... and then I was sad. I assume this is because they got cheaper, and so did Afterburners? Is there another way that people would have abused this that I missed?
Leave your thoughts below!
... and then I was sad. I assume this is because they got cheaper, and so did Afterburners? Is there another way that people would have abused this that I missed?
Leave your thoughts below!
I wasn't using it anyway.
Huh, hadn't noticed that. Also, for some reason, the I1 pilot lost its tech slot. Wonder why.
It was the biggest WTF out of the changes. I mean, you expect the SNR and Redline point changes. Null losing her talent slot...Not out of the blue. But this?
What was their reasoning, are they that worried about Afterburners or them having an extra hit point?
15 minutes ago, Okapi said:Huh, hadn't noticed that. Also, for some reason, the I1 pilot lost its tech slot. Wonder why.
I’m not seeing that... double check it?
Fang Fighters, TIE Adv v1, TIE Defender, Rz1 A-wing, Rz2 A-wing, TIE vn Silencer.
It's mostly the most mobile interceptors in the respective faction.
(Empire does not follow the pattern, though. Never noticed the v1 being among the mod-less, no idea why that one is in there! Defenders getting mods would have been too OP probably (I guess it was playtested), and the TIE Int as a likely candidate probably nevertheless got 2 mid slots cause it was it's signature feature in 1st ed.)
12 minutes ago, PaulRuddSays said:I’m not seeing that... double check it?
Looks like it's an error in the squad builder. In the PDF it has missile, torpedo and tech slot. In the builder it's missile, torpedo and talent.
3 minutes ago, Managarmr said:Fang Fighters, TIE Adv v1, TIE Defender, Rz1 A-wing, Rz2 A-wing, TIE vn Silencer.
It's mostly the most mobile interceptors in the respective faction.
(Empire does not follow the pattern, though. Never noticed the v1 being among the mod-less, no idea why that one is in there! Defenders getting mods would have been too OP probably (I guess it was playtested), and the TIE Int as a likely candidate probably nevertheless got 2 mid slots cause it was it's signature feature in 1st ed.)
I'm probably wrong on the timing here, but would a Fang Fighter or a v1 with Afterburners be able to move, take a lock as its normal action, trigger 'burners, boost and link into a focus? If so, that may be the reason these ships lack the slot. I suppose the StarVipers still has it, but then again that ship lack 3-turns.
7 minutes ago, Okapi said:I'm probably wrong on the timing here, but would a Fang Fighter or a v1 with Afterburners be able to move, take a lock as its normal action, trigger 'burners, boost and link into a focus? If so, that may be the reason these ships lack the slot. I suppose the StarVipers still has it, but then again that ship lack 3-turns.
Afterburners would trigger before the v1 could Lock. For 14 over the basic Inquisitor (SNR+Afterburners, not legal but here for the hypothetical) they could SNR Barrel Roll into a linked Red Focus, Blue 3 Straight (minimum speed for Afterburners to trigger, blue to clear the stress from the previously linked to Focus) into an Afterburners Boost, then Lock covering 1/4th base more distance than just a 5 straight.
Edited by Hiemfire3 minutes ago, Hiemfire said:Afterburners would trigger before the v1 could Lock. For 14 over the basic Inquisitor (SNR+Afterburners, not legal but here for the hypothetical) they could SNR Barrel Roll into a linked Red Focus, Blue 3 Straight (minimum speed for Afterburners to trigger, blue to clear the stress from the previously linked to Focus) into an Afterburners Boost, then Lock covering 1/4th base more distance than just a 5 straight.
In this case the Afterburners only really add the barrel roll (seeing as they could boost, focus and lock anyway), and the Fang isn't able to do this anyway. I suppose there could be thematic reasons for giving v1s and A-Wings (and mayyybe Fangs?) the mod slot, rather than gameplay reasons.
I noticed the system slot. Missed the mod. Blackout is sad because he can’t line up a sweet shot, then adv sensors out of harms way now.
I don’t get this either... they’re still too costly and they take a slot away? Seems they’re good at hammering but not very good at buffering.
1 hour ago, ScummyRebel said:I noticed the system slot. Missed the mod. Blackout is sad because he can’t line up a sweet shot, then adv sensors out of harms way now.
Or use collision detector on the obstacles.
FFG, I'm very sorry for trying to use good combinations of pilots/cards. Next time I promise to throw the phone to my dog, to ensure a random and schizophrenic combination of pilots/upgrades.
Silencers came into 2nd ed without the system slot, which imo wasn't something that needed to happen with the change to sensors but w.e
the removal of mod slot makes sense though. Newly buffed afterburners + double reposition = no thanks
Prior to the adjustment, I was starting to think about Fanatical/Hull Upgrade...
