Same deal, tell me where I am wrong and where I am right. Also mention things that I missed.
Guardian:
Interrogate - This is a decent card. Guardian is oddly the #2 clue finding class. I can see uses on Joe, Mark or really any Guardian that you want some clue finding on. The 2 cost can be a lot especially if your deck is heavily resource constrained.
Delay the Inevitable - Even better than Interrogate. There are those turns where you don't have enough actions to handle an enemy and can't afford to take a hit on you or another player. Better in a high payer count than a low. I also see it as more of a Carolyn and Diana card than Joe.
Steadfast - not a huge fan of most of these skills. I could see using this in some decks, but they have to be a very specific deck. It would also be high on my list to be replaced by a higher xp card.
Ace of Swords (1) - These cards are really good. Not sure I will always use them in my decks, but I will most likely always consider using them. For a multi class character, there will be hard decisions on which of the cards to choose.
Seeker:
Fingerprint Kit - This is a solid level 0 card and decent choice in any seeker deck. It is a tad pricey.
Connect the Dots - More clue efficiency, nice. Although at a 4 cost, its most likely going to find a home in Joe's Hunch deck more often than in other characters decks. If I had to choose including this or Working a Hunch, I would usually choose WaH. Although there will be cases where I choose both of them.
Curisosity - again not loving this card.
Death XIII (1) - again great card.
Rogue:
Well Connected - While it is clearly a card for Preston, a lot of Rogues could make use of it. I originally thought it could be a stepping stone to High Roller, but now I am thinking the two cards will work well together.
Money Talks - Again a very Preston card and not bad for him. As Preston is the only character in this cycle that can take Rogue cards, I think we will see a lot of these.
Cunning - yeah
The Moon (1)- yeah
Mystic:
Deny Existence - There are very few zero cost cards that I dislike. This is clearly a Diana card but has high utility in other characters decks as well.
Eldritch Inspiration - Nice zero cost effect that can find a lot of homes.
Prophesy - love the art here and I think this card is marginally better then the rest of its siblings mostly due to the wild card.
Four Cups (1) - yep
Survivor:
Track Shoes - Its a solid, good card. Bonus agility has limited utility so you really need it in an evader deck. I am thinking Rita, Finn and Wendy at this time. It is better than Trench Coat, although together they may be great. Or Pete, Trench Coat and Track Shoes.
Act of Desperation - This needs to be in a specific deck. Surivors tend to have cheap assets so the bonuses won't be that big. I could see Preston using this as he doesn't have access to most of the Rogue weapons.
Able Bodied - meh
Five of Pentacles (1) - While still a very good card, I think I would prefer the skill bonus to the bonus health and sanity. As a purely personal comment, I find cards that modify the printed value of your health/sanity score annoying/easy to forget.
Neutral:
Ace of Rods (1) - while extra actions are very useful, I just don't see my using this card. It conflicts with other Tarot cards and I see it having less of a benefit over the course of a game.
Weaknesses:
The Thirteenth Vision - This is a good weakness. Good to see the 1st card council card hit circulation.
The Tower - So first off if you have this weakness, you really have to consider not getting any other Tarot cards which is fine for now as all of them are higehr than level 0. Other than that, depending on what deck its in, it can vary from annoying to crippling.