+3 attack (most likely vs a diff target).

another factor is the size of the base (med vs small) and the t3 talon roll vs k-turn these ships offer. imo this makes the Scurrg slightly harder to play because of the added space required. Scurrgs are slow and squishy moving through an obstacle field. Doable but requires reps with the dial before you can get it perfect.

Interestingly that med base is better at blocking/clogging up lanes which makes a frontal attack against scurrgs rather suicidal whereas vs Y-Wings its still dangerous but you can probably manoeuvre 'more easily' past the small base Y-Wings 'more often'.

13 minutes ago, Hiemfire said:

Why are you taking Crack Shot on Drea anyways? It only procs off her primary, and even then only once.

Just to fill the point left over. Personal preference over marksmanship

38 minutes ago, K13R4N said:

Just to fill the point left over. Personal preference over marksmanship

Put hull upgrade on her.

1 hour ago, MegaSilver said:

Put hull upgrade on her.

Great idea. 😉

So, been considering drea and 2 scurrgs (as i only own 2), and an I2 y wing.

Drea, dorsal turret

2x lok revenants with dorsal turret, vtg and prox mines

Hired gun with dorsal and vtg.

199

I like the idea of squad leader on the hired goon as mentioned above, but prox mines could make tangling in the roids trickier for your opponent :)

On 2/10/2019 at 2:45 PM, nurglez said:

So, been considering drea and 2 scurrgs (as i only own 2), and an I2 y wing.

Drea, dorsal turret

2x lok revenants with dorsal turret, vtg and prox mines

Hired gun with dorsal and vtg.

199

I like the idea of squad leader on the hired goon as mentioned above, but prox mines could make tangling in the roids trickier for your opponent :)

thats not a bad idea. Drea could even take one of the prox mines herself to discourage ships get in behind her.

Edited by Da_Brown_Bomber

Had fun with this one last week. Looking to swap out one of the Loks and the seismics for Nym with some extras.

Lok Revenant (43)
Dorsal Turret (2)
Perceptive Copilot (8)
Veteran Turret Gunner (6)
Seismic Charges (3)
Shield Upgrade (4)

Lok Revenant (43)
Dorsal Turret (2)
Perceptive Copilot (8)
Veteran Turret Gunner (6)
Seismic Charges (3)
Shield Upgrade (4)

Lok Revenant (43)
Dorsal Turret (2)
Perceptive Copilot (8)
Veteran Turret Gunner (6)
Seismic Charges (3)
Shield Upgrade (4)

Total: 198

View in Yet Another Squad Builder 2.0

Tanky as heck but not invulnerable.

The Nym list I'm looking to give a run soon:

Captain Nym (48)
Expert Handling (4)
Dorsal Turret (2)
Cad Bane (4)
Veteran Turret Gunner (6)
Proximity Mines (6)
Shield Upgrade (4)

Lok Revenant (43)
Dorsal Turret (2)
Perceptive Copilot (8)
Veteran Turret Gunner (6)
Shield Upgrade (4)

Lok Revenant (43)
Dorsal Turret (2)
Perceptive Copilot (8)
Veteran Turret Gunner (6)
Shield Upgrade (4)

Total: 200

View in Yet Another Squad Builder 2.0

Nym's a bit more nimble in this one than the Loks, not too worried about the lack of a bid since I'm used to flying last at all times, just going to habve to remember that the Loks move before Nym does (that reduced activation flexibility is something I have occasional issues with).

Nym variant looks interesting. im still staying with generics and Drea in mine but am looking at putting ion cannons on the scurrgs.

let me know how Nym works out for you. I like the concept of having bombs to keep enemy ships honest. just not sure Nym is the way to go here.

On 2/9/2019 at 11:12 AM, Elkerlyc said:

The double focus helps a lot to really smash an awful lot of damage fast on anything you get in your sights.

I was not very impressed with L3-37. Will swap that for the Jakke GR.

But I have the nagging suspicion that a 3rd Scurgg is simply the best choice...

(not calling it quits yet. But this is what my thoughts are after a mere 2 games)

Seevor is another good pick for that last ship

I'm glad VTG is playable. I'm glad Ion is playable.

I'm not glad Ion Turret/VTG is playable.

1 hour ago, prauxim said:

I'm glad VTG is playable. I'm glad Ion is playable.

I'm not glad Ion Turret/VTG is playable.

I like rolling lots of dice so I'm happy to give it a go for a while. It also gives me a good reason to look seriously at norra wexley and serissu as defensive options.

This list is still a work in progress, but I think it has legs:

Captain Seevor (30)

Serissu: Swarm Tactics, tractor beam (45)

Lok Revenant: Ion Cannon Turret, Veteran Turret Gunner (53)

Crymorrah Goon: Ion Cannon Turret, R5-P8 (39)

Crymorrah Goon: Dorsal Turret (33)

Total: 200

Here is my favorite squad.

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