Eh, NBD.
5 hours ago, ficklegreendice said:Silencers came into 2nd ed without the system slot, which imo wasn't something that needed to happen with the change to sensors but w.e
the removal of mod slot makes sense though. Newly buffed afterburners + double reposition = no thanks
*Free double reposition*
autothrusters is still a thing, silencers can boost and Barrel roll in the same turn, but at the cost of a stress. After burners allowed you to twice per game ignore that stress (free boost + BR) , or Boost + Br + focus at the cost of one stress. this has obviously been thought to powerful by the designers, which is why the mod slot was removed, and while I only have 1 game with the silencer in 2.0 under my belt, based on that experience I am inclined to agree they made the right call. Higher Ps silencers will be fine without it, idk about the generics .
Primed thrusters also exists, and is arguably better than afterburners because it last you the entire game, but balanced because you still have to take the stress. (As long as Muse isn’t around). Whether it actually is or not remains to be seen.
Sound good for me !
TIE/vn Silencer - Sienar-Jaemus Engineer - 54
Sienar-Jaemus Engineer - (52)
Fanatical (2)
TIE/sf Fighter - Zeta Squadron Survivor - 46
Zeta Squadron Survivor - (34)
Fire-Control System (2)
Special Forces Gunner (10)
TIE/sf Fighter - Zeta Squadron Survivor - 46
Zeta Squadron Survivor - (34)
Fire-Control System (2)
Special Forces Gunner (10)
TIE/vn Silencer - Sienar-Jaemus Engineer - 54
Sienar-Jaemus Engineer - (52)
Fanatical (2)
Total: 200/200
View in the X-Wing Squad Builder
16 minutes ago, Arkanta974 said:Sound good for me !
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TIE/vn Silencer - Sienar-Jaemus Engineer - 54
Sienar-Jaemus Engineer - (52)
Fanatical (2)
View in the X-Wing Squad Builder
LOL, that squad builder is a piece of garbage. Would this count as official since its in the official app?
4 minutes ago, wurms said:LOL, that squad builder is a piece of garbage. Would this count as official since its in the official app?
I think the PDFs take precedent over everything else. It will be interesting to see which one of the two they change, although I'm guessing this is a mistake in the app, not the PDF.
13 minutes ago, wurms said:LOL, that squad builder is a piece of garbage. Would this count as official since its in the official app?
Wait and see or report ?
It's kinda nice that the Silencer lost its Mod slot.
The thing doesn't really need an AGI4 option, with its 4hull/2shields, it already can take a beating.
Plus it takes away the pre-move double repositioning + standart action possibility (except for Supernatural Kylo), making it a special trick for the TIE/In only.
I just noted both Ps1 Rebel and Resistance A-Wing have talent slot too !
May be FFG trying to do something for low initiative pilot ? Squad leader ? Crackshot spam ?
10 hours ago, Kieransi said:I think the PDFs take precedent over everything else.
Wait, is that official or just your POV? Because IMHO, the app should be the Gold Standard and PDFs are an accessory for those without internet access.
Or, looking at it another way, the app MUST BE the gold standard because tournament lists must be sourced from there, sans a penciled in change from a PDF.
Edited by Darth Meanie57 minutes ago, Darth Meanie said:Wait, is that official or just your POV? Because IMHO, the app should be the Gold Standard and PDFs are an accessory for those without internet access.
Or, looking at it another way, the app MUST BE the gold standard because tournament lists must be sourced from there, sans a penciled in change from a PDF.
The question is kinda moot since any differences would basically come down to a typo, but as a TO I would either a) go with the obvious answer (in this case tech, not talent), or b) if no obvious answer, then PDF.
It would be pretty weird if the PDFs were sourced by fiddling around in the app, rather than the app developers copying the PDF.
Edited by Okapi41 minutes ago, Darth Meanie said:Wait, is that official or just your POV? Because IMHO, the app should be the Gold Standard and PDFs are an accessory for those without internet access.
Or, looking at it another way, the app MUST BE the gold standard because tournament lists must be sourced from there, sans a penciled in change from a PDF.
It's just something that I've heard others say before, and it seems to make the most sense since the PDFs are posted on the main page right next to the rules, so they seem pretty "official". Obviously there shouldn't ever be a discrepancy anyway so FFG hasn't made a ruling one way or another. I'm just assuming that this is the case because I pretty much never use the app and I haven't gotten in trouble for it yet (I use the PDFs and then write my list down on the old 1.0 list sheets)